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In computer graphics, animation compression is essential for efficient storage, streaming and reproduction of animated meshes. Previous work has presented efficient techniques for compression by deriving skinning transformations and weights…

Graphics · Computer Science 2023-11-09 Anastasia Moutafidou , Vasileios Toulatzis , Ioannis Fudos

Decomposing a point cloud into its components and extracting curve skeletons from point clouds are two related problems. Decomposition of a shape into its components is often obtained as a byproduct of skeleton extraction. In this work, we…

Graphics · Computer Science 2019-12-30 Vijai Jayadevan , Edward Delp , Zygmunt Pizlo

Automating the process of manipulating and delivering sutures during robotic surgery is a prominent problem at the frontier of surgical robotics, as automating this task can significantly reduce surgeons' fatigue during tele-operated…

Robotics · Computer Science 2023-03-02 Neelay Joglekar , Fei Liu , Ryan Orosco , Michael Yip

Markerless motion capture has become an active field of research in computer vision in recent years. Its extensive applications are known in a great variety of fields, including computer animation, human motion analysis, biomedical…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 Doan Duy Vo , Russell Butler

Understanding human actions is a crucial problem for service robots. However, the general trend in Action Recognition is developing and testing these systems on structured datasets. That's why this work presents a practical Skeleton-based…

Robotics · Computer Science 2019-05-15 Cagatay Odabasi , Jewel Jose

In this work it is proposed a medical image segmentation pipeline for accurate bone segmentation from CT imaging. It is a two-step methodology, with a pre-segmentation step and a segmentation refinement step. First, the user performs a…

Medical Physics · Physics 2015-05-13 Manuel Pinheiro , J. L. Alves

We propose the Medial Skeletal Diagram, a novel skeletal representation that tackles the prevailing issues around skeleton sparsity and reconstruction accuracy in existing skeletal representations. Our approach augments the continuous…

Graphics · Computer Science 2024-10-04 Minghao Guo , Bohan Wang , Wojciech Matusik

Recent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To…

Graphics · Computer Science 2020-06-09 Shu-Yu Chen , Wanchao Su , Lin Gao , Shihong Xia , Hongbo Fu

Rigged 3D assets are fundamental to 3D deformation and animation. However, existing 3D generation methods face challenges in generating animatable geometry, while rigging techniques lack fine-grained structural control over skeleton…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Ruisi Zhao , Haoren Zheng , Zongxin Yang , Hehe Fan , Yi Yang

We describe an end-to-end method for recovering 3D human body mesh from single images and monocular videos. Different from the existing methods try to obtain all the complex 3D pose, shape, and camera parameters from one coupling feature,…

Computer Vision and Pattern Recognition · Computer Science 2019-09-18 Sun Yu , Ye Yun , Liu Wu , Gao Wenpeng , Fu YiLi , Mei Tao

We present a new method to bake classical facial animation blendshapes into a fast linear blend skinning representation. Previous work explored skinning decomposition methods that approximate general animated meshes using a dense set of…

Graphics · Computer Science 2024-07-08 Ladislav Kavan , John Doublestein , Martin Prazak , Matthew Cioffi , Doug Roble

Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-18 Yuheng Yang

Bone age assessment is a task performed daily in hospitals worldwide. This involves a clinician estimating the age of a patient from a radiograph of the non-dominant hand. Our approach to automated bone age assessment is to modularise the…

Machine Learning · Computer Science 2014-06-19 Anthony Bagnall , Luke Davis

Point clouds are a set of data points in space to represent the 3D geometry of objects. A fundamental step in the processing is to identify a subset of points to represent the shape. While traditional sampling methods often ignore to…

Computer Vision and Pattern Recognition · Computer Science 2026-02-05 Pierre Onghena , Santiago Velasco-Forero , Beatriz Marcotegui

Although part-based motion synthesis networks have been investigated to reduce the complexity of modeling heterogeneous human motions, their computational cost remains prohibitive in interactive applications. To this end, we propose a novel…

Graphics · Computer Science 2023-06-22 Shuaiying Hou , Hongyu Tao , Hujun Bao , Weiwei Xu

Morphological methods play a crucial role in remote sensing image processing, due to their ability to capture and preserve small structural details. However, most of the existing deep learning models for semantic segmentation are based on…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Jun Xie , Wenxiao Li , Faqiang Wang , Liqiang Zhang , Zhengyang Hou , Jun Liu

Despite advances in dance generation, most methods are trained in the skeletal domain and ignore mesh-level physical constraints. As a result, motions that look plausible as joint trajectories often exhibit body self-penetration and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Jidong Jia , Youjian Zhang , Huan Fu , Dacheng Tao

As the use of collaborative robots (cobots) in industrial manufacturing continues to grow, human action recognition for effective human-robot collaboration becomes increasingly important. This ability is crucial for cobots to act…

Computer Vision and Pattern Recognition · Computer Science 2023-06-12 Dustin Aganian , Mona Köhler , Sebastian Baake , Markus Eisenbach , Horst-Michael Gross

Pose stylization, which aims to synthesize stylized content aligning with target poses, serves as a fundamental task across 2D, 3D, and video domains. In the 3D realm, prevailing approaches typically rely on a cascade pipeline: first…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Hongyu Yan , Kunming Luo , Weiyu Li , Kaiyi Zhang , Yixun Liang , Jingwei Huang , Chunchao Guo , Ping Tan

Existing methods for reconstructing interactive scenes primarily focus on replacing reconstructed objects with CAD models retrieved from a limited database, resulting in significant discrepancies between the reconstructed and observed…

Robotics · Computer Science 2023-08-02 Zeyu Zhang , Lexing Zhang , Zaijin Wang , Ziyuan Jiao , Muzhi Han , Yixin Zhu , Song-Chun Zhu , Hangxin Liu