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We use model-free reinforcement learning, extensive simulation, and transfer learning to develop a continuous control algorithm that has good zero-shot performance in a real physical environment. We train a simulated agent to act optimally…

Artificial Intelligence · Computer Science 2018-03-09 M Ferguson , K. H. Law

We propose a method for learning dynamical systems from high-dimensional empirical data that combines variational autoencoders and (spatio-)temporal attention within a framework designed to enforce certain scientifically-motivated…

Machine Learning · Computer Science 2023-06-22 Kai Lagemann , Christian Lagemann , Sach Mukherjee

Multi-agent systems are prevalent in a wide range of domains including power systems, vehicular networks, and robotics. Two important problems to solve in these types of systems are how the intentions of non-coordinating agents can be…

Multiagent Systems · Computer Science 2025-09-30 Benjamin Alcorn , Eman Hammad

Extracting the rules of real-world multi-agent behaviors is a current challenge in various scientific and engineering fields. Biological agents independently have limited observation and mechanical constraints; however, most of the…

Machine Learning · Computer Science 2023-12-04 Keisuke Fujii , Naoya Takeishi , Yoshinobu Kawahara , Kazuya Takeda

We focus on the problem of imitation learning from visual observations, where the learning agent has access to videos of experts as its sole learning source. The challenges of this framework include the absence of expert actions and the…

Machine Learning · Computer Science 2024-05-27 Vittorio Giammarino , James Queeney , Ioannis Ch. Paschalidis

Recent advances in data-driven models for grounded language understanding have enabled robots to interpret increasingly complex instructions. Two fundamental limitations of these methods are that most require a full model of the environment…

Robotics · Computer Science 2019-10-23 Siddharth Patki , Ethan Fahnestock , Thomas M. Howard , Matthew R. Walter

In model-based reinforcement learning, generative and temporal models of environments can be leveraged to boost agent performance, either by tuning the agent's representations during training or via use as part of an explicit planning…

Most of the works on planning and learning, e.g., planning by (model based) reinforcement learning, are based on two main assumptions: (i) the set of states of the planning domain is fixed; (ii) the mapping between the observations from the…

Artificial Intelligence · Computer Science 2018-11-27 Luciano Serafini , Paolo Traverso

Mixed cooperative-competitive control scenarios such as human-machine interaction with individual goals of the interacting partners are very challenging for reinforcement learning agents. In order to contribute towards intuitive…

Systems and Control · Electrical Eng. & Systems 2020-03-03 Florian Köpf , Alexander Nitsch , Michael Flad , Sören Hohmann

Reinforcement learning agents deployed in the real world often have to cope with partially observable environments. Therefore, most agents employ memory mechanisms to approximate the state of the environment. Recently, there have been…

Machine Learning · Computer Science 2023-10-30 Fabian Paischer , Thomas Adler , Markus Hofmarcher , Sepp Hochreiter

This paper presents a data-driven approach for multi-robot coordination in partially-observable domains based on Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs) and macro-actions (MAs). Dec-POMDPs provide a general…

Multiagent Systems · Computer Science 2017-08-21 Miao Liu , Kavinayan Sivakumar , Shayegan Omidshafiei , Christopher Amato , Jonathan P. How

Learning and planning in partially-observable domains is one of the most difficult problems in reinforcement learning. Traditional methods consider these two problems as independent, resulting in a classical two-stage paradigm: first learn…

Artificial Intelligence · Computer Science 2019-11-25 Tianyu Li , Bogdan Mazoure , Doina Precup , Guillaume Rabusseau

In a previous paper, we have proposed a set of concepts, axiom schemata and algorithms that can be used by agents to learn to describe their behaviour, goals, capabilities, and environment. The current paper proposes a new set of concepts,…

Artificial Intelligence · Computer Science 2022-06-27 Luis Botelho , Luis Nunes , Ricardo Ribeiro , Rui J. Lopes

In partially observable (PO) environments, deep reinforcement learning (RL) agents often suffer from unsatisfactory performance, since two problems need to be tackled together: how to extract information from the raw observations to solve…

Machine Learning · Computer Science 2019-12-25 Dongqi Han , Kenji Doya , Jun Tani

Most hard attention models initially observe a complete scene to locate and sense informative glimpses, and predict class-label of a scene based on glimpses. However, in many applications (e.g., aerial imaging), observing an entire scene is…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Samrudhdhi B. Rangrej , Chetan L. Srinidhi , James J. Clark

The ability to infer the intentions of others, predict their goals, and deduce their plans are critical features for intelligent agents. For a long time, several approaches investigated the use of symbolic representations and inferences…

Machine Learning · Computer Science 2019-11-25 Thibault Duhamel , Mariane Maynard , Froduald Kabanza

Reinforcement learning (RL) is a central problem in artificial intelligence. This problem consists of defining artificial agents that can learn optimal behaviour by interacting with an environment -- where the optimal behaviour is defined…

The ability to accurately predict the surrounding environment is a foundational principle of intelligence in biological and artificial agents. In recent years, a variety of approaches have been proposed for learning to predict the physical…

Computer Vision and Pattern Recognition · Computer Science 2019-08-01 Alberto Cenzato , Alberto Testolin , Marco Zorzi

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format…

Artificial Intelligence · Computer Science 2019-11-21 Mark Woodward , Chelsea Finn , Karol Hausman

Learning generalizable skills in robotic manipulation has long been challenging due to real-world sized observation and action spaces. One method for addressing this problem is attention focus -- the robot learns where to attend its sensors…

Robotics · Computer Science 2020-03-05 Marcus Gualtieri , Robert Platt
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