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Active perception in vision-based robotic manipulation aims to move the camera toward more informative observation viewpoints, thereby providing high-quality perceptual inputs for downstream tasks. Most existing active perception methods…

Robotics · Computer Science 2026-01-21 Deyun Qin , Zezhi Liu , Hanqian Luo , Xiao Liang , Yongchun Fang

Creating high-quality anime illustrations presents notable challenges, particularly for beginners, due to the intricate styles and fine details inherent in anime art. We present an interactive drawing guidance system specifically designed…

Graphics · Computer Science 2025-07-15 Chuang Chen , Xiaoxuan Xie , Yongming Zhang , Tianyu Zhang , Haoran Xie

Generating high-quality 3D models from 2D sketches is a challenging task due to the inherent ambiguity and sparsity of sketch data. In this paper, we present S3D, a novel framework that converts simple hand-drawn sketches into detailed 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Hail Song , Wonsik Shin , Naeun Lee , Soomin Chung , Nojun Kwak , Woontack Woo

While traditional methods for instruction-following typically assume prior linguistic and perceptual knowledge, many recent works in reinforcement learning (RL) have proposed learning policies end-to-end, typically by training neural…

Machine Learning · Computer Science 2020-01-28 John Kanu , Eadom Dessalene , Xiaomin Lin , Cornelia Fermuller , Yiannis Aloimonos

Recent conditional image generation methods produce images of remarkable diversity, fidelity and realism. However, the majority of these methods allow conditioning only on labels or text prompts, which limits their level of control over the…

Computer Vision and Pattern Recognition · Computer Science 2023-02-14 Dina Bashkirova , Jose Lezama , Kihyuk Sohn , Kate Saenko , Irfan Essa

Allowing users to interact with multi-document summarizers is a promising direction towards improving and customizing summary results. Different ideas for interactive summarization have been proposed in previous work but these solutions are…

Computation and Language · Computer Science 2020-09-18 Ori Shapira , Ramakanth Pasunuru , Hadar Ronen , Mohit Bansal , Yael Amsterdamer , Ido Dagan

Creating a diverse and comprehensive dataset of hand gestures for dynamic human-machine interfaces in the automotive domain can be challenging and time-consuming. To overcome this challenge, we propose using synthetic gesture datasets…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Amr Gomaa , Robin Zitt , Guillermo Reyes , Antonio Krüger

Imitation learning is a popular method for teaching robots new behaviors. However, most existing methods focus on teaching short, isolated skills rather than long, multi-step tasks. To bridge this gap, imitation learning algorithms must not…

Artificial Intelligence · Computer Science 2025-11-04 Leon Keller , Daniel Tanneberg , Jan Peters

Communication of dense information between humans and machines is relatively low bandwidth. Many modern search and recommender systems operate as machine learning black boxes, giving little insight as to how they represent information or…

Computation and Language · Computer Science 2022-01-11 Austin Silveria

Digital human motion synthesis is a vibrant research field with applications in movies, AR/VR, and video games. Whereas methods were proposed to generate natural and realistic human motions, most only focus on modeling humans and largely…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Quanzhou Li , Jingbo Wang , Chen Change Loy , Bo Dai

This paper propose a interactive 3D modeling method and corresponding system based on single or multiple uncalibrated images. The main feature of this method is that, according to the modeling habits of ordinary people, the 3D model of the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Zhi He , Rui Wang , Wei Hua , Yuchi Huo

This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…

Human-Computer Interaction · Computer Science 2023-02-23 Kyzyl Monteiro , Ritik Vatsal , Neil Chulpongsatorn , Aman Parnami , Ryo Suzuki

Inferring detailed 3D geometry of the scene is crucial for robotics applications, simulation, and 3D content creation. However, such information is hard to obtain, and thus very few datasets support it. In this paper, we propose an…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Tianchang Shen , Jun Gao , Amlan Kar , Sanja Fidler

This work aims to investigate the problem of 3D modeling using single free-hand sketches, which is one of the most natural ways we humans express ideas. Although sketch-based 3D modeling can drastically make the 3D modeling process more…

Multimedia · Computer Science 2023-12-08 Tianrun Chen , Chenglong Fu , Lanyun Zhu , Papa Mao , Jia Zhang , Ying Zang , Lingyun Sun

To harness the potential of advanced computing technologies, efficient (real time) analysis of large amounts of data is as essential as are front-line simulations. In order to optimise this process, experts need to be supported by…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-07-03 Jovana Knežević , Ralf-Peter Mundani , Ernst Rank

Recent advancements in instruction-following models have made user interactions with models more user-friendly and efficient, broadening their applicability. In graphic design, non-professional users often struggle to create visually…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Wanrong Zhu , Jennifer Healey , Ruiyi Zhang , William Yang Wang , Tong Sun

The rise of AR/VR has led to an increased demand for 3D content. However, the traditional method of creating 3D content using Computer-Aided Design (CAD) is a labor-intensive and skill-demanding process, making it difficult to use for…

Human-Computer Interaction · Computer Science 2023-10-30 Ying Zang , Chaotao Ding , Tianrun Chen , Papa Mao , Wenjun Hu

In the era of immersive consumer electronics, such as AR/VR headsets and smart devices, people increasingly seek ways to express their identity through virtual fashion. However, existing 3D garment design tools remain inaccessible to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Ying Zang , Yuanqi Hu , Xinyu Chen , Yuxia Xu , Suhui Wang , Chunan Yu , Lanyun Zhu , Deyi Ji , Xin Xu , Tianrun Chen

Despite recent advances in image-to-video generation, better controllability and local animation are less explored. Most existing image-to-video methods are not locally aware and tend to move the entire scene. However, human artists may…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Yue Ma , Yingqing He , Hongfa Wang , Andong Wang , Chenyang Qi , Chengfei Cai , Xiu Li , Zhifeng Li , Heung-Yeung Shum , Wei Liu , Qifeng Chen

Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Benoit Guillard , Edoardo Remelli , Pierre Yvernay , Pascal Fua
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