Related papers: Quokka: A code for two-moment AMR radiation hydrod…
Numerical radiation-hydrodynamics (RHD) for non-relativistic flows is a challenging problem because it encompasses processes acting over a very broad range of timescales, and where the relative importance of these processes often varies by…
Mixed-frame formulations of radiation-hydrodynamics (RHD), where the radiation quantities are computed in an inertial frame but matter quantities are in a comoving frame, are advantageous because they admit algorithms that conserve energy…
We describe AthenaK: a new implementation of the Athena++ block-based adaptive mesh refinement (AMR) framework using the Kokkos programming model. Finite volume methods for Newtonian, special relativistic (SR), and general relativistic (GR)…
We present a novel, GPU-optimized algorithm for particle-mesh interactions in grid-based hydrodynamics simulations, designed for massively parallel architectures. This approach overcomes the inefficiency of particle neighbour searches or…
We present a new implementation of radiation hydrodynamics (RHD) in the adaptive mesh refinement (AMR) code RAMSES. The multi-group radiative transfer (RT) is performed on the AMR grid with a first-order Godunov method using the M1 closure…
Aims. We present a new radiation hydrodynamics code, called "ARK-RT" which uses a two-moment model with the M1 closure relation for radiative transfer. This code aims at being ready for high-performance computing, on exascale architectures.…
Hydrodynamics calculations have been successfully used in studies of the bulk properties of the Quark-Gluon Plasma, particularly of elliptic flow and shear viscosity. However, there are areas (for instance event-by-event simulations for…
Implementation details and test cases of a newly developed hydrodynamic code, AMRA, are presented. The numerical scheme exploits the adaptive mesh refinement technique coupled to modern high-resolution schemes which are suitable for…
We present Cholla (Computational Hydrodynamics On ParaLLel Architectures), a new three-dimensional hydrodynamics code that harnesses the power of graphics processing units (GPUs) to accelerate astrophysical simulations. Cholla models the…
Solving the shallow water equations efficiently is critical to the study of natural hazards induced by tsunami and storm surge, since it provides more response time in an early warning system and allows more runs to be done for…
We present the methodology of a photon-conserving, spatially-adaptive, ray-tracing radiative transfer algorithm, designed to run on multiple parallel Graphic Processing Units (GPUs). Each GPU has thousands computing cores, making them…
In this paper, the general procedure to solve the General Relativistic Hydrodynamical(GRH) equations with Adaptive-Mesh Refinement (AMR) is presented. In order to achieve, the GRH equations are written in the conservation form to exploit…
EMMA is a cosmological simulation code aimed at investigating the reionization epoch. It handles simultaneously collisionless and gas dynamics, as well as radiative transfer physics using a moment-based description with the M1…
We present a new algorithm to solve the equations of radiation hydrodynamics (RHD) in a frequency-integrated, two-moment formulation. Novel features of the algorithm include i) the adoption of a non-local Variable Eddington Tensor (VET)…
KHARMA (an acronym for "Kokkos-based High-Accuracy Relativistic Magnetohydrodynamics with Adaptive mesh refinement") is a new open-source code for conducting general-relativistic magnetohydrodynamic simulations in stationary spacetimes,…
We present a new implementation of the SFUMATO code, called SFUMATO#, for solving self-gravitational radiation hydrodynamics problems using adaptive mesh refinement (AMR) with the CUDA/HIP programming frameworks. The code incorporates a…
We show how to accelerate relativistic hydrodynamics simulations using graphic cards (graphic processing units, GPUs). These improvements are of highest relevance e.g. to the field of high-energetic nucleus-nucleus collisions at RHIC and…
We present the implementation and performance of a class of directionally unsplit Riemann-solver-based hydrodynamic schemes on Graphic Processing Units (GPU). These schemes, including the MUSCL-Hancock method, a variant of the MUSCL-Hancock…
We describe a grid-based numerical method for 3D hydrodynamic cosmological simulations which is adaptive in space and time and combines the best features of higher order--accurate Godunov schemes for Eulerian hydrodynamics with adaptive…
We describe an implementation of compressible inviscid fluid solvers with block-structured adaptive mesh refinement on Graphics Processing Units using NVIDIA's CUDA. We show that a class of high resolution shock capturing schemes can be…