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Since loose-fitting clothing contains dynamic modes that have proven to be difficult to predict via neural networks, we first illustrate how to coarsely approximate these modes with a real-time numerical algorithm specifically designed to…

Graphics · Computer Science 2024-04-29 Yongxu Jin , Dalton Omens , Zhenglin Geng , Joseph Teran , Abishek Kumar , Kenji Tashiro , Ronald Fedkiw

We present a methodology to automatically obtain Pose Space Deformation (PSD) basis for rigged garments through deep learning. Classical approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Hugo Bertiche , Meysam Madadi , Sergio Escalera

We present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity. Recent works develop models for garment edition,…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Hugo Bertiche , Meysam Madadi , Emilio Tylson , Sergio Escalera

Computationally weak systems and demanding graphical applications are still mostly dependent on linear blendshapes for facial animations. The accompanying artifacts such as self-intersections, loss of volume, or missing soft tissue…

Graphics · Computer Science 2023-01-23 Nicolas Wagner , Ulrich Schwanecke , Mario Botsch

Model compression techniques reduce the computational load and memory consumption of deep neural networks. After the compression operation, e.g. parameter pruning, the model is normally fine-tuned on the original training dataset to recover…

Computer Vision and Pattern Recognition · Computer Science 2023-06-23 Adrian Holzbock , Achyut Hegde , Klaus Dietmayer , Vasileios Belagiannis

Deep neural networks often have millions of parameters. This can hinder their deployment to low-end devices, not only due to high memory requirements but also because of increased latency at inference. We propose a novel model compression…

Machine Learning · Computer Science 2020-06-15 Tao Lin , Sebastian U. Stich , Luis Barba , Daniil Dmitriev , Martin Jaggi

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Donglai Xiang , Fabian Prada , Timur Bagautdinov , Weipeng Xu , Yuan Dong , He Wen , Jessica Hodgins , Chenglei Wu

We propose a reduced-space elasto-dynamic solver that is well suited for augmenting rigged character animations with secondary motion. At the core of our method is a novel deformation subspace based on Linear Blend Skinning that overcomes…

Deep Neural Networks have been used in a wide variety of applications with significant success. However, their highly complex nature owing to comprising millions of parameters has lead to problems during deployment in pipelines with low…

Machine Learning · Computer Science 2022-08-15 Elvis Johnson , Xiaochen Tang , Sriramacharyulu Samudrala

Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher precision than traditional methods, they remain unable to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-22 Yi Zhou , Chenglei Wu , Zimo Li , Chen Cao , Yuting Ye , Jason Saragih , Hao Li , Yaser Sheikh

In this work, we show that exploiting additional variables in a mixed finite element formulation of deformation leads to an efficient physics-based character skinning algorithm. Taking as input, a user-defined rig, we show how to…

Persistent wrinkles are often observed on crumpled garments e.g., the wrinkles around the knees after sitting for a while. Such wrinkles can be easily recovered if not deformed for long, and otherwise be persistent. Since they are vital to…

Graphics · Computer Science 2025-02-20 Deshan Gong , Yin Yang , Tianjia Shao , He Wang

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…

This paper is dedicated to an efficient compression of weights and optimizer states (called checkpoints) obtained at different stages during a neural network training process. First, we propose a prediction-based compression approach, where…

Machine Learning · Computer Science 2025-06-16 Yuriy Kim , Evgeny Belyaev

Existing physical cloth simulators suffer from expensive computation and difficulties in tuning mechanical parameters to get desired wrinkling behaviors. Data-driven methods provide an alternative solution. It typically synthesizes cloth…

Graphics · Computer Science 2021-08-29 Lan Chen , Juntao Ye , Xiaopeng Zhang

Overparameterized models have proven to be powerful tools for solving various machine learning tasks. However, overparameterization often leads to a substantial increase in computational and memory costs, which in turn requires extensive…

Machine Learning · Computer Science 2024-03-13 Soo Min Kwon , Zekai Zhang , Dogyoon Song , Laura Balzano , Qing Qu

Multivariate time series anomaly detection is a crucial problem in many industrial and research applications. Timely detection of anomalies allows, for instance, to prevent defects in manufacturing processes and failures in cyberphysical…

Machine Learning · Computer Science 2024-03-06 Marcin Pietroń , Dominik Żurek , Kamil Faber , Roberto Corizzo

We present a computationally efficient method for compressing a trained neural network without using real data. We break the problem of data-free network compression into independent layer-wise compressions. We show how to efficiently…

Computer Vision and Pattern Recognition · Computer Science 2022-05-23 Maxwell Horton , Yanzi Jin , Ali Farhadi , Mohammad Rastegari

Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automate such processes and significantly boost productivity. Given a character mesh and skeleton…

Graphics · Computer Science 2021-03-22 Xiaoyu Pan , Jiancong Huang , Jiaming Mai , He Wang , Honglin Li , Tongkui Su , Wenjun Wang , Xiaogang Jin

The compression of geometric structures is a relatively new field of data compression. Since about 1995, several articles have dealt with the coding of meshes, using for most of them the following approach: the vertices of the mesh are…

Computational Geometry · Computer Science 2007-05-23 Olivier Devillers , Pierre-Maris Gandoin