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Related papers: Chess AI: Competing Paradigms for Machine Intellig…

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With breakthrough of the AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all around the world. As a recognized standard for testing artificial intelligence, various human-computer…

Artificial Intelligence · Computer Science 2024-04-01 Qiyue Yin , Jun Yang , Kaiqi Huang , Meijing Zhao , Wancheng Ni , Bin Liang , Yan Huang , Shu Wu , Liang Wang

As large language models (LLMs) have demonstrated strong reasoning abilities in structured tasks (e.g., coding and mathematics), we explore whether these abilities extend to strategic multi-agent environments. We investigate strategic…

General Economics · Economics 2025-10-23 Gavin Kader , Dongwoo Lee

Chess teaching has evolved through different approaches, however, traditional methodologies, often based on memorization, contrast with the new possibilities offered by generative artificial intelligence, a technology still little explored…

Computers and Society · Computer Science 2025-05-13 Ernesto Giralt Hernandez , Lazaro Antonio Bueno Perez

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

Artificial Intelligence · Computer Science 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

A rising vision for AI in the open world centers on the development of systems that can complement humans for perceptual, diagnostic, and reasoning tasks. To date, systems aimed at complementing the skills of people have employed models…

Artificial Intelligence · Computer Science 2020-05-05 Bryan Wilder , Eric Horvitz , Ece Kamar

Strategic randomization is a key principle in game theory, yet it remains underexplored in large language models (LLMs). Prior work often conflates the cognitive decision to randomize with the mechanical generation of randomness, leading to…

Artificial Intelligence · Computer Science 2025-06-25 Lingyu Yang

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments…

Computation and Language · Computer Science 2024-06-11 Jinhao Duan , Renming Zhang , James Diffenderfer , Bhavya Kailkhura , Lichao Sun , Elias Stengel-Eskin , Mohit Bansal , Tianlong Chen , Kaidi Xu

Since the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, and have been the focus of decades of AI research. Beyond…

Computer Science and Game Theory · Computer Science 2026-03-03 Brian Hu Zhang , Tuomas Sandholm

Understanding the properties of games played under computational constraints remains challenging. For example, how do we expect rational (but computationally bounded) players to play games with a prohibitively large number of states, such…

Computer Science and Game Theory · Computer Science 2021-05-20 Thomas Orton

Dragonchess, a three-dimensional chess variant introduced by Gary Gygax, presents unique strategic and computational challenges that make it an ideal environment for studying the transfer of artificial intelligence (AI) heuristics across…

Artificial Intelligence · Computer Science 2026-03-17 Jim O'Connor , Annika Hoag , Sarah Goyette , Gary B. Parker

We propose a multiple-komi modification of the AlphaGo Zero/Leela Zero paradigm. The winrate as a function of the komi is modeled with a two-parameters sigmoid function, so that the neural network must predict just one more variable to…

Artificial Intelligence · Computer Science 2019-11-28 Francesco Morandin , Gianluca Amato , Rosa Gini , Carlo Metta , Maurizio Parton , Gian-Carlo Pascutto

While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…

Artificial Intelligence · Computer Science 2021-03-23 Konstantinos Sfikas , Antonios Liapis

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

Computer Science and Game Theory · Computer Science 2019-05-09 Omer Ben-Porat , Moshe Tennenholtz

Competitive board games have provided a rich and diverse testbed for artificial intelligence. This paper contends that collaborative board games pose a different challenge to artificial intelligence as it must balance short-term risk…

Artificial Intelligence · Computer Science 2021-03-30 Konstantinos Sfikas , Antonios Liapis

With the continuous evolution and refinement of LLMs, they are endowed with impressive logical reasoning or vertical thinking capabilities. But can they think out of the box? Do they possess proficient lateral thinking abilities? Following…

Computation and Language · Computer Science 2024-03-19 Shulin Huang , Shirong Ma , Yinghui Li , Mengzuo Huang , Wuhe Zou , Weidong Zhang , Hai-Tao Zheng

By introducing several improvements to the AlphaZero process and architecture, we greatly accelerate self-play learning in Go, achieving a 50x reduction in computation over comparable methods. Like AlphaZero and replications such as ELF…

Machine Learning · Computer Science 2020-11-10 David J. Wu

The utilization of artificial intelligence (AI) in card games has been a well-explored subject within AI research for an extensive period. Recent advancements have propelled AI programs to showcase expertise in intricate card games such as…

Artificial Intelligence · Computer Science 2023-12-06 Youpeng Zhao , Yudong Lu , Jian Zhao , Wengang Zhou , Houqiang Li

The widespread availability of superhuman AI engines is changing how we play the ancient game of Go. The open-source software packages developed after the AlphaGo series shifted focus from producing strong playing entities to providing…

Artificial Intelligence · Computer Science 2020-11-16 Attila Egri-Nagy , Antti Törmänen

Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…

Methodology · Statistics 2025-07-14 Mark E. Glickman

This report examines whether advanced AIs that perform well in training will be doing so in order to gain power later -- a behavior I call "scheming" (also sometimes called "deceptive alignment"). I conclude that scheming is a disturbingly…

Computers and Society · Computer Science 2023-11-29 Joe Carlsmith