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This thesis presents an innovative approach to automate video thumbnail selection for traditional broadcast content. Our methodology establishes stringent criteria for diverse, representative, and aesthetically pleasing thumbnails,…
We observe that recent advances in multimodal foundation models have propelled instruction-driven image generation and editing into a genuinely cross-modal, cooperative regime. Nevertheless, state-of-the-art editing pipelines remain costly:…
In this work, we present a multimodal solution to the problem of 4D face reconstruction from monocular videos. 3D face reconstruction from 2D images is an under-constrained problem due to the ambiguity of depth. State-of-the-art methods try…
Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…
We introduce FaceCam, a system that generates video under customizable camera trajectories for monocular human portrait video input. Recent camera control approaches based on large video-generation models have shown promising progress but…
We propose an automatic video inpainting algorithm which relies on the optimisation of a global, patch-based functional. Our algorithm is able to deal with a variety of challenging situations which naturally arise in video inpainting, such…
We present a real-time deep learning framework for video-based facial performance capture -- the dense 3D tracking of an actor's face given a monocular video. Our pipeline begins with accurately capturing a subject using a high-end…
Video diffusion models substantially boost the productivity of artistic workflows with high-quality portrait video generative capacity. However, prevailing pipelines are primarily constrained to single-shot creation, while real-world…
Drag-based image editing has recently gained popularity for its interactivity and precision. However, despite the ability of text-to-image models to generate samples within a second, drag editing still lags behind due to the challenge of…
Three problems exist in sequential facial image editing: incontinuous editing, inconsistent editing, and irreversible editing. Incontinuous editing is that the current editing can not retain the previously edited attributes. Inconsistent…
We present Face2Face, a novel approach for real-time facial reenactment of a monocular target video sequence (e.g., Youtube video). The source sequence is also a monocular video stream, captured live with a commodity webcam. Our goal is to…
Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…
Despite significant advances in video synthesis, research into multi-shot video generation remains in its infancy. Even with scaled-up models and massive datasets, the shot transition capabilities remain rudimentary and unstable, largely…
The acquisition of high-resolution retinal fundus images with a large field of view (FOV) is challenging due to technological, physiological and economic reasons. This paper proposes a fully automatic framework to reconstruct retinal images…
Current video editing models often rely on expensive paired video data, which limits their practical scalability. In essence, most video editing tasks can be formulated as a decoupled spatiotemporal process, where the temporal dynamics of…
In this work, we address a challenge in video inpainting: reconstructing occluded regions in dynamic, real-world scenarios. Motivated by the need for continuous human motion monitoring in healthcare settings, where facial features are…
Existing facial editing methods have achieved remarkable results, yet they often fall short in supporting multimodal conditional local facial editing. One of the significant evidences is that their output image quality degrades dramatically…
In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…
Editing and manipulating facial features in videos is an interesting and important field of research with a plethora of applications, ranging from movie post-production and visual effects to realistic avatars for video games and virtual…
Although deep learning approaches have achieved performance surpassing humans for still image-based face recognition, unconstrained video-based face recognition is still a challenging task due to large volume of data to be processed and…