Related papers: Visual Scene Graphs for Audio Source Separation
We propose a new task named Audio-driven Per-formance Video Generation (APVG), which aims to synthesizethe video of a person playing a certain instrument guided bya given music audio clip. It is a challenging task to gener-ate the…
Reasoning about complex visual scenes involves perception of entities and their relations. Scene graphs provide a natural representation for reasoning tasks, by assigning labels to both entities (nodes) and relations (edges). Unfortunately,…
The objective of this paper is to perform visual sound separation: i) we study visual sound separation on spectrograms of different temporal resolutions; ii) we propose a new light yet efficient three-stream framework V-SlowFast that…
Weakly-supervised video scene graph generation (WS-VSGG) aims to parse video content into structured relational triplets without bounding box annotations and with only sparse temporal labeling, significantly reducing annotation costs.…
We propose a knowledge-driven approach to speech target extraction in the presence of background sound effects already recorded in cinematic audio. The specific knowledge sources studied are manners of articulation that are detected in…
Recent advancements in music source separation have significantly progressed, particularly in isolating vocals, drums, and bass elements from mixed tracks. These developments owe much to the creation and use of large-scale, multitrack…
This paper describes a dataset and protocols for evaluating continuous speech separation algorithms. Most prior studies on speech separation use pre-segmented signals of artificially mixed speech utterances which are mostly \emph{fully}…
Constructing an embedding space for musical instrument sounds that can meaningfully represent new and unseen instruments is important for downstream music generation tasks such as multi-instrument synthesis and timbre transfer. The…
Ambisonics is a scene-based spatial audio format that has several useful features compared to object-based formats, such as efficient whole scene rotation and versatility. However, it does not provide direct access to the individual source…
Never having seen an object and heard its sound simultaneously, can the model still accurately localize its visual position from the input audio? In this work, we concentrate on the Audio-Visual Localization and Segmentation tasks but under…
We address the problem of acoustic source separation in a deep learning framework we call "deep clustering." Rather than directly estimating signals or masking functions, we train a deep network to produce spectrogram embeddings that are…
Our objective is to transform a video into a set of discrete audio-visual objects using self-supervised learning. To this end, we introduce a model that uses attention to localize and group sound sources, and optical flow to aggregate…
Acoustic Scene Classification (ASC) is a challenging task, as a single scene may involve multiple events that contain complex sound patterns. For example, a cooking scene may contain several sound sources including silverware clinking,…
In recent years, music source separation has been one of the most intensively studied research areas in music information retrieval. Improvements in deep learning lead to a big progress in music source separation performance. However, most…
Audio-visual speech recognition (AVSR) combines audio-visual modalities to improve speech recognition, especially in noisy environments. However, most existing methods deploy the unidirectional enhancement or symmetric fusion manner, which…
Scene Graph Generation (SGG) offers a structured representation critical in many computer vision applications. Traditional SGG approaches, however, are limited by a closed-set assumption, restricting their ability to recognize only…
Several attempts have been made to handle multiple source separation tasks such as speech enhancement, speech separation, sound event separation, music source separation (MSS), or cinematic audio source separation (CASS) with a single…
Existing multimodal audio generation models often lack precise user control, which limits their applicability in professional Foley workflows. In particular, these models focus on the entire video and do not provide precise methods for…
Scene graphs (SGs) represent objects and their relationships as structured graphs, enabling applications in image generation, robotics, and 3D understanding. Recent work suggests that conditioning image generation on scene graphs improves…
Open-vocabulary scene graph generation (OVSGG) extends traditional SGG by recognizing novel objects and relationships beyond predefined categories, leveraging the knowledge from pre-trained large-scale models. Existing OVSGG methods always…