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Manga, as a widely beloved form of entertainment around the world, have shifted from paper to electronic screens with the proliferation of handheld devices. However, as the demand for image quality increases with screen development,…

Computer Vision and Pattern Recognition · Computer Science 2023-05-16 Chih-Yuan Yao , Husan-Ting Chou , Yu-Sheng Lin , Kuo-wei Chen

Nowadays, there are many diffusion and autoregressive models that show impressive results for generating images from text and other input domains. However, these methods are not intended for ultra-high-resolution image synthesis. Vector…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Maria Dziuba , Ivan Jarsky , Valeria Efimova , Andrey Filchenkov

Manga, a widely celebrated Japanese comic art form, is renowned for its diverse narratives and distinct artistic styles. However, the inherently visual and intricate structure of Manga, which comprises images housing multiple panels, poses…

Information Retrieval · Computer Science 2023-11-07 Conghao Tom Shen , Violet Yao , Yixin Liu

We show how to teach machines to paint like human painters, who can use a small number of strokes to create fantastic paintings. By employing a neural renderer in model-based Deep Reinforcement Learning (DRL), our agents learn to determine…

Computer Vision and Pattern Recognition · Computer Science 2019-08-19 Zhewei Huang , Wen Heng , Shuchang Zhou

Current Vision Language Models (VLMs) demonstrate a critical gap between surface-level recognition and deep narrative reasoning when processing sequential visual storytelling. Through a comprehensive investigation of manga narrative…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Aaditya Baranwal , Madhav Kataria , Naitik Agrawal , Yogesh S Rawat , Shruti Vyas

Designing dense reward functions is pivotal for efficient robotic Reinforcement Learning (RL). However, most dense rewards rely on manual engineering, which fundamentally limits the scalability and automation of reinforcement learning.…

Robotics · Computer Science 2026-05-08 Xunlan Zhou , Xuanlin Chen , Shaowei Zhang , ShengHua Wan , Xiaohai Hu , Lei Yuan , De-chuan Zhan

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin…

In the realm of vision models, the primary mode of representation is using pixels to rasterize the visual world. Yet this is not always the best or unique way to represent visual content, especially for designers and artists who depict the…

Computer Vision and Pattern Recognition · Computer Science 2024-08-30 Bocheng Zou , Mu Cai , Jianrui Zhang , Yong Jae Lee

Recent vision-language model (VLM)-based approaches have achieved impressive results on image vectorization tasks. However, they are typically evaluated on synthetic benchmarks, where clean SVGs are rasterized at high resolution and then…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Tarun Gehlaut , Difan Liu , Charu Bansal , Krutik Malani , Souymodip Chakraborty , Ankit Phogat , Matthew Fisher , Vineet Batra

Scalable Vector Graphics (SVG) offer a powerful format for representing visual designs as interpretable code. Recent advances in vision-language models (VLMs) have enabled high-quality SVG generation by framing the problem as a code…

We explore how to enable machines to model 3D shapes like human modelers using deep reinforcement learning (RL). In 3D modeling software like Maya, a modeler usually creates a mesh model in two steps: (1) approximating the shape using a set…

Computer Vision and Pattern Recognition · Computer Science 2020-09-18 Cheng Lin , Tingxiang Fan , Wenping Wang , Matthias Nießner

Abstract visual reasoning (AVR) domain encompasses problems solving which requires the ability to reason about relations among entities present in a given scene. While humans, generally, solve AVR tasks in a "natural" way, even without…

Artificial Intelligence · Computer Science 2025-02-24 Mikołaj Małkiński , Jacek Mańdziuk

Understanding region-wise correspondences between manga line art images is fundamental for high-level manga processing, supporting downstream tasks such as line art colorization and in-between frame generation. Unlike natural images that…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Yingxuan Li , Jiafeng Mao , Qianru Qiu , Yusuke Matsui

While manga is a popular entertainment form, creating manga is tedious, especially adding screentones to the created sketch, namely manga screening. Unfortunately, there is no existing method that tailors for automatic manga screening,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Jian Lin , Xueting Liu , Chengze Li , Minshan Xie , Tien-Tsin Wong

While multi-modal large language models (MLLMs) have shown significant progress on many popular visual reasoning benchmarks, whether they possess abstract visual reasoning abilities remains an open question. Similar to the Sudoku puzzles,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Yifan Jiang , Jiarui Zhang , Kexuan Sun , Zhivar Sourati , Kian Ahrabian , Kaixin Ma , Filip Ilievski , Jay Pujara

The widespread use of vector graphics creates a significant demand for vectorization methods. While recent learning-based techniques have shown their capability to create vector images of clear topology, filling these primitives with…

Computer Vision and Pattern Recognition · Computer Science 2024-08-29 Hengyu Zhou , Hui Zhang , Bin Wang

Classical pixel-based Visual Servoing (VS) approaches offer high accuracy but suffer from a limited convergence area due to optimization nonlinearity. Modern deep learning-based VS methods overcome traditional vision issues but lack…

Robotics · Computer Science 2023-10-03 Salar Asayesh , Hossein Sheikhi Darani , Mo chen , Mehran Mehrandezh , Kamal Gupta

We propose VRL3, a powerful data-driven framework with a simple design for solving challenging visual deep reinforcement learning (DRL) tasks. We analyze a number of major obstacles in taking a data-driven approach, and present a suite of…

Computer Vision and Pattern Recognition · Computer Science 2023-04-03 Che Wang , Xufang Luo , Keith Ross , Dongsheng Li

The Japanese comic format known as Manga is popular all over the world. It is traditionally produced in black and white, and colorization is time consuming and costly. Automatic colorization methods generally rely on greyscale values, which…

Graphics · Computer Science 2017-06-22 Paulina Hensman , Kiyoharu Aizawa

Deep reinforcement learning (DRL) brings the power of deep neural networks to bear on the generic task of trial-and-error learning, and its effectiveness has been convincingly demonstrated on tasks such as Atari video games and the game of…

Artificial Intelligence · Computer Science 2016-10-04 Marta Garnelo , Kai Arulkumaran , Murray Shanahan
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