Related papers: Evolutionary Self-Replication as a Mechanism for P…
Learning algorithms are enabling robots to solve increasingly challenging real-world tasks. These approaches often rely on demonstrations and reproduce the behavior shown. Unexpected changes in the environment may require using different…
This paper introduces Energentic Intelligence, a class of autonomous systems defined not by task performance, but by their capacity to sustain themselves through internal energy regulation. Departing from conventional reward-driven…
Evolutionary Game Theory (EGT) and Artificial Intelligence (AI) are two fields that, at first glance, might seem distinct, but they have notable connections and intersections. The former focuses on the evolution of behaviors (or strategies)…
Self-training systems often degenerate due to the lack of an external criterion for judging data quality, leading to reward hacking and semantic drift. This paper provides a proof-of-concept system architecture for stable self-training…
Meta-learning models, or models that learn to learn, have been a long-desired target for their ability to quickly solve new tasks. Traditional meta-learning methods can require expensive inner and outer loops, thus there is demand for…
Explainable artificial intelligence is a research field that tries to provide more transparency for autonomous intelligent systems. Explainability has been used, particularly in reinforcement learning and robotic scenarios, to better…
Social dilemmas have been widely studied to explain how humans are able to cooperate in society. Considerable effort has been invested in designing artificial agents for social dilemmas that incorporate explicit agent motivations that are…
In models for the evolution of predation from initially purely competitive species interactions, the propensity of predation is most often assumed to be a direct consequence of the relative morphological and physiological traits of…
Evolutionary robotics aims to automatically design autonomous adaptive morphological robots that can evolve to accomplish a specific task while adapting to environmental changes. Soft robotics have demonstrated the feasibility of…
Learning is a process which can update decision rules, based on past experience, such that future performance improves. Traditionally, machine learning is often evaluated under the assumption that the future will be identical to the past in…
The adaptive learning capabilities seen in biological neural networks are largely a product of the self-modifying behavior emerging from online plastic changes in synaptic connectivity. Current methods in Reinforcement Learning (RL) only…
Artificial Intelligence (AI) is about making computers that do the sorts of things that minds can do, and as we progress towards this goal, we tend to increasingly delegate human tasks to machines. However, AI systems usually do these tasks…
We explore how physical scale and population size shape the emergence of complex behaviors in open-ended ecological environments. In our setting, agents are unsupervised and have no explicit rewards or learning objectives but instead evolve…
We propose a model for demonstrating spontaneous emergence of collective intelligent behavior from selfish individual agents. Agents' behavior is modeled using our proposed selfish algorithm ($SA$) with three learning mechanisms: reinforced…
Artificial Intelligence has been developed for decades with the achievement of great progress. Recently, deep learning shows its ability to solve many real world problems, e.g. image classification and detection, natural language…
We present a benchmark study of autonomous, chemical agents exhibiting associative learning of an environmental feature. Associative learning has been widely studied in cognitive science and artificial intelligence, but are most commonly…
In evolutionary robotics, jointly optimising the design and the controller of robots is a challenging task due to the huge complexity of the solution space formed by the possible combinations of body and controller. We focus on the…
A perceived limitation of evolutionary art and design algorithms is that they rely on human intervention; the artist selects the most aesthetically pleasing variants of one generation to produce the next. This paper discusses how computer…
The tendency of repeating past choices more often than expected from the history of outcomes has been repeatedly empirically observed in reinforcement learning experiments. It can be explained by at least two computational processes:…
The proliferation of machine learning and artificial intelligence redefines the interaction between the anthropogenic and natural elements of our habitat.The use of monitoring tools, processing facilities and the internet of things supports…