Related papers: GraFormer: Graph Convolution Transformer for 3D Po…
In this paper, we study the problem of learning Graph Convolutional Networks (GCNs) for regression. Current architectures of GCNs are limited to the small receptive field of convolution filters and shared transformation matrix for each…
Computational methods for predicting the interface contacts between proteins come highly sought after for drug discovery as they can significantly advance the accuracy of alternative approaches, such as protein-protein docking, protein…
While there has been a success in 2D human pose estimation with convolutional neural networks (CNNs), 3D human pose estimation has not been thoroughly studied. In this paper, we tackle the 3D human pose estimation task with end-to-end…
Transformers have attracted increasing interests in computer vision, but they still fall behind state-of-the-art convolutional networks. In this work, we show that while Transformers tend to have larger model capacity, their generalization…
Recently, deep learning-based tooth segmentation methods have been limited by the expensive and time-consuming processes of data collection and labeling. Achieving high-precision segmentation with limited datasets is critical. A viable…
Transformers have demonstrated remarkable performance in natural language processing and computer vision. However, existing vision Transformers struggle to learn from limited medical data and are unable to generalize on diverse medical…
Pedestrian trajectory prediction, vital for selfdriving cars and socially-aware robots, is complicated due to intricate interactions between pedestrians, their environment, and other Vulnerable Road Users. This paper presents GSGFormer, an…
Transformer-based models have recently shown success in representation learning on graph-structured data beyond natural language processing and computer vision. However, the success is limited to small-scale graphs due to the drawbacks of…
There has been a recent surge of interest in introducing transformers to 3D human pose estimation (HPE) due to their powerful capabilities in modeling long-term dependencies. However, existing transformer-based methods treat body joints as…
Estimating 3D human poses from monocular videos is a challenging task due to depth ambiguity and self-occlusion. Most existing works attempt to solve both issues by exploiting spatial and temporal relationships. However, those works ignore…
This paper proposes PoseLecTr, a graph-based encoder-decoder framework that integrates a novel Legendre convolution with attention mechanisms for six-degree-of-freedom (6-DOF) object pose estimation from monocular RGB images. Conventional…
Graph neural networks are powerful architectures for structured datasets. However, current methods struggle to represent long-range dependencies. Scaling the depth or width of GNNs is insufficient to broaden receptive fields as larger GNNs…
Recently, graph-based and Transformer-based deep learning networks have demonstrated excellent performances on various point cloud tasks. Most of the existing graph methods are based on static graph, which take a fixed input to establish…
Recently, graph neural networks have attracted great attention and achieved prominent performance in various research fields. Most of those algorithms have assumed pairwise relationships of objects of interest. However, in many real…
In the realm of Graph Neural Networks (GNNs), two exciting research directions have recently emerged: Subgraph GNNs and Graph Transformers. In this paper, we propose an architecture that integrates both approaches, dubbed Subgraphormer,…
We propose a precise and efficient normal estimation method that can deal with noise and nonuniform density for unstructured 3D point clouds. Unlike existing approaches that directly take patches and ignore the local neighborhood…
This paper does not attempt to design a state-of-the-art method for visual recognition but investigates a more efficient way to make use of convolutions to encode spatial features. By comparing the design principles of the recent…
RGB-D based 6D pose estimation has recently achieved remarkable progress, but still suffers from two major limitations: (1) ineffective representation of depth data and (2) insufficient integration of different modalities. This paper…
Transformers have become widely used in various tasks, such as natural language processing and machine vision. This paper proposes Gransformer, an algorithm based on Transformer for generating graphs. We modify the Transformer encoder to…
Many skeletal action recognition models use GCNs to represent the human body by 3D body joints connected body parts. GCNs aggregate one- or few-hop graph neighbourhoods, and ignore the dependency between not linked body joints. We propose…