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We revisit the study of a wrist-mounted camera system (referred to as HandCam) for recognizing activities of hands. HandCam has two unique properties as compared to egocentric systems (referred to as HeadCam): (1) it avoids the need to…

Computer Vision and Pattern Recognition · Computer Science 2016-03-23 Cheng-Sheng Chan , Shou-Zhong Chen , Pei-Xuan Xie , Chiung-Chih Chang , Min Sun

Imitation learning from human demonstrations offers a promising approach for robot skill acquisition, but egocentric human data introduces fundamental challenges due to the embodiment gap. During manipulation, humans actively coordinate…

Robotics · Computer Science 2026-03-11 Justin Yu , Yide Shentu , Di Wu , Pieter Abbeel , Ken Goldberg , Philipp Wu

We present EMBED (Egocentric Models Built with Exocentric Data), a method designed to transform exocentric video-language data for egocentric video representation learning. Large-scale exocentric data covers diverse activities with…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Zi-Yi Dou , Xitong Yang , Tushar Nagarajan , Huiyu Wang , Jing Huang , Nanyun Peng , Kris Kitani , Fu-Jen Chu

We present HUP-3D, a 3D multi-view multi-modal synthetic dataset for hand-ultrasound (US) probe pose estimation in the context of obstetric ultrasound. Egocentric markerless 3D joint pose estimation has potential applications in mixed…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Manuel Birlo , Razvan Caramalau , Philip J. "Eddie" Edwards , Brian Dromey , Matthew J. Clarkson , Danail Stoyanov

3D hand-object pose estimation is an important issue to understand the interaction between human and environment. Current hand-object pose estimation methods require detailed 3D labels, which are expensive and labor-intensive. To tackle the…

Computer Vision and Pattern Recognition · Computer Science 2021-07-19 Zida Cheng , Siheng Chen , Ya Zhang

Since the emergence of large annotated datasets, state-of-the-art hand pose estimation methods have been mostly based on discriminative learning. Recently, a hybrid approach has embedded a kinematic layer into the deep learning structure in…

Computer Vision and Pattern Recognition · Computer Science 2018-07-04 Jan Wöhlke , Shile Li , Dongheui Lee

Accurate estimation of the relative pose between an object and a robot hand is critical for many manipulation tasks. However, most of the existing object-in-hand pose datasets use two-finger grippers and also assume that the object remains…

Robotics · Computer Science 2023-04-11 Yuyang Tu , Junnan Jiang , Shuang Li , Norman Hendrich , Miao Li , Jianwei Zhang

Prior works on 3D hand trajectory prediction are constrained by datasets that decouple motion from semantic supervision and by models that weakly link reasoning and action. To address these, we first present the EgoMAN dataset, a…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Mingfei Chen , Yifan Wang , Zhengqin Li , Homanga Bharadhwaj , Yujin Chen , Chuan Qin , Ziyi Kou , Yuan Tian , Eric Whitmire , Rajinder Sodhi , Hrvoje Benko , Eli Shlizerman , Yue Liu

Monocular egocentric human pose estimation is essential for ubiquitous activity monitoring. However, understanding the user's absolute location within the environment remains a challenge. Existing methods primarily focus on relative motion…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Hiroyuki Deguchi , Ryosuke Hori , Kotaro Amaya , Tsubasa Maruyama , Mitsunori Tada , Hideo Saito

In this study, we focus on the egocentric segmentation of arms to improve self-perception in Augmented Virtuality (AV). The main contributions of this work are: i) a comprehensive survey of segmentation algorithms for AV; ii) an Egocentric…

Computer Vision and Pattern Recognition · Computer Science 2020-03-30 Ester Gonzalez-Sosa , Pablo Perez , Ruben Tolosana , Redouane Kachach , Alvaro Villegas

Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing,…

Estimating the 6D pose and size of household containers is challenging due to large intra-class variations in the object properties, such as shape, size, appearance, and transparency. The task is made more difficult when these objects are…

Computer Vision and Pattern Recognition · Computer Science 2022-11-22 Xavier Weber , Alessio Xompero , Andrea Cavallaro

The availability and use of egocentric data are rapidly increasing due to the growing use of wearable cameras. Our aim is to study the effect (positive, neutral or negative) of egocentric images or events on an observer. Given egocentric…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Estefania Talavera , Petia Radeva , Nicolai Petkov

This paper addresses the problem of 3D hand pose estimation from a monocular RGB image. While previous methods have shown great success, the structure of hands has not been fully exploited, which is critical in pose estimation. To this end,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-04 Yiming He , Wei Hu

Hand pose estimation has matured rapidly in recent years. The introduction of commodity depth sensors and a multitude of practical applications have spurred new advances. We provide an extensive analysis of the state-of-the-art, focusing on…

Computer Vision and Pattern Recognition · Computer Science 2015-05-08 James Steven Supancic , Gregory Rogez , Yi Yang , Jamie Shotton , Deva Ramanan

In egocentric video understanding, the motion of hands and objects as well as their interactions play a significant role by nature. However, existing egocentric video representation learning methods mainly focus on aligning video…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Baoqi Pei , Yifei Huang , Jilan Xu , Guo Chen , Yuping He , Lijin Yang , Yali Wang , Weidi Xie , Yu Qiao , Fei Wu , Limin Wang

Analysis of hand-hand interactions is a crucial step towards better understanding human behavior. However, most researches in 3D hand pose estimation have focused on the isolated single hand case. Therefore, we firstly propose (1) a…

Computer Vision and Pattern Recognition · Computer Science 2020-08-24 Gyeongsik Moon , Shoou-i Yu , He Wen , Takaaki Shiratori , Kyoung Mu Lee

Accurately estimating and forecasting human body pose is important for enhancing the user's sense of immersion in Augmented Reality. Addressing this need, our paper introduces EgoCast, a bimodal method for 3D human pose forecasting using…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Maria Escobar , Juanita Puentes , Cristhian Forigua , Jordi Pont-Tuset , Kevis-Kokitsi Maninis , Pablo Arbelaez

With the surge in attention to Egocentric Hand-Object Interaction (Ego-HOI), large-scale datasets such as Ego4D and EPIC-KITCHENS have been proposed. However, most current research is built on resources derived from third-person video…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Yue Xu , Yong-Lu Li , Zhemin Huang , Michael Xu Liu , Cewu Lu , Yu-Wing Tai , Chi-Keung Tang

Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Rosario Leonardi , Francesco Ragusa , Daniele Materia , Alessandro Passanisi , James Fort , Jakob Engel , Giovanni Maria Farinella