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Sound Event Localization and Detection (SELD) combines the Sound Event Detection (SED) with the corresponding Direction Of Arrival (DOA). Recently, adopted event oriented multi-track methods affect the generality in polyphonic environments…

Sound · Computer Science 2026-02-02 Xueping Zhang , Yaxiong Chen , Ruilin Yao , Yunfei Zi , Shengwu Xiong

Room Impulse Responses (RIRs) accurately characterize acoustic properties of indoor environments and play a crucial role in applications such as speech enhancement, speech recognition, and audio rendering in augmented reality (AR) and…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-05 Chunxi Wang , Maoshen Jia , Wenyu Jin

We investigate the effects of four strategies for improving the ecological validity of synthetic room impulse response (RIR) datasets for monoaural Speech Enhancement (SE). We implement three features on top of the traditional image source…

Sound · Computer Science 2025-07-15 Enric Gusó , Joanna Luberadzka , Umut Sayin , Xavier Serra

Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…

Sound · Computer Science 2024-06-12 Mason Wang , Ryosuke Sawata , Samuel Clarke , Ruohan Gao , Shangzhe Wu , Jiajun Wu

We propose a multimodal deep learning model for VR auralization that generates spatial room impulse responses (SRIRs) in real time to reconstruct scene-specific auditory perception. Employing SRIRs as the output reduces computational…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-08 Zhiyu Li , Xinwen Yue , Shenghui Zhao , Jing Wang

Accurate estimation of Room Impulse Response (RIR), which captures an environment's acoustic properties, is important for speech processing and AR/VR applications. We propose AV-RIR, a novel multi-modal multi-task learning approach to…

Sound · Computer Science 2024-04-25 Anton Ratnarajah , Sreyan Ghosh , Sonal Kumar , Purva Chiniya , Dinesh Manocha

This technical report presents our submission to Task 3 of the DCASE 2025 Challenge: Stereo Sound Event Localization and Detection (SELD) in Regular Video Content. We address the audio-only task in this report and introduce several key…

Audio and Speech Processing · Electrical Eng. & Systems 2025-07-02 Jun-Wei Yeow , Ee-Leng Tan , Santi Peksi , Woon-Seng Gan

Sound event localization and detection (SELD) consists of two subtasks, which are sound event detection and direction-of-arrival estimation. While sound event detection mainly relies on time-frequency patterns to distinguish different sound…

Audio and Speech Processing · Electrical Eng. & Systems 2022-06-07 Thi Ngoc Tho Nguyen , Karn N. Watcharasupat , Ngoc Khanh Nguyen , Douglas L. Jones , Woon-Seng Gan

Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied…

Sound · Computer Science 2021-08-17 Nikhil Singh , Jeff Mentch , Jerry Ng , Matthew Beveridge , Iddo Drori

In this paper, we propose a novel four-stage data augmentation approach to ResNet-Conformer based acoustic modeling for sound event localization and detection (SELD). First, we explore two spatial augmentation techniques, namely audio…

Sound · Computer Science 2023-03-08 Qing Wang , Jun Du , Hua-Xin Wu , Jia Pan , Feng Ma , Chin-Hui Lee

Room impulse responses (RIRs) are fundamental to audio data augmentation, acoustic signal processing, and immersive audio rendering. While geometric simulators such as the image source method (ISM) can efficiently generate early…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-17 Zeyu Xu , Andreas Brendel , Albert G. Prinn , Emanuël A. P. Habets

The room impulse response (RIR) encodes, among others, information about the distance of an acoustic source from the sensors. Deep neural networks (DNNs) have been shown to be able to extract that information for acoustic distance…

Sound · Computer Science 2024-08-27 Tobias Gburrek , Adrian Meise , Joerg Schmalenstroeer , Reinhold Haeb-Umbach

This paper presents the sound event localization and detection (SELD) task setup for the DCASE 2019 challenge. The goal of the SELD task is to detect the temporal activities of a known set of sound event classes, and further localize them…

Sound · Computer Science 2019-05-27 Sharath Adavanne , Archontis Politis , Tuomas Virtanen

Sound Event Detection and Localization (SELD) is a combined task of identifying sound events and their corresponding direction-of-arrival (DOA). While this task has numerous applications and has been extensively researched in recent years,…

Sound · Computer Science 2024-06-13 Daniel Aleksander Krause , Archontis Politis , Annamaria Mesaros

Psychoacoustic experiments have shown that directional properties of the direct sound, salient reflections, and the late reverberation of an acoustic room response can have a distinct influence on the auditory perception of a given room.…

Audio and Speech Processing · Electrical Eng. & Systems 2024-06-28 Thomas Deppisch , Sebastià V. Amengual Garí , Paul Calamia , Jens Ahrens

The generation of room impulse responses (RIRs) using deep neural networks has attracted growing research interest due to its applications in virtual and augmented reality, audio postproduction, and related fields. Most existing approaches…

Sound · Computer Science 2025-07-17 Silvia Arellano , Chunghsin Yeh , Gautam Bhattacharya , Daniel Arteaga

This work explores class-incremental learning (CIL) for sound event detection (SED), advancing adaptability towards real-world scenarios. CIL's success in domains like computer vision inspired our SED-tailored method, addressing the unique…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-14 Yang Xiao , Rohan Kumar Das

While direction of arrival (DOA) of sound events is generally estimated from multichannel audio data recorded in a microphone array, sound events usually derive from visually perceptible source objects, e.g., sounds of footsteps come from…

Immersion in virtual and augmented reality solutions is reliant on plausible spatial audio. However, plausibly representing a space for immersive audio often requires many individual acoustic measurements of source-microphone pairs with…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-07 Ben Heritage , Fiona Ryder , Michael McLoughlin , Karolina Prawda

Ensuring performance robustness for a variety of situations that can occur in real-world environments is one of the challenging tasks in sound event classification. One of the unpredictable and detrimental factors in performance, especially…

Sound · Computer Science 2021-04-22 Jaejun Lee , Donmoon Lee , Hyeong-Seok Choi , Kyogu Lee