Related papers: 3D Human Shape Style Transfer
Our animation studio has developed a practical style transfer pipeline for creating stylized 3D animation, which is suitable for complex real-world production. This paper presents the insights from our development process, where we explored…
Recent advancements in neural representations, such as Neural Radiance Fields and 3D Gaussian Splatting, have increased interest in applying style transfer to 3D scenes. While existing methods can transfer style patterns onto 3D-consistent…
Style transfer has been widely applied to give real-world images a new artistic look. However, given a stylized image, the attempts to use typical style transfer methods for de-stylization or transferring it again into another style usually…
Deep learning (DL)-based models have demonstrated good performance in medical image segmentation. However, the models trained on a known dataset often fail when performed on an unseen dataset collected from different centers, vendors and…
Semantic segmentation networks require large amounts of pixel-level annotated data, which are costly to obtain for real-world images. Computer graphics engines can generate synthetic images alongside their ground-truth annotations. However,…
Pose transfer refers to the probabilistic image generation of a person with a previously unseen novel pose from another image of that person having a different pose. Due to potential academic and commercial applications, this problem is…
3D scene stylization aims at generating stylized images of the scene from arbitrary novel views following a given set of style examples, while ensuring consistency when rendered from different views. Directly applying methods for image or…
With the explosive growth of available training data, single-image 3D human modeling is ahead of a transition to a data-centric paradigm. A key to successfully exploiting data scale is to design flexible models that can be supervised from…
Most deep pose estimation methods need to be trained for specific object instances or categories. In this work we propose a completely generic deep pose estimation approach, which does not require the network to have been trained on…
Pose stylization, which aims to synthesize stylized content aligning with target poses, serves as a fundamental task across 2D, 3D, and video domains. In the 3D realm, prevailing approaches typically rely on a cascade pipeline: first…
Human Pose Estimation (HPE) is widely used in various fields, including motion analysis, healthcare, and virtual reality. However, the great expenses of labeled real-world datasets present a significant challenge for HPE. To overcome this,…
This paper addresses the problem of cross-dataset generalization of 3D human pose estimation models. Testing a pre-trained 3D pose estimator on a new dataset results in a major performance drop. Previous methods have mainly addressed this…
Our paper addresses the complex task of transferring a hairstyle from a reference image to an input photo for virtual hair try-on. This task is challenging due to the need to adapt to various photo poses, the sensitivity of hairstyles, and…
Style transfer is the task of reproducing the semantic contents of a source image in the artistic style of a second target image. In this paper, we present NeAT, a new state-of-the art feed-forward style transfer method. We re-formulate…
This research presents a new parametric style transfer framework specifically designed for curve-based design sketches. In this research, traditional challenges faced by neural style transfer methods in handling binary sketch…
3D scene stylization extends the work of neural style transfer to 3D. A vital challenge in this problem is to maintain the uniformity of the stylized appearance across multiple views. A vast majority of the previous works achieve this by…
Pose-guided person image generation usually involves using paired source-target images to supervise the training, which significantly increases the data preparation effort and limits the application of the models. To deal with this problem,…
Character posing is of interest in computer animation. It is difficult due to its dependence on inverse kinematics (IK) techniques and articulate property of human characters . To solve the IK problem, classical methods that rely on…
3D pose transfer that aims to transfer the desired pose to a target mesh is one of the most challenging 3D generation tasks. Previous attempts rely on well-defined parametric human models or skeletal joints as driving pose sources. However,…
Controllable person image synthesis task enables a wide range of applications through explicit control over body pose and appearance. In this paper, we propose a cross attention based style distribution module that computes between the…