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Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions. Temporally- and spatially-consistent, long-term world…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Yuta Oshima , Yusuke Iwasawa , Masahiro Suzuki , Yutaka Matsuo , Hiroki Furuta

Basically, in (one-player) war Real Time Strategy (wRTS) games a human player controls, in real time, an army consisting of a number of soldiers and her aim is to destroy the opponent's assets where the opponent is a virtual (i.e.,…

Neural and Evolutionary Computing · Computer Science 2012-01-17 José A. García Gutiérrez , Carlos Cotta , Antonio J. Fernández-Leiva

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

We propose a system that uses video as the input to track the position of objects relative to their surrounding environment in real-time. The neural network employed is trained on a 100% synthetic dataset coming from our own automated…

Computer Vision and Pattern Recognition · Computer Science 2020-10-30 David Albarracín , Jesús Hormigo , José David Fernández

Effective security patrol management is critical for ensuring safety in diverse environments such as art galleries, airports, and factories. The behavior of patrols in these situations can be modeled by patrolling games. They simulate the…

Human-Computer Interaction · Computer Science 2024-07-29 Matěj Lang , Adam Štěpánek , Róbert Zvara , Vojtěch Řehák , Barbora Kozlíková

In video games, non-player characters (NPCs) play a pivotal role in shaping players' experiences. The design of these characters, encompassing their appearance and behaviors, can be manipulated in terms of coherence and consistency to…

Human-Computer Interaction · Computer Science 2025-12-09 Remi Poivet , Catherine Pelachaud , Malika Auvray

Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music. Numerous attempts have been done to improve the quality of the games including more realistic artistic…

Artificial Intelligence · Computer Science 2017-06-12 Marcelo Souza Nery , Roque Anderson Teixeira , Victor do Nascimento Silva , Adriano Alonso Veloso

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

Artificial Intelligence · Computer Science 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spatial tradeoff on performance, but we could find no work…

Graphics · Computer Science 2025-07-10 Arjun Madhusudan , Benjamin Watson

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

Software Engineering · Computer Science 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

A defining characteristic of intelligent systems is the ability to make action decisions based on the anticipated outcomes. Video prediction systems have been demonstrated as a solution for predicting how the future will unfold visually,…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Manuel Serra Nunes , Atabak Dehban , Plinio Moreno , José Santos-Victor

Modern computer vision has moved beyond the domain of internet photo collections and into the physical world, guiding camera-equipped robots and autonomous cars through unstructured environments. To enable these embodied agents to interact…

Computer Vision and Pattern Recognition · Computer Science 2022-08-30 Igor Vasiljevic

The presence of bugs in video games can bring significant consequences for developers. To avoid these consequences, developers can leverage gameplay videos to identify and fix these bugs. Video hosting websites such as YouTube provide…

Software Engineering · Computer Science 2023-11-21 Andrew Truelove , Shiyue Rong , Eduardo Santana de Almeida , Iftekhar Ahmed

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still…

Artificial Intelligence · Computer Science 2023-10-18 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Previous studies in the perimeter defense game have largely focused on the fully observable setting where the true player states are known to all players. However, this is unrealistic for practical implementation since defenders may have to…

Computer Vision and Pattern Recognition · Computer Science 2022-09-27 Elijah S. Lee , Giuseppe Loianno , Dinesh Jayaraman , Vijay Kumar

Video game localisation, a field highly impacted by the lack of visual environment and text linearity, forces translators to create inclusive solutions in terms of gender to overcome the hurdles created by variables. This paper will…

Computers and Society · Computer Science 2024-09-25 Maria Isabel Rivas Ginel , Sarah Theroine

With the continuous growth in the consumer markets of mobile smartphones and increasingly in augmented reality wearable devices, several avenues of research investigate the relationships between the quality perceived by mobile users and the…

Multimedia · Computer Science 2015-03-05 Patrick Seeling

Numerous works have recently integrated 3D camera control into foundational text-to-video models, but the resulting camera control is often imprecise, and video generation quality suffers. In this work, we analyze camera motion from a first…

Computer Vision and Pattern Recognition · Computer Science 2025-05-07 Sherwin Bahmani , Ivan Skorokhodov , Guocheng Qian , Aliaksandr Siarohin , Willi Menapace , Andrea Tagliasacchi , David B. Lindell , Sergey Tulyakov