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This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

Human-Computer Interaction · Computer Science 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled…

Human-Computer Interaction · Computer Science 2025-07-28 Wieslaw Kopeć , Anna Jaskulska , Władysław Fuchs , Wiktor Stawski , Stanisław Knapiński , Barbara Karpowicz , Rafał Masłyk

Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used to extend and organize complex gameplay is the in-game…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Ann-Marie Müller , Jens Krüger

Museums, which are among the most popular science institutions outside schools, are usually used to display and introduce historical culture and cultural relics to tourists. Text and audio explanations are used by traditional museums to…

Computers and Society · Computer Science 2024-10-25 Zhaokang Li , Qian Zhang , Jiayue Xu , Chuntao Li , Xi Yang

Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such games strongly rely on one's feelings of presence. In other…

Human-Computer Interaction · Computer Science 2020-08-07 Andrey Krekhov , Daniel Preuß , Sebastian Cmentowski , Jens Krüger

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

This article introduces GeoBotsVR, an easily accessible virtual reality game that combines elements of puzzle-solving with robotics learning and aims to cultivate interest and motivation in robotics, programming, and electronics among…

Human-Computer Interaction · Computer Science 2024-02-29 Syed T. Mubarrat

Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many…

Human-Computer Interaction · Computer Science 2024-03-18 Vishnu Nair , Hanxiu 'Hazel' Zhu , Peize Song , Jizhong Wang , Brian A. Smith

Virtual reality games are often centered around our feeling of "being there". That presence can be significantly enhanced by supporting physical walking. Although modern virtual reality systems enable room-scale motions, the size of our…

Human-Computer Interaction · Computer Science 2025-08-18 Andrey Krekhov , Sebastian Cmentowski , Katharina Emmerich , Maic Masuch , Jens Krüger

Training students in basic concepts of physics, such as the ones related to mass, volume, or density, is much more complicated than just stating the underlying definitions and laws. One of the reasons for this is that most students have…

Graphics · Computer Science 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vézien , Cécile de Hosson , Patrick Bourdot

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual…

In recent years, Virtual Reality (VR) has found its way into different fields besides pure entertainment. One of the topics that can benefit from the immersive experience of VR is education. Furthermore, using game-based approaches in…

Human-Computer Interaction · Computer Science 2024-07-09 Georg Arbesser-Rastburg , Saeed Safikhani , Matej Gustin , Christina Hopfe , Gerald Schweiger , Johanna Pirker

Promoting public health is challenging owing to its abstract nature, and individuals may be apprehensive about confronting it. Recently, there has been an increasing interest in using the metaverse and gamification as novel educational…

Human-Computer Interaction · Computer Science 2025-09-03 Xuanru Cheng , Xian Wang , Chi-lok Tai , Lik-Hang Lee

Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…

Quantitative Methods · Quantitative Biology 2025-05-01 Cristina Rossi , Rini Varghese , Amy J Bastian

Immersive technologies, such as virtual and augmented reality, are transforming digital heritage by enabling users to explore and interact with culturally significant sites. It is now possible to view and augment digital twins, or digitally…

This paper reviews the major methods and theories regarding the preservation of new media artifacts such as videogames, and argues for the importance of collecting and coming to a better understanding of videogame artifacts of creation,…

Digital Libraries · Computer Science 2008-11-20 Megan A. Winget , Caitlin Murray

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman

Immersive technologies such as Metaverse, AR, and VR are at a crossroads, with many actors pondering their adoption and potential sectors interested in integration. The cultural and tourism industries are particularly impacted, facing…

Computers and Society · Computer Science 2024-09-12 Gioacchino Fazio , Stefano Fricano , Claudio Pirrone

Hybrid technologies enable the blending of physical and digital elements, creating new ways to experience and interact with the world. Such technologies can transform engagement with relics, both secular and sacred but they present…

Human-Computer Interaction · Computer Science 2026-04-14 Emma McClaughlin , Glenn McGarry , Alan Chamberlain , Geert De Wilde , Oliver Butler

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov
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