Related papers: Teaching K-12 Classrooms Data Programming: A Three…
One of the key challenges in visual imitation learning is collecting large amounts of expert demonstrations for a given task. While methods for collecting human demonstrations are becoming easier with teleoperation methods and the use of…
We address the challenge of enhancing navigation autonomy for planetary space rovers using reinforcement learning (RL). The ambition of future space missions necessitates advanced autonomous navigation capabilities for rovers to meet…
A practical approach to robot reinforcement learning is to first collect a large batch of real or simulated robot interaction data, using some data collection policy, and then learn from this data to perform various tasks, using offline…
Artificial intelligence (AI) and large language models (LLMs) are reshaping education, with virtual avatars emerging as digital teachers capable of enhancing engagement, sustaining attention, and addressing instructor shortages. Aligned…
Introducing computational thinking in primary school curricula implies that teachers have to prepare appropriate lesson material. Typically this includes creating programming tasks, which may overwhelm primary school teachers with lacking…
Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is…
Children today encounter social issues -- climate change, conflict, inequality -- through digital technologies, and the design of that encounter shapes whether young people move toward lasting civic engagement or toward anxiety and…
The widespread establishment of computational thinking in school curricula requires teachers to introduce children to programming already at primary school level. As this is a recent development, primary school teachers may neither be…
While AI's potential in education and professional sports is widely recognized, its application in K-12 physical education (PE) remains underexplored with significant opportunities for innovation. This study aims to address this gap by…
Numerous past works have tackled the problem of task-driven navigation. But, how to effectively explore a new environment to enable a variety of down-stream tasks has received much less attention. In this work, we study how agents can…
Statistics educators recommend teaching with real data with relevant contexts, but defining relevancy is challenging and varies by student. We investigated whether providing student choice of data context increases engagement through a…
Autonomous navigation is an essential capability of smart mobility for mobile robots. Traditional methods must have the environment map to plan a collision-free path in workspace. Deep reinforcement learning (DRL) is a promising technique…
Unstructured data, such as text, images, audio, and video, comprises the vast majority of the world's information, yet it remains poorly supported by traditional data systems that rely on structured formats for computation. We argue for a…
We describe a way to introduce physics high school students with no background in programming to computational problem-solving experiences. Our approach builds on the great strides made by the Modeling Instruction reform curriculum. This…
This paper presents the web-based platform Machine Learning with Bricks and an accompanying two-day course designed to teach machine learning concepts to students aged 12 to 17 through programming-free robotics activities. Machine Learning…
In this paper we describe a hands-on laboratory oriented instructional package that we have developed for data communications and networking. The package consists of a software tool, together with instructional material for a laboratory…
This paper surveys studies on the use of neural networks for optimization in the training-data-free setting. Specifically, we examine the dataless application of neural network architectures in optimization by re-parameterizing problems…
Much of the delivery of University education is now by synchronous or asynchronous video. For students, one of the challenges is managing the sheer volume of such video material as video presentations of taught material are difficult to…
We suggest a procedure that is relevant both to electronic performance and human psychology, so that the creative logic and the respect for human nature appear in a good agreement. The idea is to create an electronic card containing basic…
The use of Artificial Intelligence (AI) has gained momentum in education. However, the use of AI in K-12 education is still in its nascent stages, and further research and development is needed to realize its potential. Moreover, the…