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Rigid bodies, plastic impact, persistent contact, Coulomb friction, and massless limbs are ubiquitous simplifications introduced to reduce the complexity of mechanics models despite the obvious physical inaccuracies that each incurs…

Robotics · Computer Science 2020-07-31 Aaron M. Johnson , Samuel A. Burden , Daniel E. Koditschek

A new method is proposed for integrating the equations of motion of an elastic filament. In the standard finite-difference and finite-element formulations the continuum equations of motion are discretized in space and time, but it is then…

Computational Physics · Physics 2009-11-13 Anthony JC Ladd , Gaurav Misra

Numerical methods that preserves geometric invariants of the system such as energy, momentum and symplectic form, are called geometric integrators. These include variational integrators as an important subclass of geometric integrators. The…

Optimization and Control · Mathematics 2025-02-11 L. Colombo , J. Giribet , D. Martín de Diego

The linear-frictional contact model is the most commonly used contact mechanism for discrete element (DEM) simulations of granular materials. Linear springs with a frictional slider are used for modeling interactions in directions normal…

Computational Engineering, Finance, and Science · Computer Science 2020-02-25 Matthew R. Kuhn , Kiichi Suzuki , Ali Daouadji

Design of robots at the small scale is a trial-and-error based process, which is costly and time-consuming. There are no good dynamic simulation tools to predict the motion or performance of a microrobot as it moves against a substrate. At…

Robotics · Computer Science 2019-07-31 Jiayin Xie , Chenghao Bi , David J. Cappelleri , Nilanjan Chakraborty

We present a novel convex formulation that weakly couples the Material Point Method (MPM) with rigid body dynamics through frictional contact, optimized for efficient GPU parallelization. Our approach features an asynchronous time-splitting…

Robotics · Computer Science 2025-07-08 Chang Yu , Wenxin Du , Zeshun Zong , Alejandro Castro , Chenfanfu Jiang , Xuchen Han

Multibody simulation with frictional contact has been a challenging subject of research for the past thirty years. Rigid-body assumptions are commonly used to approximate the physics of contact, and together with Coulomb friction, lead to…

Robotics · Computer Science 2020-04-21 Alejandro M. Castro , Ante Qu , Naveen Kuppuswamy , Alex Alspach , Michael Sherman

Legged robots are typically in rigid contact with the environment at multiple locations, which add a degree of complexity to their control. We present a method to control the motion and a subset of the contact forces of a floating-base…

Robotics · Computer Science 2014-10-17 Andrea Del Prete , Nicolas Mansard , Francesco Nori , Giorgio Metta , Lorenzo Natale

Online generation of collision free trajectories is of prime importance for autonomous navigation. Dynamic environments, robot motion and sensing uncertainties adds further challenges to collision avoidance systems. This paper presents an…

Robotics · Computer Science 2021-04-06 Antony Thomas , Fulvio Mastrogiovanni , Marco Baglietto

Gradient-based methods can efficiently optimize controllers by leveraging differentiable simulation and physical priors. However, contact-rich manipulation remains challenging because hybrid contact dynamics often produce discontinuous or…

Robotics · Computer Science 2026-05-13 Wei-Chen Li , Glen Chou

In recent years, an increasing amount of work has focused on differentiable physics simulation and has produced a set of open source projects such as Tiny Differentiable Simulator, Nimble Physics, diffTaichi, Brax, Warp, Dojo and DiffCoSim.…

Machine Learning · Computer Science 2022-07-13 Yaofeng Desmond Zhong , Jiequn Han , Georgia Olympia Brikis

We propose a novel fast and accurate simulation framework for contact-intensive tight-tolerance robotic assembly tasks. The key components of our framework are as follows: 1) data-driven contact point clustering with a certain…

Robotics · Computer Science 2022-03-01 Jaemin Yoon , Minji Lee , Dongwon Son , Dongjun Lee

While many robotic tasks, like manipulation and locomotion, are fundamentally based in making and breaking contact with the environment, state-of-the-art control policies struggle to deal with the hybrid nature of multi-contact motion. Such…

Robotics · Computer Science 2019-09-26 Alp Aydinoglu , Victor M. Preciado , Michael Posa

A time optimal attitude control problem is studied for the dynamics of a rigid body. The objective is to minimize the time to rotate the rigid body to a desired attitude and angular velocity while subject to constraints on the control…

Optimization and Control · Mathematics 2007-09-19 Taeyoung Lee , Melvin Leok , N. Harris McClamroch

In this paper we present a new approach for dynamic motion planning for legged robots. We formulate a trajectory optimization problem based on a compact form of the robot dynamics. Such a form is obtained by projecting the rigid body…

Robotics · Computer Science 2015-10-07 Diego Pardo , Michael Neunert , Alexander W. Winkler , Jonas Buchli

Formation control of autonomous agents can be seen as a physical system of individuals interacting with local potentials, and whose evolution can be described by a Lagrangian function. In this paper, we construct and implement forced…

Systems and Control · Electrical Eng. & Systems 2020-10-02 Leonardo Colombo , Hector Garcia de Marina

An asynchronous, variational method for simulating elastica in complex contact and impact scenarios is developed. Asynchronous Variational Integrators (AVIs) are extended to handle contact forces by associating different time steps to…

Numerical Analysis · Mathematics 2015-05-19 Etienne Vouga , David Harmon , Rasmus Tamstorf , Eitan Grinspun

From serving a cup of coffee to positioning mechanical parts during assembly, stable object placement is a crucial skill for future robots. It becomes particularly challenging under geometric uncertainties, e.g., when the object pose or…

Robotics · Computer Science 2025-12-02 Linfeng Li , Gang Yang , Lin Shao , David Hsu

Robot manipulation in cluttered scenes often requires contact-rich interactions with objects. It can be more economical to interact via non-prehensile actions, for example, push through other objects to get to the desired grasp pose,…

Robotics · Computer Science 2023-03-24 Dhruv Mauria Saxena , Muhammad Suhail Saleem , Maxim Likhachev

Accurately handling contact with friction remains a core bottleneck for Material Point Method (MPM), from reliable contact point detection to enforcing frictional contact laws (non-penetration, Coulomb friction, and maximum dissipation…

Robotics · Computer Science 2026-02-03 Etienne Ménager , Justin Carpentier