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In egocentric scenarios, anticipating both the next action and its visual outcome is essential for understanding human-object interactions and for enabling robotic planning. However, existing paradigms fall short of jointly modeling these…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Binjie Zhang , Mike Zheng Shou

Non-verbal communication plays a particularly important role in a wide range of scenarios in Human-Robot Interaction (HRI). Accordingly, this work addresses the problem of human gesture recognition. In particular, we focus on head and eye…

Computer Vision and Pattern Recognition · Computer Science 2022-06-13 Javier Marina-Miranda , V. Javier Traver

Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Yuze Hao , Jianrong Zhang , Tao Zhuo , Fuan Wen , Hehe Fan

We revisit the study of a wrist-mounted camera system (referred to as HandCam) for recognizing activities of hands. HandCam has two unique properties as compared to egocentric systems (referred to as HeadCam): (1) it avoids the need to…

Computer Vision and Pattern Recognition · Computer Science 2016-03-23 Cheng-Sheng Chan , Shou-Zhong Chen , Pei-Xuan Xie , Chiung-Chih Chang , Min Sun

Egocentric vision holds great promises for increasing access to visual information and improving the quality of life for people with visual impairments, with object recognition being one of the daily challenges for this population. While we…

Computer Vision and Pattern Recognition · Computer Science 2020-03-02 Kyungjun Lee , Abhinav Shrivastava , Hernisa Kacorri

Egocentric vision captures the scene from the point of view of the camera wearer, while exocentric vision captures the overall scene context. Jointly modeling ego and exo views is crucial to developing next-generation AI agents. The…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Anirudh Thatipelli , Shao-Yuan Lo , Amit K. Roy-Chowdhury

We address the challenging task of anticipating human-object interaction in first person videos. Most existing methods ignore how the camera wearer interacts with the objects, or simply consider body motion as a separate modality. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Miao Liu , Siyu Tang , Yin Li , James Rehg

We propose to forecast future hand-object interactions given an egocentric video. Instead of predicting action labels or pixels, we directly predict the hand motion trajectory and the future contact points on the next active object (i.e.,…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Shaowei Liu , Subarna Tripathi , Somdeb Majumdar , Xiaolong Wang

While egocentric video is becoming increasingly popular, browsing it is very difficult. In this paper we present a compact 3D Convolutional Neural Network (CNN) architecture for long-term activity recognition in egocentric videos.…

Computer Vision and Pattern Recognition · Computer Science 2017-01-06 Yair Poleg , Ariel Ephrat , Shmuel Peleg , Chetan Arora

We introduce an object-aware decoder for improving the performance of spatio-temporal representations on ego-centric videos. The key idea is to enhance object-awareness during training by tasking the model to predict hand positions, object…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Chuhan Zhang , Ankush Gupta , Andrew Zisserman

We present a novel approach for hand-object action recognition that leverages 2D point tracks as an additional motion cue. While most existing methods rely on RGB appearance, human pose estimation, or their combination, our work…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Dennis Holzmann , Sven Wachsmuth

Motion-controllable video generation is crucial for egocentric applications in virtual reality and embodied AI. However, existing methods often struggle to achieve 3D-consistent fine-grained hand articulation. By adopting on 2D trajectories…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Chenyangguang Zhang , Botao Ye , Boqi Chen , Alexandros Delitzas , Fangjinhua Wang , Marc Pollefeys , Xi Wang

To enable intelligent automated driving systems, a promising strategy is to understand how human drives and interacts with road users in complicated driving situations. In this paper, we propose a 3D-aware egocentric spatial-temporal…

Computer Vision and Pattern Recognition · Computer Science 2020-03-03 Chengxi Li , Yue Meng , Stanley H. Chan , Yi-Ting Chen

Action recognition from an egocentric viewpoint is a crucial perception task in robotics and enables a wide range of human-robot interactions. While most computer vision approaches prioritize the RGB camera, the Depth modality - which can…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Jyoti Kini , Sarah Fleischer , Ishan Dave , Mubarak Shah

This paper presents a framework for recognition of human activity from egocentric video and eye tracking data obtained from a head-mounted eye tracker. Three channels of information such as eye movement, ego-motion, and visual features are…

Computer Vision and Pattern Recognition · Computer Science 2018-05-21 Anjith George , Aurobinda Routray

Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…

Human-Computer Interaction · Computer Science 2016-09-15 Alejandro Betancourt , Pietro Morerio , Emilia Barakova , Lucio Marcenaro , Matthias Rauterberg , Carlo Regazzoni

Multi-view egocentric hand tracking is a challenging task and plays a critical role in VR interaction. In this report, we present a method that uses multi-view input images and camera extrinsic parameters to estimate both hand shape and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Minqiang Zou , Zhi Lv , Riqiang Jin , Tian Zhan , Mochen Yu , Yao Tang , Jiajun Liang

We propose EgoGrasp, the first method to reconstruct world-space hand-object interactions (W-HOI) from dynamic egoview videos, supporting open-vocabulary objects. Accurate W-HOI reconstruction is critical for embodied intelligence yet…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Hongming Fu , Wenjia Wang , Xiaozhen Qiao , Rolandos Alexandros Potamias , Taku Komura , Shuo Yang , Zheng Liu , Bo Zhao

We humans are good at translating third-person observations of hand-object interactions (HOI) into an egocentric view. However, current methods struggle to replicate this ability of view adaptation from third-person to first-person.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Boshen Xu , Sipeng Zheng , Qin Jin

In this paper we propose an end-to-end trainable deep neural network model for egocentric activity recognition. Our model is built on the observation that egocentric activities are highly characterized by the objects and their locations in…

Computer Vision and Pattern Recognition · Computer Science 2018-08-01 Swathikiran Sudhakaran , Oswald Lanz