Related papers: Common Artifacts in Volume Rendering
Large scale text-guided diffusion models have garnered significant attention due to their ability to synthesize diverse images that convey complex visual concepts. This generative power has more recently been leveraged to perform text-to-3D…
Articulated objects and their representations pose a difficult problem for robots. These objects require not only representations of geometry and texture, but also of the various connections and joint parameters that make up each…
Direct volume rendering (DVR) aims to help users identify and examine regions of interest (ROIs) within volumetric data, and feature representations that support effective ROI classification and clustering play a fundamental role in volume…
Effective data visualization is a key part of the discovery process in the era of big data. It is the bridge between the quantitative content of the data and human intuition, and thus an essential component of the scientific path from data…
We present an efficient raycasting algorithm for rendering Volumetric Depth Images (VDIs), and we show how it can be used in a remote visualization setting with VDIs generated and streamed from a remote server. VDIs are compact…
Learning object-centric representations from unsupervised videos is challenging. Unlike most previous approaches that focus on decomposing 2D images, we present a 3D generative model named DynaVol-S for dynamic scenes that enables…
The objective of this work is to achieve sensorless reconstruction of a 3D volume from a set of 2D freehand ultrasound images with deep implicit representation. In contrast to the conventional way that represents a 3D volume as a discrete…
Object detection is a critical part of visual scene understanding. The representation of the object in the detection task has important implications on the efficiency and feasibility of annotation, robustness to occlusion, pose, lighting,…
Multi-camera perception tasks have gained significant attention in the field of autonomous driving. However, existing frameworks based on Lift-Splat-Shoot (LSS) in the multi-camera setting cannot produce suitable dense 3D features due to…
High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel…
3D modeling is becoming a well-developed field of medicine, but its applicability can be limited due to the lack of software allowing for easy utilizations of generated 3D visualizations. By leveraging recent advances in virtual reality, we…
Rendering an accurate image of an isosurface in a volumetric field typically requires large numbers of data samples. Reducing the number of required samples lies at the core of research in volume rendering. With the advent of deep learning…
Medical images, especially volumetric images, are of high resolution and often exceed the capacity of standard desktop GPUs. As a result, most deep learning-based medical image analysis tasks require the input images to be downsampled,…
Medical Mixed Reality helps surgeons to contextualize intraoperative data with video of the surgical scene. Nonetheless, the surgical scene and anatomical target are often occluded by surgical instruments and surgeon hands. In this paper…
Traditional volume visualization (VolVis) methods, like direct volume rendering, suffer from rigid transfer function designs and high computational costs. Although novel view synthesis approaches enhance rendering efficiency, they require…
The advent of high resolution imaging has made data on surface shape widespread. Methods for the analysis of shape based on landmarks are well established but high resolution data require a functional approach. The starting point is a…
Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static, probes approximate irradiance for all surfaces immersed in…
We present dynamic neural radiance fields for modeling the appearance and dynamics of a human face. Digitally modeling and reconstructing a talking human is a key building-block for a variety of applications. Especially, for telepresence…
Human ability to visualize an image is usually hindered by optical scattering. Recent extensive studies have promoted imaging technique through turbid materials to a reality where color image can be restored behind scattering media in real…
When working with three-dimensional data, choice of representation is key. We explore voxel-based models, and present evidence for the viability of voxellated representations in applications including shape modeling and object…