Related papers: Automatic DJ Transitions with Differentiable Audio…
In this paper we present a method for algorithmic melody generation using a generative adversarial network without recurrent components. Music generation has been successfully done using recurrent neural networks, where the model learns…
Generative adversarial networks have been proposed as a way of efficiently training deep generative neural networks. We propose a generative adversarial model that works on continuous sequential data, and apply it by training it on a…
The automatic identification of cue points is a central task in applications as diverse as music thumbnailing, mash-ups generation, and DJ mixing. Our focus lies in electronic dance music and in specific cue points, the "switch points",…
Recent advances in deep neural networks have enabled algorithms to compose music that is comparable to music composed by humans. However, few algorithms allow the user to generate music with tunable parameters. The ability to tune…
Mixing style transfer automates the generation of a multitrack mix for a given set of tracks by inferring production attributes from a reference song. However, existing systems for mixing style transfer are limited in that they often…
Synthesizing human motion through learning techniques is becoming an increasingly popular approach to alleviating the requirement of new data capture to produce animations. Learning to move naturally from music, i.e., to dance, is one of…
Generating music has a few notable differences from generating images and videos. First, music is an art of time, necessitating a temporal model. Second, music is usually composed of multiple instruments/tracks with their own temporal…
In recent years, there has been growing focus on the study of automated recommender systems. Music recommendation systems serve as a prominent domain for such works, both from an academic and a commercial perspective. A fundamental aspect…
The idea of style transfer has largely only been explored in image-based tasks, which we attribute in part to the specific nature of loss functions used for style transfer. We propose a general formulation of style transfer as an extension…
An adversary is essentially an algorithm intent on making a classification system perform in some particular way given an input, e.g., increase the probability of a false negative. Recent work builds adversaries for deep learning systems…
Generative Adversarial Networks (GAN) are known to produce synthetic data that are difficult to discern from real ones by humans. In this paper we present an approach to use GAN to produce realistically looking ECG signals. We utilize them…
Cross-modal audio-visual perception has been a long-lasting topic in psychology and neurology, and various studies have discovered strong correlations in human perception of auditory and visual stimuli. Despite works in computational…
This paper presents a deep reinforcement learning algorithm for online accompaniment generation, with potential for real-time interactive human-machine duet improvisation. Different from offline music generation and harmonization, online…
Generative adversarial networks (GANs) are a learning framework that rely on training a discriminator to estimate a measure of difference between a target and generated distributions. GANs, as normally formulated, rely on the generated…
Generative adversarial networks are generative models that are capable of replicating the implicit probability distribution of the input data with high accuracy. Traditionally, GANs consist of a Generator and a Discriminator which interact…
Learning a mapping between two unrelated domains-such as image and audio, without any supervision is a challenging task. In this work, we propose a distance-preserving generative adversarial model to translate images of human faces into an…
Generative adversarial networks (GANs) are emerging machine learning models for generating synthesized data similar to real data by jointly training a generator and a discriminator. In many applications, data and computational resources are…
This thesis is presenting a method for generating short musical phrases using a deep convolutional generative adversarial network (DCGAN). To train neural network were used datasets of classical and jazz music MIDI recordings. Our approach…
Generative Adversarial Networks (GAN) have shown great promise in tasks like synthetic image generation, image inpainting, style transfer, and anomaly detection. However, generating discrete data is a challenge. This work presents an…
We present a new autoencoder-type architecture that is trainable in an unsupervised mode, sustains both generation and inference, and has the quality of conditional and unconditional samples boosted by adversarial learning. Unlike previous…