Related papers: Go-Blend behavior and affect
As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…
Human learning and intelligence work differently from the supervised pattern recognition approach adopted in most deep learning architectures. Humans seem to learn rich representations by exploration and imitation, build causal models of…
Multi-agent reinforcement learning serves as an effective tool for studying strategy adaptation in evolutionary games. Although prior work has integrated Q-learning with reputation mechanisms to promote cooperation, most existing algorithms…
In this paper we introduce a general estimation methodology for learning a model of human perception and control in a sensorimotor control task based upon a finite set of demonstrations. The model's structure consists of i the agent's…
We advance a novel computational model of multi-agent, cooperative joint actions that is grounded in the cognitive framework of active inference. The model assumes that to solve a joint task, such as pressing together a red or blue button,…
A long-term goal of reinforcement learning agents is to be able to perform tasks in complex real-world scenarios. The use of external information is one way of scaling agents to more complex problems. However, there is a general lack of…
The objective of a reinforcement learning agent is to discover better actions through exploration. However, typical exploration techniques aim to maximize rewards, often incurring high costs in both exploration and learning processes. We…
The real world is awash with multi-agent problems that require collective action by self-interested agents, from the routing of packets across a computer network to the management of irrigation systems. Such systems have local incentives…
The development of artificial intelligence systems is transitioning from creating static, task-specific models to dynamic, agent-based systems capable of performing well in a wide range of applications. We propose an Interactive Agent…
In recent decades, the field of affective computing has made substantial progress in advancing the ability of AI systems to recognize and express affective phenomena, such as affect and emotions, during human-human and human-machine…
Meta-Reinforcement learning approaches aim to develop learning procedures that can adapt quickly to a distribution of tasks with the help of a few examples. Developing efficient exploration strategies capable of finding the most useful…
A new interpretable experiential learning model based on state history and global feedback is presented. It is capable of learning a behavioral model represented by a transition graph between sets of states, with transitions attributed with…
Language model (LM) agents have gained significant attention for their ability to autonomously complete tasks through interactions with environments, tools, and APIs. LM agents are primarily built with prompt engineering or supervised…
Active Inference is an emerging framework providing a quantitative account of behavioral processes in neuroscience and a principled approach to decision-making under uncertainty. Its application to agency problems is natural, offering an…
Bias exists in how we pick leaders, who we perceive as being influential, and who we interact with, not only in society, but in organizational contexts. Drawing from leadership emergence and social influence theories, we investigate…
This work proposes a framework that incorporates trust in an ad hoc teamwork scenario with human-agent teams, where an agent must collaborate with a human to perform a task. During the task, the agent must infer, through interactions and…
World models are increasingly pivotal in interpreting and simulating the rules and actions of complex environments. Genie, a recent model, excels at learning from visually diverse environments but relies on costly human-collected data. We…
Recent advances in video generation have spurred the development of world models capable of simulating 3D-consistent environments and interactions with static objects. However, a significant limitation remains in their ability to model…
Work in cognitive science and artificial intelligence has suggested that exposing learning agents to traces of interaction between multiple individuals can improve performance in a variety of settings, yet it remains unknown which features…
Some of the most severe bottlenecks preventing widespread development of machine learning models for human behavior include a dearth of labeled training data and difficulty of acquiring high quality labels. Active learning is a paradigm for…