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Time pressure and question difficulty can trigger stress and cognitive overload in web-based surveys, compromising data quality and user experience. Most stress detection methods are based on low-resolution self-reports, which are poorly…
Augmented reality (AR) systems are increasingly deployed in tactical environments, but their reliance on seamless human-computer interaction makes them vulnerable to cognitive attacks that manipulate a user's perception and severely…
Aspect-based-sentiment-analysis (ABSA) is a fine-grained sentiment evaluation task, which analyzes the emotional polarity of the evaluation aspects. Generally, the emotional polarity of an aspect exists in the corresponding opinion…
The pervasiveness of online toxicity, including hate speech and trolling, disrupts digital interactions and online well-being. Previous research has mainly focused on post-hoc moderation, overlooking the real-time emotional dynamics of…
We investigate how information-spreading mechanisms affect opinion dynamics and vice-versa via an agent-based simulation on adaptive social networks. First, we characterize the impact of reposting on user behavior with limited memory, a…
Online comments significantly influence users' judgments, yet their presentation, often determined by platform algorithms, can introduce biases, such as anchoring effects, which distort reasoning. While existing research emphasizes…
Target-oriented multimodal sentiment classification seeks to predict sentiment polarity for specific targets from image-text pairs. While existing works achieve competitive performance, they often over-rely on textual content and fail to…
Counterfactual explanation methods interpret the outputs of a machine learning model in the form of "what-if scenarios" without compromising the fidelity-interpretability trade-off. They explain how to obtain a desired prediction from the…
In this paper, we propose a novel discriminative model for online behavioral analysis with application to emotion state identification. The proposed model is able to extract more discriminative characteristics from behavioral data…
The current work addresses a virtual environment with self-replicating agents whose decisions are based on a form of "somatic computation" (soma - body) in which basic emotional responses, taken in parallelism to actual living organisms,…
This paper presents R-CAGE (Rhythmic Control Architecture for Guarding Ego), a theoretical framework for restructuring emotional output in long-term human-AI interaction. While prior affective computing approaches emphasized expressiveness,…
Negative affect is a proxy for mental health in adults. By being able to predict participants' negative affect states unobtrusively, researchers and clinicians will be better positioned to deliver targeted, just-in-time mental health…
Conventional economic and socio-behavioural models assume perfect symmetric access to information and rational behaviour among interacting agents in a social system. However, real-world events and observations appear to contradict such…
The feedback data of recommender systems are often subject to what was exposed to the users; however, most learning and evaluation methods do not account for the underlying exposure mechanism. We first show in theory that applying…
Modeling user's historical feedback is essential for Click-Through Rate Prediction in personalized search and recommendation. Existing methods usually only model users' positive feedback information such as click sequences which neglects…
This thesis contributes a structured inquiry into the open actuarial mathematics problem of modelling user behaviour using machine learning methods, in order to predict purchase intent of non-life insurance products. It is valuable for a…
This study proposes a model of computational consciousness for non-interacting agents. The phenomenon of interest was assumed as sequentially dependent on the cognitive tasks of sensation, perception, emotion, affection, attention,…
According to what we call the Emotional Alignment Design Policy, artificial entities should be designed to elicit emotional reactions from users that appropriately reflect the entities' capacities and moral status, or lack thereof. This…
Contrastive learning techniques have been widely used in the field of computer vision as a means of augmenting datasets. In this paper, we extend the use of these contrastive learning embeddings to sentiment analysis tasks and demonstrate…
Sentic computing relies on well-defined affective models of different complexity - polarity to distinguish positive and negative sentiment, for example, or more nuanced models to capture expressions of human emotions. When used to measure…