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Visual-vestibular conflicts (VVCs) are a primary contributor to visually induced motion sickness (VIMS) in head-mounted displays (HMDs). However, virtual reality (VR) comfort studies often rely on exposing seated or standing users to…

Human-Computer Interaction · Computer Science 2025-08-08 Samuel J. Levulis , Kevin W. Rio , Pablo Ramon Soria , James Wilmott , Charlie S. Burlingham , Phillip Guan

Extensive research has examined presence and basic psychological needs (drawing on Self-Determination Theory) in digital media. While prior work offers hints of potential connections, we lack a systematic account of whether and how distinct…

Human-Computer Interaction · Computer Science 2026-02-16 Qijia Chen , Andrea Bellucci , Giulio Jacucci

Autonomous driving improves traffic efficiency but presents safety challenges in complex port environments. This study investigates how environmental factors, traffic factors, and pedestrian characteristics influence interaction safety…

Human-Computer Interaction · Computer Science 2026-01-07 Yuan Che , Mun On Wong , Xiaowei Gao , Haoyang Liang , Yun Ye

The primary aim of this paper is to investigate the integration of emotions into the social navigation framework to analyse its effect on both navigation and human physiological safety and comfort. The proposed framework uses leg detection…

Robotics · Computer Science 2024-02-05 Baris Bilen , Hasan Kivrak , Pinar Uluer , Hatice Kose

Falling from elevated surfaces is the main cause of death and injury at construction sites. Based on the Bureau of Labor Statistics (BLS) reports, an average of nearly three workers per day suffer fatal injuries from falling. Studies show…

Human-Computer Interaction · Computer Science 2019-06-21 Mahmoud Habibnezhad , Jay Puckett , Mohammad Sadra Fardhosseini , Houtan Jebelli , Terry Stentz , Lucky Agung Pratama

Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorithms, or learning computational models of saliency or visual…

Computer Vision and Pattern Recognition · Computer Science 2017-09-21 Vincent Sitzmann , Ana Serrano , Amy Pavel , Maneesh Agrawala , Diego Gutierrez , Belen Masia , Gordon Wetzstein

Robots are becoming more capable and can autonomously perform tasks such as navigating between locations. However, human oversight remains crucial. This study compared two touchless methods for directing mobile robots: voice control and…

Human-Computer Interaction · Computer Science 2025-07-03 Renchi Zhang , Jesse van der Linden , Dimitra Dodou , Harleigh Seyffert , Yke Bauke Eisma , Joost C. F. de Winter

Trust has been shown to be a key factor in effective human-robot collaboration. In the context of assistive robotics, the effect of trust factors on human experience is further pronounced. Personalization of assistive robots is an…

Robotics · Computer Science 2023-10-31 Parv Kapoor , Simon Chu , Angela Chen

Wheelchairs and mobility devices have transformed our bodies into cybernic systems, enhancing our well-being by enabling individuals with reduced mobility to regain freedom. Notwithstanding, current interfaces of control primarily rely on…

Robotics · Computer Science 2024-10-29 Yang Chen , Diego Paez-Granados , Modar Hassan , Kenji Suzuki

Social robots are increasingly being explored as tools to support emotional wellbeing, particularly in non-clinical settings. Drawing on a range of empirical studies and practical deployments, this paper outlines six key insights that…

Robotics · Computer Science 2025-06-17 Guy Laban , Micol Spitale , Minja Axelsson , Nida Itrat Abbasi , Hatice Gunes

Traveling distances in the real world inherently involves time, as moving to a desired location is a continuous process. This temporal component plays a role when estimating the distance covered. However, in virtual environments, this…

Human-Computer Interaction · Computer Science 2024-07-01 Matthias Wölwer , Daniel Zielasko

Virtual Reality (VR) technology has become increasingly popular in recent years as a key enabler of the Metaverse. VR applications have unique characteristics, including the revolutionized human-computer interaction mechanisms, that…

Software Engineering · Computer Science 2023-08-15 Shuqing Li , Lili Wei , Yepang Liu , Cuiyun Gao , Shing-Chi Cheung , Michael R. Lyu

The operation of telerobotic systems can be a challenging task, requiring intuitive and efficient interfaces to enable inexperienced users to attain a high level of proficiency. Body-Machine Interfaces (BoMI) represent a promising…

Robotics · Computer Science 2021-02-02 Matteo Macchini , Manana Lortkipanidze , Fabrizio Schiano , Dario Floreano

Teleportation, a widely-used locomotion technique in Virtual Reality (VR), allows instantaneous movement within VR environments. Enhanced hand tracking in modern VR headsets has popularized hands-only teleportation methods, which eliminate…

Human-Computer Interaction · Computer Science 2024-04-23 Siddhanth Raja Sindhupathiraja , A K M Amanat Ullah , William Delamare , Khalad Hasan

Spatial orientation is essential for people to effectively navigate and interact with the environment in everyday life. With age-related cognitive decline, providing VR locomotion techniques with better spatial orientation performance for…

Human-Computer Interaction · Computer Science 2024-07-10 Qiongyan Chen , Zhiqing Wu , Yucheng Liu , Lei Han , Zisu Li , Ge Lin Kan , Mingming Fan

Medical residency training is often associated with physically intense and emotionally demanding tasks, requiring them to engage in extended working hours providing complex clinical care. Residents are hence susceptible to negative…

Computers and Society · Computer Science 2024-02-15 Tiantian Feng , Shrikanth Narayanan

Advanced driving assistance systems (ADAS) are primarily designed to increase driving safety and reduce traffic congestion without paying too much attention to passenger comfort or motion sickness. However, in view of autonomous cars, and…

Teleportation is one of the most common locomotion techniques in virtual reality, yet its perceptual properties remain underexplored. While redirected walking research has shown that users' movements can be subtly manipulated without…

Human-Computer Interaction · Computer Science 2026-01-15 Rose Connolly , Victor Zordan , Rachel McDonnell

We study the correlations between redirected walking (RDW) rotation gains and patterns in users' posture and gaze data during locomotion in virtual reality (VR). To do this, we conducted a psychophysical experiment to measure users'…

Human-Computer Interaction · Computer Science 2025-03-27 Niall L. Williams , Logan C. Stevens , Aniket Bera , Dinesh Manocha

Various factors influence the degree of cybersickness a user can suffer in an immersive virtual environment, some of which can be controlled without adapting the virtual environment itself. When using HMDs, one example is the size of the…

Human-Computer Interaction · Computer Science 2024-03-14 Daniel Zielasko , Alexander Meißner , Sebastian Freitag , Benjamin Weyers , Torsten W. Kuhlen
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