Related papers: Sketch Me A Video
While foundation models have revolutionised computer vision, their effectiveness for sketch understanding remains limited by the unique challenges of abstract, sparse visual inputs. Through systematic analysis, we uncover two fundamental…
Novel view synthesis from an in-the-wild video is difficult due to challenges like scene dynamics and lack of parallax. While existing methods have shown promising results with implicit neural radiance fields, they are slow to train and…
Existing text-based 3D generation methods generate attractive results but lack detailed geometry control. Sketches, known for their conciseness and expressiveness, have contributed to intuitive 3D modeling but are confined to producing…
Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually…
We propose a generative model that, given a coarsely edited image, synthesizes a photorealistic output that follows the prescribed layout. Our method transfers fine details from the original image and preserve the identity of its parts.…
Character video synthesis aims to produce realistic videos of animatable characters within lifelike scenes. As a fundamental problem in the computer vision and graphics community, 3D works typically require multi-view captures for per-case…
Researchers have explored various ways to generate realistic images from freehand sketches, e.g., for objects and human faces. However, how to generate realistic human body images from sketches is still a challenging problem. It is, first…
Using synthesized images to boost the performance of perception models is a long-standing research challenge in computer vision. It becomes more eminent in visual-centric autonomous driving systems with multi-view cameras as some long-tail…
One tough problem of image inpainting is to restore complex structures in the corrupted regions. It motivates interactive image inpainting which leverages additional hints, e.g., sketches, to assist the inpainting process. Sketch is simple…
Personalization techniques for large text-to-image (T2I) models allow users to incorporate new concepts from reference images. However, existing methods primarily rely on textual descriptions, leading to limited control over customized…
Sketches make an intuitive and powerful visual expression as they are fast executed freehand drawings. We present a method for synthesizing realistic photos from scene sketches. Without the need for sketch and photo pairs, our framework…
Freehand sketches often contain sparse visual detail. In spite of the sparsity, they are easily and consistently recognized by humans across cultures, languages and age groups. Therefore, analyzing such sparse sketches can aid our…
Gesture recognition research, unlike NLP, continues to face acute data scarcity, with progress constrained by the need for costly human recordings or image processing approaches that cannot generate authentic variability in the gestures…
Recently, text-to-3D approaches have achieved high-fidelity 3D content generation using text description. However, the generated objects are stochastic and lack fine-grained control. Sketches provide a cheap approach to introduce such…
Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in…
Video depth estimation has long been hindered by the scarcity of consistent and scalable ground truth data, leading to inconsistent and unreliable results. In this paper, we introduce Depth Any Video, a model that tackles the challenge…
We propose a method for scene-level sketch-to-photo synthesis with text guidance. Although object-level sketch-to-photo synthesis has been widely studied, whole-scene synthesis is still challenging without reference photos that adequately…
Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR…
3D human pose estimation from sketches has broad applications in computer animation and film production. Unlike traditional human pose estimation, this task presents unique challenges due to the abstract and disproportionate nature of…
Creative sketch is a universal way of visual expression, but translating images from an abstract sketch is very challenging. Traditionally, creating a deep learning model for sketch-to-image synthesis needs to overcome the distorted input…