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Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…

Machine Learning · Computer Science 2024-04-08 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…

Artificial Intelligence · Computer Science 2019-12-02 Vishal Jain , William Fedus , Hugo Larochelle , Doina Precup , Marc G. Bellemare

Reinforcement learning for embodied agents is a challenging problem. The accumulated reward to be optimized is often a very rugged function, and gradient methods are impaired by many local optimizers. We demonstrate, in an experimental…

Artificial Intelligence · Computer Science 2016-06-01 Guido Montufar , Keyan Ghazi-Zahedi , Nihat Ay

Artificial Intelligence has been used to help human complete difficult tasks in complicated environments by providing optimized strategies for decision-making or replacing the manual labour. In environments including multiple agents, such…

Machine Learning · Computer Science 2023-07-24 Chaoyi Gu , Varuna De Silva , Corentin Artaud , Rafael Pina

We present CRM (Multi-Agent Collaborative Reward Model), a framework that replaces a single black-box reward model with a coordinated team of specialist evaluators to improve robustness and interpretability in RLHF. Conventional reward…

Artificial Intelligence · Computer Science 2026-01-06 Pei Yang , Ke Zhang , Ji Wang , Xiao Chen , Yuxin Tang , Eric Yang , Lynn Ai , Bill Shi

Recognition of human environment with computer systems always was a big deal in artificial intelligence. In this area handwriting recognition and conceptualization of it to computer is an important area in it. In the past years with growth…

Machine Learning · Computer Science 2018-12-19 Saber Malekzadeh

We first define appropriate state representation and action space, and then design an adjustment mechanism based on the actions selected by the intelligent agent. The adjustment mechanism outputs the next state and reward value of the…

Robotics · Computer Science 2023-07-27 Longcheng Guo

Iterative combinatorial auctions are widely used in high stakes settings such as spectrum auctions. Such auctions can be hard to analyze, making it difficult for bidders to determine how to behave and for designers to optimize auction rules…

Computer Science and Game Theory · Computer Science 2024-07-25 Greg d'Eon , Neil Newman , Kevin Leyton-Brown

Reinforcement learning (RL) is a powerful machine learning technique that has been successfully applied to a wide variety of problems. However, it can be unpredictable and produce suboptimal results in complicated learning environments.…

Multiagent Systems · Computer Science 2024-11-19 Brian Mintz , Feng Fu

One of the main challenges in reinforcement learning (RL) is generalisation. In typical deep RL methods this is achieved by approximating the optimal value function with a low-dimensional representation using a deep network. While this…

Machine Learning · Computer Science 2017-11-29 Harm van Seijen , Mehdi Fatemi , Joshua Romoff , Romain Laroche , Tavian Barnes , Jeffrey Tsang

We investigate multi-agent reinforcement learning for stochastic games with complex tasks, where the reward functions are non-Markovian. We utilize reward machines to incorporate high-level knowledge of complex tasks. We develop an…

Multiagent Systems · Computer Science 2023-08-30 Jueming Hu , Jean-Raphael Gaglione , Yanze Wang , Zhe Xu , Ufuk Topcu , Yongming Liu

The existing network attack and defense method can be regarded as game, but most of the game only involves network domain, not multiple domain cyberspace. To address this challenge, this paper proposed a multiple domain cyberspace attack…

Artificial Intelligence · Computer Science 2022-05-24 Lei Zhang , Yu Pan , Yi Liu , Qibin Zheng , Zhisong Pan

In many sequential decision making tasks, it is challenging to design reward functions that help an RL agent efficiently learn behavior that is considered good by the agent designer. A number of different formulations of the reward-design…

Artificial Intelligence · Computer Science 2018-06-25 Zeyu Zheng , Junhyuk Oh , Satinder Singh

We introduce Robust Multi-Objective Decoding (RMOD), a novel inference-time algorithm that robustly aligns Large Language Models (LLMs) to multiple human objectives (e.g., instruction-following, helpfulness, safety) by maximizing the…

Machine Learning · Computer Science 2026-02-17 Seongho Son , William Bankes , Sangwoong Yoon , Shyam Sundhar Ramesh , Xiaohang Tang , Ilija Bogunovic

In this paper, a new method based on TOPSIS and optimization models is proposed for multi-attribute group decision-making in the environment of interval-valued intuitionistic fuzzy sets.Firstly, by minimizing the sum of differences between…

Artificial Intelligence · Computer Science 2023-11-28 Qixiao Hu , Shiquan Zhang , Chaolang Hu , Yuetong Liu

Value function factorization methods are commonly used in cooperative multi-agent reinforcement learning, with QMIX receiving significant attention. Many QMIX-based methods introduce monotonicity constraints between the joint action value…

Machine Learning · Computer Science 2025-04-11 Chang Huang , Shatong Zhu , Junqiao Zhao , Hongtu Zhou , Chen Ye , Tiantian Feng , Changjun Jiang

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

Machine Learning · Computer Science 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Game theory has been developed by scientists as a theory of strategic interaction among players who are supposed to be perfectly rational. These strategic interactions might have been presented in an auction, a business negotiation, a chess…

Computer Science and Game Theory · Computer Science 2020-04-07 Medet Kanmaz , Elif Surer

Static feature exclusion strategies often fail to prevent bias when hidden dependencies influence the model predictions. To address this issue, we explore a reinforcement learning (RL) framework that integrates bias mitigation and automated…

Machine Learning · Computer Science 2025-10-14 Sudip Khadka , L. S. Paudel