Related papers: Position-free Multiple-bounce Computations for Smi…
Smith microfacet models are widely used in computer graphics to represent materials. Traditional microfacet models do not consider the multiple bounces on microgeometries, leading to visible energy missing, especially on rough surfaces.…
We consider the problem of multiple scattering on Smith microfacets. This problem is equivalent to computing volumetric light transport in a homogeneous slab. Although the symmetry of the slab allows for significant simplification, fully…
We present a novel method of simulating wave effects in graphics using ray--based renderers with a new function: the Wave BSDF (Bidirectional Scattering Distribution Function). Reflections from neighboring surface patches represented by…
Monte Carlo rendering of translucent objects with heterogeneous scattering properties is often expensive both in terms of memory and computation. If we do path tracing and use a high dynamic range lighting environment, the rendering becomes…
In this paper, we propose SpongeCake: a layered BSDF model where each layer is a volumetric scattering medium, defined using microflake or other phase functions. We omit any reflecting and refracting interfaces between the layers. The first…
Sub-surface scattering is key to our perception of translucent materials. Models based on diffusion theory are used to render such materials in a realistic manner by evaluating an approximation of the material BSSRDF at any two points of…
We present an experimental investigation of multiple scattering in photonic-crystal-based topological edge states with and without engineered random disorder. We map the spatial distribution of light as it propagates along a so-called…
Characterizing the appearance of real-world surfaces is a fundamental problem in multidimensional reflectometry, computer vision and computer graphics. For many applications, appearance is sufficiently well characterized by the…
We present Manifold Diffusion Fields (MDF), an approach that unlocks learning of diffusion models of data in general non-Euclidean geometries. Leveraging insights from spectral geometry analysis, we define an intrinsic coordinate system on…
We propose methods that use specular, multibounce lidar returns to detect and map specular surfaces that might be invisible to conventional lidar systems that rely on direct, single-scatter returns. We derive expressions that relate the…
The bidirectional reflectance distribution function (BRDF) is an essential tool to capture the complex interaction of light and matter. Recently, several works have employed neural methods for BRDF modeling, following various strategies,…
We combine two-dimensional freeform reflector design with a scattering surface modelled using microfacets, i.e., small specular surfaces representing surface roughness. The model results in a convolution integral for the scattered light…
We present a novel approach of modelling surface light scattering in the context of freeform optical design. The model relies on energy conservation and optimal transport theory. For isotropic scattering in cylindrically or rotationally…
The mean squared displacement (MSD) of particles or probes is commonly estimated from microscopy videos using particle tracking approaches, which rely on tuning parameters manually, and are often unstable over the entire lag time range,…
We present a semi-analytical model to simulate bidirectional reflectance distribution function (BRDF) spectra of a rough slab layer containing impurities. This model has been optimized for fast computation in order to analyze hyperspectral…
The purpose of this work is to find the time dependent distributions of directions and positions of a particle that undergoes multiple elastic scattering. The angular cross section is given and the scatterers are randomly placed. The…
Measured Bidirectional Texture Function (BTF) can faithfully reproduce a realistic appearance but is costly to acquire and store due to its 6D nature (2D spatial and 4D angular). Therefore, it is practical and necessary for rendering to…
This work continues the development of the raytracing method of [1] for computing the scattered fields from metasurfaces characterized by locally periodic reflection and transmission coefficients. In this work, instead of describing the…
This manuscript will unify inverse freeform reflector design and surface light scattering to design freeform reflectors with a scattering surface. We use microfacets, which are small, tilted mirrors superimposed on a smooth surface. We form…
We present a novel BSSRDF for rendering translucent materials. Angular effects lacking in previous BSSRDF models are incorporated by using a dual-beam formulation. We employ a Placzek's Lemma interpretation of the method of images and…