Related papers: Three-Stream 3D/1D CNN for Fine-Grained Action Cla…
To date, machine learning for human action recognition in video has been widely implemented in sports activities. Although some studies have been successful in the past, precision is still the most significant concern. In this study, we…
Image-based sports analytics enable automatic retrieval of key events in a game to speed up the analytics process for human experts. However, most existing methods focus on structured television broadcast video datasets with a straight and…
The rapid and precise localization and prediction of a ball are critical for developing agile robots in ball sports, particularly in sports like tennis characterized by high-speed ball movements and powerful spins. The Magnus effect induced…
In this paper, we propose Two-Stream AMTnet, which leverages recent advances in video-based action representation[1] and incremental action tube generation[2]. Majority of the present action detectors follow a frame-based representation, a…
We address the problem of spatio-temporal action detection in videos. Existing methods commonly either ignore temporal context in action recognition and localization, or lack the modelling of flexible shapes of action tubes. In this paper,…
Human action recognition from well-segmented 3D skeleton data has been intensively studied and has been attracting an increasing attention. Online action detection goes one step further and is more challenging, which identifies the action…
Most existing action quality assessment methods rely on the deep features of an entire video to predict the score, which is less reliable due to the non-transparent inference process and poor interpretability. We argue that understanding…
Analyzing videos of human actions involves understanding the temporal relationships among video frames. State-of-the-art action recognition approaches rely on traditional optical flow estimation methods to pre-compute motion information for…
Convolutional Neural Networks (CNN) are the state-of-the-art in the field of visual computing. However, a major problem with CNNs is the large number of floating point operations (FLOPs) required to perform convolutions for large inputs.…
We propose novel Stacked Spatio-Temporal Graph Convolutional Networks (Stacked-STGCN) for action segmentation, i.e., predicting and localizing a sequence of actions over long videos. We extend the Spatio-Temporal Graph Convolutional Network…
Videos contain very rich semantic information. Traditional hand-crafted features are known to be inadequate in analyzing complex video semantics. Inspired by the huge success of the deep learning methods in analyzing image, audio and text…
Dynamic Textures (DTs) are sequences of images of moving scenes that exhibit certain stationarity properties in time such as smoke, vegetation and fire. The analysis of DT is important for recognition, segmentation, synthesis or retrieval…
This paper presents a new framework for human action recognition from a 3D skeleton sequence. Previous studies do not fully utilize the temporal relationships between video segments in a human action. Some studies successfully used very…
Temporal Action Localization (TAL) has been extensively studied in generic video understanding, while fine-grained sports scenarios, such as professional badminton, remain underexplored due to their complex and subtle spatio-temporal…
This paper studies deep network architectures to address the problem of video classification. A multi-stream framework is proposed to fully utilize the rich multimodal information in videos. Specifically, we first train three Convolutional…
The work in this paper is driven by the question how to exploit the temporal cues available in videos for their accurate classification, and for human action recognition in particular? Thus far, the vision community has focused on…
3D convolution is powerful for video classification but often computationally expensive, recent studies mainly focus on decomposing it on spatial-temporal and/or channel dimensions. Unfortunately, most approaches fail to achieve a…
Despite the growing discriminative capabilities of modern deep learning methods for recognition tasks, the inner workings of the state-of-art models still remain mostly black-boxes. In this paper, we propose a systematic interpretation of…
Deep learning approaches have been established as the main methodology for video classification and recognition. Recently, 3-dimensional convolutions have been used to achieve state-of-the-art performance in many challenging video datasets.…
With the success of deep learning in classifying short trimmed videos, more attention has been focused on temporally segmenting and classifying activities in long untrimmed videos. State-of-the-art approaches for action segmentation utilize…