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This paper proposes a game-theoretic approach to address the problem of optimal sensor placement against an adversary in uncertain networked control systems. The problem is formulated as a zero-sum game with two players, namely a malicious…
A new solution concept for two-player zero-sum matrix games with multi-dimensional payoff is introduced. It is based on extensions of vector orders in K-dimensional spaces to order relations in their power sets, so-called set relations, and…
This paper deals with a standard stochastic game model with a continuum of states under the duel-type setup. It newly proposes a hybrid model of game theory and the fluctuation process, which could be applied for various practical decision…
Enormous successes have been made by quantum algorithms during the last decade. In this paper, we combine the quantum game with the problem of data clustering, and then develop a quantum-game-based clustering algorithm, in which data points…
This manuscript uses machine learning techniques to exploit baseball pitchers' decision making, so-called "Baseball IQ," by modeling the at-bat information, pitch selection and counts, as a Markov Decision Process (MDP). Each state of the…
As a dedicated follower of sports statistics and with the MLB season beginning in late March, I set out to predict how many wins each team would accumulate by the end of the 162 game season. The goal was to build a simulation framework…
Variational inequalities are a universal optimization paradigm that is interesting in itself, but also incorporates classical minimization and saddle point problems. Modern realities encourage to consider stochastic formulations of…
Predicting the outcome of sports events is a hard task. We quantify this difficulty with a coefficient that measures the distance between the observed final results of sports leagues and idealized perfectly balanced competitions in terms of…
The speed-accuracy tradeoffs are prevalent in a wide range of physical systems. In this paper, we demonstrate speed-accuracy tradeoffs in the game of cricket, where 'batters' score runs on the balls bowled by the 'bowlers'. It is shown that…
To increase statistical efficiency in a randomized experiment, researchers often use stratification (i.e., blocking) in the design stage. However, conventional practices of stratification fail to exploit valuable information about the…
Ranking sportsmen whose careers took place in different eras is often a contentious issue and the topic of much debate. In this paper we focus on cricket and examine what conclusions may be drawn about the ranking of Test batsmen using data…
Metaheuristic algorithms such as particle swarm optimization, firefly algorithm and harmony search are now becoming powerful methods for solving many tough optimization problems. In this paper, we propose a new metaheuristic method, the Bat…
Clearly-defined rules are often assumed to be straightforward to automate and evaluate. We challenge this assumption through an in-depth study of Major League Baseball's (MLB) seven-year experimentation with the Automated Ball-Strike System…
We consider a general class of nonzero-sum $N$-player stochastic games with impulse controls, where players control the underlying dynamics with discrete interventions. We adopt a verification approach and provide sufficient conditions for…
Computational advertising has been studied to design efficient marketing strategies that maximize the number of acquired customers. In an increased competitive market, however, a market leader (a leader) requires the acquisition of new…
We consider the online stochastic matching problem proposed by Feldman et al. [FMMM09] as a model of display ad allocation. We are given a bipartite graph; one side of the graph corresponds to a fixed set of bins and the other side…
The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Nash equilibrium, may obtain a strong performance in some…
Continuous-time assessments of game outcomes in sports have become increasingly common in the last decade. In American football, only discrete-time estimates of play value were possible, since the most advanced public football datasets were…
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…
Throughout the analytical revolution that has occurred in the NBA, the development of specific metrics and formulas has given teams, coaches, and players a new way to see the game. However - the question arises - how can we verify any…