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Related papers: Differentiable Surface Triangulation

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Triangles are everywhere in the virtual world. The surface of nearly every graphical object is saved as a triangular mesh on a computer. Light effects and movements of virtual objects are computed on the basis of triangulations. Besides…

History and Overview · Mathematics 2023-07-27 Dimitris Vartziotis , Doris Bohnet

Functionals that penalize bending or stretching of a surface play a key role in geometric and scientific computing, but to date have ignored a very basic requirement: in many situations, surfaces must not pass through themselves or each…

Graphics · Computer Science 2021-07-06 Chris Yu , Caleb Brakensiek , Henrik Schumacher , Keenan Crane

Mesh generation is a crucial step in numerical simulations, significantly impacting simulation accuracy and efficiency. However, generating meshes remains time-consuming and requires expensive computational resources. In this paper, we…

Graphics · Computer Science 2024-07-03 Jiaming Peng , Xinhai Chen , Jie Liu

I present a 3D advancing-front mesh refinement algorithm that generates a constrained Delaunay mesh for any piecewise linear complex (PLC) and extend this algorithm to produce truly Delaunay meshes for any PLC. First, as in my recently…

Computational Geometry · Computer Science 2021-05-04 Shankar P Sastry

We present 3D Surface Splatting (3DSS), the first differentiable surface splatting renderer for physically-based inverse rendering from multi-view images. Our central insight is that the surface separation problem at the heart of surface…

Graphics · Computer Science 2026-05-14 Mae Younes , Adnane Boukhayma

Textured meshes significantly enhance the realism and detail of objects by mapping intricate texture details onto the geometric structure of 3D models. This advancement is valuable across various applications, including entertainment,…

Graphics · Computer Science 2024-12-12 Kaiwei Zhang , Dandan Zhu , Xiongkuo Min , Guangtao Zhai

We introduce a continuous global optimization method to the field of surface reconstruction from discrete noisy cloud of points with weak information on orientation. The proposed method uses an energy functional combining flux-based…

Graphics · Computer Science 2017-08-01 Rongjiang Pan , Vaclav Skala

We present a new effective way for performance capture of deforming meshes with fine-scale time-varying surface detail from multi-view video. Our method builds up on coarse 4D surface reconstructions, as obtained with commonly used…

Computer Vision and Pattern Recognition · Computer Science 2016-02-08 Nadia Robertini , Edilson De Aguiar , Thomas Helten , Christian Theobalt

Reconstructing surfaces from normals is a key component of photometric stereo. This work introduces an adaptive surface triangulation in the image domain and afterwards performs the normal integration on a triangle mesh. Our key insight is…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Moritz Heep , Eduard Zell

We introduce radiance meshes, a technique for representing radiance fields with constant density tetrahedral cells produced with a Delaunay tetrahedralization. Unlike a Voronoi diagram, a Delaunay tetrahedralization yields simple triangles…

3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Jun Gao , Wenzheng Chen , Tommy Xiang , Clement Fuji Tsang , Alec Jacobson , Morgan McGuire , Sanja Fidler

This paper introduces the MeshAC package, which generates three-dimensional adaptive meshes tailored for the efficient and robust implementation of multiscale coupling methods. While Delaunay triangulation is commonly used for mesh…

Graphics · Computer Science 2024-02-16 Kejie Fu , Mingjie Liao , Yangshuai Wang , Jianjun Chen , Lei Zhang

We describe an efficient algorithm to compute a conformally equivalent metric for a discrete surface, possibly with boundary, exhibiting prescribed Gaussian curvature at all interior vertices and prescribed geodesic curvature along the…

Computational Geometry · Computer Science 2021-04-13 Marcel Campen , Ryan Capouellez , Hanxiao Shen , Leyi Zhu , Daniele Panozzo , Denis Zorin

In the field of data-driven 3D shape analysis and generation, the estimation of global topological features from localized representations such as point clouds, voxels, and neural implicit fields is a longstanding challenge. This paper…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Yihao Luo

Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…

Graphics · Computer Science 2022-04-14 Ágostons Sipos , Péter Salvi

In this paper, a novel learning-based network, named DeepDT, is proposed to reconstruct the surface from Delaunay triangulation of point cloud. DeepDT learns to predict inside/outside labels of Delaunay tetrahedrons directly from a point…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Yiming Luo , Zhenxing Mi , Wenbing Tao

Segmentation of multiple surfaces in medical images is a challenging problem, further complicated by the frequent presence of weak boundary and mutual influence between adjacent objects. The traditional graph-based optimal surface…

Computer Vision and Pattern Recognition · Computer Science 2020-07-22 Hui Xie , Zhe Pan , Leixin Zhou , Fahim A Zaman , Danny Chen , Jost B Jonas , Yaxing Wang , Xiaodong Wu

This paper explores the problem of reconstructing temporally consistent surfaces from a 3D point cloud sequence without correspondence. To address this challenging task, we propose DynoSurf, an unsupervised learning framework integrating a…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Yuxin Yao , Siyu Ren , Junhui Hou , Zhi Deng , Juyong Zhang , Wenping Wang

In modern computer vision, the optimal representation of 3D shape continues to be task-dependent. One fundamental operation applied to such representations is differentiable rendering, as it enables inverse graphics approaches in learning…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Tristan Aumentado-Armstrong , Stavros Tsogkas , Sven Dickinson , Allan Jepson

Mesh reconstruction of the cardiac anatomy from medical images is useful for shape and motion measurements and biophysics simulations to facilitate the assessment of cardiac function and health. However, 3D medical images are often acquired…

Image and Video Processing · Electrical Eng. & Systems 2024-10-22 Yihao Luo , Dario Sesia , Fanwen Wang , Yinzhe Wu , Wenhao Ding , Jiahao Huang , Fadong Shi , Anoop Shah , Amit Kaural , Jamil Mayet , Guang Yang , ChoonHwai Yap
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