Related papers: FAST-RIR: Fast neural diffuse room impulse respons…
Room impulse responses (RIRs) are fundamental to audio data augmentation, acoustic signal processing, and immersive audio rendering. While geometric simulators such as the image source method (ISM) can efficiently generate early…
The estimation of room impulse responses (RIRs) between static loudspeaker and microphone locations can be done using a number of well-established measurement and inference procedures. While these procedures assume a time-invariant acoustic…
Measuring room impulse responses (RIRs) at multiple spatial points is a time-consuming task, while simulations require detailed knowledge of the room's acoustic environment. In prior work, we proposed a method for estimating the early part…
In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR)…
Room Impulse Responses (RIRs) characterize acoustic environments and are crucial in multiple audio signal processing tasks. High-quality RIR estimates drive applications such as virtual microphones, sound source localization, augmented…
In this paper, we describe how to efficiently implement an acoustic room simulator to generate large-scale simulated data for training deep neural networks. Even though Google Room Simulator in [1] was shown to be quite effective in…
This paper presents BUT ReverbDB - a dataset of real room impulse responses (RIR), background noises and re-transmitted speech data. The retransmitted data includes LibriSpeech test-clean, 2000 HUB5 English evaluation and part of 2010 NIST…
Room impulse responses are a core resource for dereverberation, robust speech recognition, source localization, and room acoustics estimation. We present RIR-Mega, a large collection of simulated RIRs described by a compact, machine…
Deep learning approaches have emerged that aim to transform an audio signal so that it sounds as if it was recorded in the same room as a reference recording, with applications both in audio post-production and augmented reality. In this…
In real-world acoustic scenarios, there often are multiple sound sources present in a room. These sources are situated in various locations and produce sounds that reach the listener from multiple directions. The presence of multiple…
Recent neural room impulse response (RIR) estimators typically comprise an encoder for reference audio analysis and a generator for RIR synthesis. Especially, it is the performance of the generator that directly influences the overall…
Accurate and efficient simulation of room impulse responses is crucial for spatial audio applications. However, existing acoustic ray-tracing tools often operate as black boxes and only output impulse responses (IRs), providing limited…
We present a novel approach that improves the performance of reverberant speech separation. Our approach is based on an accurate geometric acoustic simulator (GAS) which generates realistic room impulse responses (RIRs) by modeling both…
We address the problem of estimating room impulse responses (RIRs) in noisy, uncontrolled environments where non-stationary sounds such as speech or footsteps corrupt conventional deconvolution. We propose AnyRIR, a non-intrusive method…
An immersive acoustic experience enabled by spatial audio is just as crucial as the visual aspect in creating realistic virtual environments. However, existing methods for room impulse response estimation rely either on data-demanding…
Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…
Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in…
A new impulse response (IR) dataset called "MeshRIR" is introduced. Currently available datasets usually include IRs at an array of microphones from several source positions under various room conditions, which are basically designed for…
The ASVspoof 2021 benchmark, a widely-used evaluation framework for anti-spoofing, consists of two subsets: Logical Access (LA) and Deepfake (DF), featuring samples with varied coding characteristics and compression artifacts. Notably, the…
We introduce HiFi-HARP, a large-scale dataset of 7th-order Higher-Order Ambisonic Room Impulse Responses (HOA-RIRs) consisting of more than 100,000 RIRs generated via a hybrid acoustic simulation in realistic indoor scenes. HiFi-HARP…