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As higher education increasingly adopts blended learning, understanding students preferences for online interaction platforms becomes critical for effective course delivery and engagement. This study investigates the platforms undergraduate…
In the era of exponential technology growth, one unexpected guest has claimed a seat in classrooms worldwide, Artificial Intelligence. Generative AI, such as ChatGPT, promises a revolution in education, yet it arrives with a double-edged…
Computing courses often feature active learning techniques that promote collaboration and social interaction between students. However, neurodivergent students' preferences and experiences with these techniques are not well understood. We…
As the COVID-19 pandemic took hold in early months of 2020, education at all levels was pushed to emergency fully remote, online formats. This emergency shift affected all aspects of teaching and learning with very little notice and often…
We report our experience of an extracurricular online intervention on cryptography principles in 10th grade. This paper's first goal is to present the learning path we designed, influenced by cryptography core ideas rather than technical…
The modern educational ecosystem is not one-size fits all. Scholars are accustomed to personalization in their everyday life and expect the same from education systems. Additionally, the COVID-19 pandemic placed us all in an acute teaching…
In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…
Live streaming, which allows streamers to broadcast their work to live viewers, is an emerging practice for teaching and learning computer programming. Participation in live streaming is growing rapidly, despite several apparent challenges,…
This study addresses the challenge of online learning in contexts where agents accumulate disparate data, face resource constraints, and use different local algorithms. This paper introduces the Switched Online Learning Algorithm (SOLA),…
Git is widely used for collaborative software development, but it can be challenging for newcomers. While most learning tools focus on individual workflows, Git is inherently collaborative. We present GitAcademy, a browser-based learning…
Whether teaching in a classroom or a Massive Online Open Course it is crucial to present the material in a way that benefits the audience as a whole. We identify two important tasks to solve towards this objective, 1 group students so that…
Mixed Reality enables hybrid workspaces where physical and virtual monitors are adaptively created and moved to suit the current environment and needs. However, in shared settings, individual users' workspaces are rarely aligned and can…
In recent years, a vivid interest in hybrid development methods has been observed as practitioners combine various approaches to software creation to improve productivity, product quality, and adaptability of the process to react to change.…
Lifelong learning requires appropriate solutions, especially for corporate training. Workers usually have difficulty combining training and their normal work. In this context, micro-learning emerges as a suitable solution, since it is based…
Visualization is a heterogeneous field, and this aspect is often reflected by the organizational structures at higher education institutions that academic researchers in visualization and related fields including computer graphics,…
ICT or Information and Communication Technology has pervaded the fields of education.In recent years the term e-learning has emerged as a result of the integration of ICT in the education fields. Following the application this technology…
We report findings from a case study of a large agile information systems development (ISD) organization`s sudden transformation to distributed, digital work in the context of the Covid-19 pandemic. It seeks to understand how knowledge…
The COVID-19 pandemic has significantly affected the education system worldwide that was responding with a sudden shift to distance learning. Various physics courses such as lectures, tutorials, and the laboratories had to be transferred…
Information technology (IT) has been used widely in many aspects of our daily life. After discuss politics related aspects for some articles. In this article author would like to discuss social media for students learning environment.…
Educators have developed an effective technique to get feedback after in-person lectures, called "muddy card." Students are given time to reflect and write the "muddiest" (least clear) point on an index card, to hand in as they leave class.…