Related papers: Fast and Exact Convex Hull Simplification
$\def\DD{{{\bf \delta}}}\def\CH{{\mathop{\mathrm{ConvexHull}}}}\newcommand{\LL}{{\cal {L}}} \newcommand{\ZZ}{\mathbb{Z}} $ Given a convex body $C$ in the plane, its discrete hull is $C^0 = \CH( C \cap \LL )$, where $\LL = \ZZ \times \ZZ$ is…
Knapsack is one of the most fundamental problems in theoretical computer science. In the $(1 - \epsilon)$-approximation setting, although there is a fine-grained lower bound of $(n + 1 / \epsilon) ^ {2 - o(1)}$ based on the $(\min,…
In this article, we consider the problem of unconstrained time-varying convex optimization, where the cost function changes with time. We provide an in-depth technical analysis of the problem and argue why freezing the cost at each time…
We study the $O_\beta$-hull of a planar point set, a generalization of the Orthogonal Convex Hull where the coordinate axes form an angle $\beta$. Given a set $P$ of $n$ points in the plane, we show how to maintain the $O_\beta$-hull of $P$…
We use exponential start time clustering to design faster and more work-efficient parallel graph algorithms involving distances. Previous algorithms usually rely on graph decomposition routines with strict restrictions on the diameters of…
There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…
Given a set of $n$ points in the plane, and a parameter $k$, we consider the problem of computing the minimum (perimeter or area) axis-aligned rectangle enclosing $k$ points. We present the first near quadratic time algorithm for this…
Sparsity finds applications in areas as diverse as statistics, machine learning, and signal processing. Computations over sparse structures are less complex compared to their dense counterparts, and their storage consumes less space. This…
We give new sublinear and parallel algorithms for the extensively studied problem of approximating n-variable r-CSPs (constraint satisfaction problems with constraints of arity r up to an additive error. The running time of our algorithms…
We study the densest subgraph problem and its NP-hard densest at-most-$k$ subgraph variant through the lens of learning-augmented algorithms. We show that, given a reasonably accurate predictor that estimates whether a node belongs to the…
This paper presents a new extension of the classical Heron problem, termed the generalized $(k,m)$-Heron problem, which seeks an optimal configuration among $k$ feasible and $m$ target non-empty closed convex sets in $\mathbb{R}^n$. The…
We present a convex hull algorithm that is accelerated on commodity graphics hardware. We analyze and identify the hurdles of writing a recursive divide and conquer algorithm on the GPU and divise a framework for representing this class of…
We study the two-dimensional geometric knapsack problem for convex polygons. Given a set of weighted convex polygons and a square knapsack, the goal is to select the most profitable subset of the given polygons that fits non-overlappingly…
In this article, we present an approximation algorithm for solving the Weighted Region Problem amidst a set of $ n $ non-overlapping weighted disks in the plane. For a given parameter $ \varepsilon \in (0,1]$, the length of the approximate…
The classical Heron problem states: \emph{on a given straight line in the plane, find a point $C$ such that the sum of the distances from $C$ to the given points $A$ and $B$ is minimal}. This problem can be solved using standard geometry or…
We consider the problem of computing, given a set S of n points in the plane, which points of S are vertices of the convex hull of S. For certain variations of this problem, different proofs exist that the complexity of this problem in the…
Given a set P of n points in the plane, the unit-disk graph G_{r}(P) with respect to a parameter r is an undirected graph whose vertex set is P such that an edge connects two points p, q \in P if the Euclidean distance between p and q is at…
We consider convex hulls of random walks whose steps belong to the domain of attraction of a stable law in $\mathbb{R}^d$. We prove convergence of the convex hull in the space of all convex and compact subsets of $\mathbb{R}^d$, equipped…
Approximating convex bodies succinctly by convex polytopes is a fundamental problem in discrete geometry. A convex body $K$ of diameter $\mathrm{diam}(K)$ is given in Euclidean $d$-dimensional space, where $d$ is a constant. Given an error…
TimSort is a well-established sorting algorithm whose running time depends on how sorted the input already is. Recently, Eppstein, Goodrich, Illickan, and To designed algorithms inspired by TimSort for Pareto front, planar convex hull, and…