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The decision making and management of many engineering networks involves multiple parties with conflicting interests, while each party is constituted with multiple agents. Such problems can be casted as a multi-cluster game. Each cluster is…

Computer Science and Game Theory · Computer Science 2022-05-25 Yue Chen , Peng Yi

Traditionally, research focusing on the design of routing and staffing policies for service systems has modeled servers as having fixed (possibly heterogeneous) service rates. However, service systems are generally staffed by people.…

Computer Science and Game Theory · Computer Science 2016-03-24 Ragavendran Gopalakrishnan , Sherwin Doroudi , Amy R. Ward , Adam Wierman

We consider a stochastic game with partial, asymmetric and non-classical information, where the agents are trying to acquire as many available opportunities/locks as possible. Agents have access only to local information, the information…

Optimization and Control · Mathematics 2020-09-07 Vartika Singh , Veeraruna Kavitha

Conventional heterogeneous-traffic scheduling schemes utilize zero-delay constraint for real-time services, which aims to minimize the average packet delay among real-time users. However, in light or moderate load networks this strategy is…

Networking and Internet Architecture · Computer Science 2008-09-22 Zheng Sun , Zhiqiang He , Ruochen Wang , Kai Niu

We study a general class of dynamic games with asymmetric information where agents' beliefs are strategy dependent, i.e. signaling occurs. We show that the notion of sufficient information, introduced in the companion paper team, can be…

Multiagent Systems · Computer Science 2018-12-05 Hamidreza Tavafoghi , Yi Ouyang , Demosthenis Teneketzis

We study a make-to-order system with a finite set of customers. Production is stochastic with a nonlinear dependence between the ordered quantity and the production rate. Customers may have to queue until their turn arrives, and therefore…

Optimization and Control · Mathematics 2025-07-29 Refael Hassin , Jiesen Wang

In this work, we study the problem of power allocation and adaptive modulation in teams of decision makers. We consider the special case of two teams with each team consisting of two mobile agents. Agents belonging to the same team…

Computer Science and Game Theory · Computer Science 2011-02-08 Ali Khanafer , Sourabh Bhattacharya , Tamer Başar

We consider a single large language model (LLM) server that serves a heterogeneous stream of queries belonging to $N$ distinct task types. Queries arrive according to a Poisson process, and each type occurs with a known prior probability.…

Machine Learning · Computer Science 2026-01-16 Emre Ozbas , Melih Bastopcu

Contract scheduling is a widely studied framework for designing real-time systems with interruptible capabilities. Previous work has showed that a prediction on the interruption time can help improve the performance of contract-based…

Data Structures and Algorithms · Computer Science 2024-04-22 Spyros Angelopoulos , Marcin Bienkowski , Christoph Dürr , Bertrand Simon

In this paper we consider a real time queuing system with rewards and deadlines. We assume that packet processing time is known upon arrival, as is the case in communication networks. This assumption allows us to demonstrate that the well…

Performance · Computer Science 2018-08-24 Li-on Raviv , Amir Leshem

Targeted interventions in games present a challenging problem due to the asymmetric information available to the regulator and the agents. This note addresses the problem of steering the actions of self-interested agents in quadratic…

Systems and Control · Electrical Eng. & Systems 2024-12-02 Xiupeng Chen , Nima Monshizadeh

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

Computer Science and Game Theory · Computer Science 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

Consider a multi-class preemptive-resume $M/D/1$ queueing system that supports advance reservations (AR). In this system, strategic customers must decide whether to reserve a server in advance (thereby gaining higher priority) or avoid AR.…

Computer Science and Game Theory · Computer Science 2018-06-22 Eran Simhon , David Starobinski

In many service systems, especially those in healthcare, customer waiting times can result in increased service requirements. Such service slowdowns can significantly impact system performance. Therefore, it is important to properly account…

Optimization and Control · Mathematics 2025-01-22 Jing Dong , Berk Görgülü , Vahid Sarhangian

We propose a generic mechanism for incentivizing behavior in an arbitrary finite game using payments. Doing so is trivial if the mechanism is allowed to observe all actions taken in the game, as this allows it to simply punish those agents…

Computer Science and Game Theory · Computer Science 2023-04-05 Nikolaj I. Schwartzbach

When designing systems that are complex, dynamic and stochastic in nature, simulation is generally recognised as one of the best design support technologies, and a valuable aid in the strategic and tactical decision making process. A…

Neural and Evolutionary Computing · Computer Science 2013-05-30 Peer-Olaf Siebers , Uwe Aickelin

Many modern distributed systems consist of devices that generate more data than what can be transmitted via a communication link in near real time with high-fidelity. We consider the scheduling problem in which a device has access to…

Systems and Control · Electrical Eng. & Systems 2024-05-20 Marcos M. Vasconcelos , Yifei Zhang

We consider a scenario where a monitor is interested in being up to date with respect to the status of some system which is not directly accessible to this monitor. However, we assume a source node has access to the status and can send…

Information Theory · Computer Science 2016-04-06 Elie Najm , Rajai Nasser

In recent years, a significant research effort has been devoted to the design of distributed protocols for the control of multi-agent systems, as the scale and limited communication bandwidth characteristic of such systems render…

Multiagent Systems · Computer Science 2021-06-09 Rohit Konda , Rahul Chandan , Jason R. Marden

We present a mathematical framework for modeling two-player noncooperative games in which one player is uncertain of the other player's costs but can preemptively allocate information-gathering resources to reduce this uncertainty. We refer…

Computer Science and Game Theory · Computer Science 2024-10-28 Fernando Palafox , Jesse Milzman , Dong Ho Lee , Ryan Park , David Fridovich-Keil
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