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Related papers: Automatic Generation of Board Game Manuals

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In this technical report I present my method for automatic synthetic dataset generation for object detection and demonstrate it on the video game League of Legends. This report furthermore serves as a handbook on how to automatically…

Computer Vision and Pattern Recognition · Computer Science 2019-06-03 Oliver Struckmeier

Recent advances in large language models (LLMs) have empowered AI agents capable of performing various sequential decision-making tasks. However, effectively guiding LLMs to perform well in unfamiliar domains like web navigation, where they…

Computation and Language · Computer Science 2024-12-04 Yao Fu , Dong-Ki Kim , Jaekyeom Kim , Sungryull Sohn , Lajanugen Logeswaran , Kyunghoon Bae , Honglak Lee

This paper proposes a generative approach for the automatic typesetting of books in desktop publishing. The presented system consists in a computer script that operates inside a widely used design software tool and implements a generative…

Human-Computer Interaction · Computer Science 2023-10-24 Sérgio M. Rebelo , Tiago Martins , Diogo Ferreira , Artur Rebelo

Automated Machine Learning (AutoML) is an area of research that focuses on developing methods to generate machine learning models automatically. The idea of being able to build machine learning models with very little human intervention…

Machine Learning · Computer Science 2023-08-31 Hernan Ceferino Vazquez

Procedurally generated levels created by machine learning models can be unsolvable without further editing. Various methods have been developed to automatically repair these levels by enforcing hard constraints during the post-processing…

Artificial Intelligence · Computer Science 2024-11-05 Mahsa Bazzaz , Seth Cooper

Procedural Content Generation via Machine Learning (PCGML) refers to a group of methods for creating game content (e.g. platformer levels, game maps, etc.) using machine learning models. PCGML approaches rely on black box models, which can…

Artificial Intelligence · Computer Science 2020-10-06 Faraz Khadivpour , Matthew Guzdial

Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or…

Graphics · Computer Science 2025-06-30 Kaisei Fukaya , Damon Daylamani-Zad , Harry Agius

In this paper, we address the problem of manual debugging, which nowadays remains resource-intensive and in some parts archaic. This problem is especially evident in increasingly complex and distributed software systems. Therefore, our…

Software Engineering · Computer Science 2025-08-21 Dennis Schiese , Andreas Both

An important task in machine learning (ML) research is comparing prior work, which is often performed via ML leaderboards: a tabular overview of experiments with comparable conditions (e.g., same task, dataset, and metric). However, the…

Computation and Language · Computer Science 2025-11-21 Roelien C Timmer , Yufang Hou , Stephen Wan

Large language models (LLMs) can perform a wide range of tasks by following natural language instructions, without the necessity of task-specific fine-tuning. Unfortunately, the performance of LLMs is greatly influenced by the quality of…

Computation and Language · Computer Science 2023-10-23 Zhihan Zhang , Shuohang Wang , Wenhao Yu , Yichong Xu , Dan Iter , Qingkai Zeng , Yang Liu , Chenguang Zhu , Meng Jiang

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

Artificial Intelligence · Computer Science 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

In this paper, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to buid…

Multiagent Systems · Computer Science 2007-12-17 Rawan Ghnemat , Khalaf Khatatneh , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp

The space and run-time requirements of broad coverage grammars appear for many applications unreasonably large in relation to the relative simplicity of the task at hand. On the other hand, handcrafted development of application-dependent…

cmp-lg · Computer Science 2007-05-23 Renate Henschel , John A. Bateman

The work relates to the automatic generation of logical specifications, considered as sets of temporal logic formulas, extracted directly from developed software models. The extraction process is based on the assumption that the whole…

Software Engineering · Computer Science 2014-06-27 Radoslaw Klimek

Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models,…

Artificial Intelligence · Computer Science 2024-06-19 In-Chang Baek , Tae-Hwa Park , Jin-Ha Noh , Cheong-Mok Bae , Kyung-Joong Kim

A key challenge in the legal domain is the adaptation and representation of the legal knowledge expressed through texts, in order for legal practitioners and researchers to access this information easier and faster to help with compliance…

Artificial Intelligence · Computer Science 2017-10-06 Cécile Robin , James O'Neill , Paul Buitelaar

This paper presents a deep learning-based system for efficient automatic case summarization. Leveraging state-of-the-art natural language processing techniques, the system offers both supervised and unsupervised methods to generate concise…

Computation and Language · Computer Science 2023-12-14 Minh Duong , Long Nguyen , Yen Vuong , Trong Le , Ha-Thanh Nguyen

In this paper, we use fully convolutional architectures in AlphaZero-like self-play training setups to facilitate transfer between variants of board games as well as distinct games. We explore how to transfer trained parameters of these…

Machine Learning · Computer Science 2023-12-11 Dennis J. N. J. Soemers , Vegard Mella , Eric Piette , Matthew Stephenson , Cameron Browne , Olivier Teytaud

Game theory is a powerful framework for reasoning about strategic interactions, with applications in domains ranging from day-to-day life to international politics. However, applying formal reasoning tools in such contexts is challenging,…

Artificial Intelligence · Computer Science 2024-10-15 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi