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Parys has recently proposed a quasi-polynomial version of Zielonka's recursive algorithm for solving parity games. In this brief note we suggest a variation of his algorithm that improves the complexity to meet the state-of-the-art…

Computer Science and Game Theory · Computer Science 2019-06-06 Karoliina Lehtinen , Sven Schewe , Dominik Wojtczak

The research area of algorithms with predictions has seen recent success showing how to incorporate machine learning into algorithm design to improve performance when the predictions are correct, while retaining worst-case guarantees when…

Machine Learning · Computer Science 2022-12-06 Michael Dinitz , Sungjin Im , Thomas Lavastida , Benjamin Moseley , Sergei Vassilvitskii

We present $L^{\#}$, a new and simple approach to active automata learning. Instead of focusing on equivalence of observations, like the $L^{\ast}$ algorithm and its descendants, $L^{\#}$ takes a different perspective: it tries to establish…

Formal Languages and Automata Theory · Computer Science 2022-01-28 Frits Vaandrager , Bharat Garhewal , Jurriaan Rot , Thorsten Wißmann

We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the $\mu$-calculus. To this end we devise a method…

Logic in Computer Science · Computer Science 2018-03-16 Daniel Hausmann , Lutz Schröder , Hans-Peter Deifel

The predict+optimize problem combines machine learning ofproblem coefficients with a combinatorial optimization prob-lem that uses the predicted coefficients. While this problemcan be solved in two separate stages, it is better to…

Machine Learning · Computer Science 2020-12-07 Ali Ugur Guler , Emir Demirovic , Jeffrey Chan , James Bailey , Christopher Leckie , Peter J. Stuckey

In this article, we focus on search algorithms for two-player perfect information games, whose objective is to determine the best possible strategy, and ideally a winning strategy. Unfortunately, some search algorithms for games in the…

Artificial Intelligence · Computer Science 2026-03-26 Quentin Cohen-Solal

In this study, we investigate a scheduling problem on identical machines in which jobs require initial setup before execution. We assume that an algorithm can dynamically form a batch (i.e., a collection of jobs to be processed together)…

Data Structures and Algorithms · Computer Science 2025-07-16 Yasushi Kawase , Kazuhisa Makino , Vinh Long Phan , Hanna Sumita

Learning Automata (LA) are considered as one of the most powerful tools in the field of reinforcement learning. The family of estimator algorithms is proposed to improve the convergence rate of LA and has made great achievements. However,…

Artificial Intelligence · Computer Science 2017-12-04 Chong Di

Numerous multi-objective evolutionary algorithms have been designed for constrained optimisation over past two decades. The idea behind these algorithms is to transform constrained optimisation problems into multi-objective optimisation…

Optimization and Control · Mathematics 2020-03-24 Tao Xu , Jun He , Changjing Shang

Matrix games constitute a fundamental problem of game theory and describe a situation of two players with completely conflicting interests. We show how methods from statistical mechanics can be used to investigate the statistical properties…

Disordered Systems and Neural Networks · Physics 2009-10-31 J. Berg , A. Engel

It has long been observed that for practically any computational problem that has been intensely studied, different instances are best solved using different algorithms. This is particularly pronounced for computationally hard problems,…

Machine Learning · Computer Science 2018-11-29 Pascal Kerschke , Holger H. Hoos , Frank Neumann , Heike Trautmann

This paper presents an algorithm that generates the conditional moment inequalities that characterize the identified set of the common parameter of various semi-parametric panel multinomial choice models. I consider both static and dynamic…

Methodology · Statistics 2023-05-26 Eric Mbakop

We present an efficient algorithm to reduce the size of nondeterministic Buchi word automata, while retaining their language. Additionally, we describe methods to solve PSPACE-complete automata problems like universality, equivalence and…

Formal Languages and Automata Theory · Computer Science 2012-10-25 Lorenzo Clemente , Richard Mayr

Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…

Formal Languages and Automata Theory · Computer Science 2019-04-18 Dmitry Chistikov , Mikhail Vyalyi

In this paper we study the notion of synchronization from the point of view of combinatorics. As a first step, we address the quantitative problem of counting the number of executions of simple processes interacting with synchronization…

Programming Languages · Computer Science 2019-07-10 Olivier Bodini , Matthieu Dien , Antoine Genitrini , Frédéric Peschanski

The goal of the thesis is to leverage fast graph algorithms and modern algorithmic techniques for problems in model checking and synthesis on graphs, MDPs, and game graphs. The results include symbolic algorithms, a well-known class of…

Logic in Computer Science · Computer Science 2022-02-08 Alexander Svozil

Symmetry is inherent in the definition of most of the two-player zero-sum games, including parity, mean-payoff, and discounted-payoff games. It is therefore quite surprising that no symmetric analysis techniques for these games exist. We…

Computer Science and Game Theory · Computer Science 2015-01-27 Sven Schewe , Ashutosh Trivedi , Thomas Varghese

We present an alternative methodology for the analysis of algorithms, based on the concept of expected discounted reward. This methodology naturally handles algorithms that do not always terminate, so it can (theoretically) be used with…

Artificial Intelligence · Computer Science 2017-08-08 Andrew MacFie

For computation, there existed Turing machine and later-matured automata theory. For low-level parallel computation, there existed variants of Turing machine, such as two-tapes Turing machine and multi-tapes Turing machine. In the…

Logic in Computer Science · Computer Science 2026-03-10 Yong Wang

The purpose of this note is to survey a methodology to solve systems of polynomial equations and inequalities. The techniques we discuss use the algebra of multivariate polynomials with coefficients over a field to create large-scale linear…

Optimization and Control · Mathematics 2011-12-08 Jesus A. De Loera , Peter N. Malkin , Pablo A. Parrilo