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Related papers: Habitat-Matterport 3D Dataset (HM3D): 1000 Large-s…

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We present Habitat, a platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation. Specifically, Habitat consists of: (i)…

Computer Vision and Pattern Recognition · Computer Science 2019-11-26 Manolis Savva , Abhishek Kadian , Oleksandr Maksymets , Yili Zhao , Erik Wijmans , Bhavana Jain , Julian Straub , Jia Liu , Vladlen Koltun , Jitendra Malik , Devi Parikh , Dhruv Batra

We present the Habitat-Matterport 3D Semantics (HM3DSEM) dataset. HM3DSEM is the largest dataset of 3D real-world spaces with densely annotated semantics that is currently available to the academic community. It consists of 142,646 object…

Embodied agents, trained to explore and navigate indoor photorealistic environments, have achieved impressive results on standard datasets and benchmarks. So far, experiments and evaluations have involved domestic and working scenes like…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Roberto Bigazzi , Federico Landi , Silvia Cascianelli , Marcella Cornia , Lorenzo Baraldi , Rita Cucchiara

We contribute the Habitat Synthetic Scene Dataset, a dataset of 211 high-quality 3D scenes, and use it to test navigation agent generalization to realistic 3D environments. Our dataset represents real interiors and contains a diverse set of…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Mukul Khanna , Yongsen Mao , Hanxiao Jiang , Sanjay Haresh , Brennan Shacklett , Dhruv Batra , Alexander Clegg , Eric Undersander , Angel X. Chang , Manolis Savva

Access to large, diverse RGB-D datasets is critical for training RGB-D scene understanding algorithms. However, existing datasets still cover only a limited number of views or a restricted scale of spaces. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2017-09-20 Angel Chang , Angela Dai , Thomas Funkhouser , Maciej Halber , Matthias Nießner , Manolis Savva , Shuran Song , Andy Zeng , Yinda Zhang

We present the Habitat-Matterport 3D Open Vocabulary Object Goal Navigation dataset (HM3D-OVON), a large-scale benchmark that broadens the scope and semantic range of prior Object Goal Navigation (ObjectNav) benchmarks. Leveraging the…

Artificial Intelligence · Computer Science 2024-09-24 Naoki Yokoyama , Ram Ramrakhya , Abhishek Das , Dhruv Batra , Sehoon Ha

The field of Embodied AI predominantly relies on simulation for training and evaluation, often using either fully synthetic environments that lack photorealism or high-fidelity real-world reconstructions captured with expensive hardware. As…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Gunjan Chhablani , Xiaomeng Ye , Muhammad Zubair Irshad , Zsolt Kira

Navigating complex indoor environments requires a deep understanding of the space the robotic agent is acting into to correctly inform the navigation process of the agent towards the goal location. In recent learning-based navigation…

Robotics · Computer Science 2023-10-05 Marco Rosano , Antonino Furnari , Luigi Gulino , Corrado Santoro , Giovanni Maria Farinella

Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Changan Chen , Unnat Jain , Carl Schissler , Sebastia Vicenc Amengual Gari , Ziad Al-Halah , Vamsi Krishna Ithapu , Philip Robinson , Kristen Grauman

Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rasterization with limited visual realism, and their support for…

This paper presents an empirical evaluation of the Matterport Pro3, a consumer-grade 3D scanning device, for large-scale environment reconstruction. We conduct detailed scanning (1,099 scanning points) of a six-floor building (17,567 square…

Image and Video Processing · Electrical Eng. & Systems 2025-06-19 Mengyuan Wang , Yang Liu , Haopeng Wang , Haiwei Dong , Abdulmotaleb El Saddik

Teaching an agent to navigate in an unseen 3D environment is a challenging task, even in the event of simulated environments. To generalize to unseen environments, an agent needs to be robust to low-level variations (e.g. color, texture,…

Machine Learning · Computer Science 2018-04-10 Yi Wu , Yuxin Wu , Georgia Gkioxari , Yuandong Tian

We introduce a novel interface for large scale collection of human memory and assistance. Using the 3D Matterport simulator we create a realistic indoor environments in which we have people perform specific embodied memory tasks that mimic…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Meera Hahn , Kevin Carlberg , Ruta Desai , James Hillis

The research field of Embodied AI has witnessed substantial progress in visual navigation and exploration thanks to powerful simulating platforms and the availability of 3D data of indoor and photorealistic environments. These two factors…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Roberto Bigazzi , Federico Landi , Marcella Cornia , Silvia Cascianelli , Lorenzo Baraldi , Rita Cucchiara

In this study, we present IL3D, a large-scale dataset meticulously designed for large language model (LLM)-driven 3D scene generation, addressing the pressing demand for diverse, high-quality training data in indoor layout design.…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Wenxu Zhou , Kaixuan Nie , Hang Du , Dong Yin , Wei Huang , Siqiang Guo , Xiaobo Zhang , Pengbo Hu

3D scene reconstruction from 2D images is one of the most important tasks in computer graphics. Unfortunately, existing datasets and benchmarks concentrate on idealized synthetic or meticulously captured realistic data. Such benchmarks fail…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Weronika Smolak-Dyżewska , Dawid Malarz , Grzegorz Wilczyński , Rafał Tobiasz , Joanna Waczyńska , Piotr Borycki , Przemysław Spurek

Training embodied agents to understand 3D scenes as humans do requires large-scale data of people meaningfully interacting with diverse environments, yet such data is scarce. Real-world capture is costly and limited to controlled settings,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Nikita Kister , Pradyumna YM , István Sárándi , Jiayi Wang , Anna Khoreva , Gerard Pons-Moll

In embodied intelligence systems, a key component is 3D perception algorithm, which enables agents to understand their surrounding environments. Previous algorithms primarily rely on point cloud, which, despite offering precise geometric…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Xuewu Lin , Tianwei Lin , Lichao Huang , Hongyu Xie , Zhizhong Su

The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typically suffer from limitations in data scale or diversity,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Weipeng Zhong , Peizhou Cao , Yichen Jin , Li Luo , Wenzhe Cai , Jingli Lin , Hanqing Wang , Zhaoyang Lyu , Tai Wang , Bo Dai , Xudong Xu , Jiangmiao Pang

We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale. Each scene consists of a dense mesh, high-resolution high-dynamic-range (HDR) textures, per-primitive semantic class…

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