English
Related papers

Related papers: Smooth Surfaces via Nets of Geodesics

200 papers

Polyhedral surfaces are fundamental objects in architectural geometry and industrial design. Whereas closeness of a given mesh to a smooth reference surface and its suitability for numerical simulations were already studied extensively, the…

Metric Geometry · Mathematics 2017-03-17 Felix Günther , Caigui Jiang , Helmut Pottmann

This survey gives a brief overview of theoretically and practically relevant algorithms to compute geodesic paths and distances on three-dimensional surfaces. The survey focuses on polyhedral three-dimensional surfaces.

Computational Geometry · Computer Science 2012-10-23 Anil Maheshwari , Stefanie Wuhrer

Surfaces and curves play an important role in geometric design. In recent years, problem of finding a surface passing through a given curve have attracted much interest. In the present paper, we propose a new method to construct a surface…

Differential Geometry · Mathematics 2015-03-19 Gulnur Saffak Atalay , Fatma Guler , Ergin Bayram , Emin Kasap

We present a discrete theory for modeling developable surfaces as quadrilateral meshes satisfying simple angle constraints. The basis of our model is a lesser known characterization of developable surfaces as manifolds that can be…

Graphics · Computer Science 2017-07-27 Michael Rabinovich , Tim Hoffmann , Olga Sorkine-Hornung

This paper proposes a method for computing the visible occluding contours of subdivision surfaces. The paper first introduces new theory for contour visibility of smooth surfaces. Necessary and sufficient conditions are introduced for when…

Graphics · Computer Science 2022-06-09 Chenxi Liu , Pierre Bénard , Aaron Hertzmann , Shayan Hoshyari

Computing occluding contours is a key building block of non-photorealistic rendering, but producing contours with consistent visibility has been notoriously challenging. This paper describes the first general-purpose smooth surface…

Graphics · Computer Science 2023-06-06 Ryan Capouellez , Jiacheng Dai , Aaron Hertzmann , Denis Zorin

Moving our hands smoothly is essential to execute ordinary tasks, such as carrying a glass of water without spilling. Past studies have revealed a natural tendency to generate smooth trajectories when moving the hand from one point to…

Systems and Control · Computer Science 2011-08-22 Daohang Sha , James L. Patton , Ferdinando A. Mussa-Ivaldi

Many applications of geometry modeling and computer graphics necessite accurate curvature estimations of curves on the plane or on manifolds. In this paper, we define the notion of the discrete geodesic curvature of a geodesic polygon on a…

Numerical Analysis · Mathematics 2020-11-26 Aziz Ikemakhen , Mohamed Bellaihou

Given a designer created free-form surface in 3d space, our method computes a grid composed of elastic elements which are completely planar and straight. Only by fixing the ends of the planar elements to appropriate locations, the 2d grid…

Graphics · Computer Science 2021-11-18 Stefan Pillwein , Przemyslaw Musialski

3D shape models are naturally parameterized using vertices and faces, \ie, composed of polygons forming a surface. However, current 3D learning paradigms for predictive and generative tasks using convolutional neural networks focus on a…

Computer Vision and Pattern Recognition · Computer Science 2017-03-14 Ayan Sinha , Asim Unmesh , Qixing Huang , Karthik Ramani

We introduce an arbitrary order, computationally efficient method to smooth corners on curves in the plane, as well as edges and vertices on surfaces in $\mathbb R^3$. The method is local, only modifying the original surface in a…

Numerical Analysis · Mathematics 2016-04-08 Charles L. Epstein , Michael O'Neil

Reconstructing 3D scenes from multiple views has made impressive strides in recent years, chiefly by correlating isolated feature points, intensity patterns, or curvilinear structures. In the general setting - without controlled…

Computer Vision and Pattern Recognition · Computer Science 2016-09-20 Anil Usumezbas , Ricardo Fabbri , Benjamin B. Kimia

Point cloud reconstruction from raw point cloud has been an important topic in computer graphics for decades, especially due to its high demand in modeling and rendering applications. An important way to solve this problem is establishing a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Hui Tian , Kai Xu

Surface-based geodesic topology provides strong cues for object semantic analysis and geometric modeling. However, such connectivity information is lost in point clouds. Thus we introduce GeoNet, the first deep learning architecture trained…

Computer Vision and Pattern Recognition · Computer Science 2019-01-04 Tong He , Haibin Huang , Li Yi , Yuqian Zhou , Chihao Wu , Jue Wang , Stefano Soatto

This paper explores the challenge of teaching a machine how to reverse-engineer the grid-marked surfaces used to represent data in 3D surface plots of two-variable functions. These are common in scientific and economic publications; and…

Computer Vision and Pattern Recognition · Computer Science 2021-06-15 Laura E. Brandt , William T. Freeman

In the process of projecting the surface of a three-dimensional object onto a two-dimensional surface, due to the perspective distortion, the image on the surface of the object will have different degrees of distortion according to the…

Image and Video Processing · Electrical Eng. & Systems 2022-12-29 Yuhan Xu , Renqing Luo

We give necessary and sufficient topological conditions for a simple closed curve on a real rational surface to be approximable by smooth rational curves. We also study approximation by smooth rational curves with given complex…

Algebraic Geometry · Mathematics 2025-05-26 János Kollár , Frédéric Mangolte

Illumination of scenes is usually generated in computer graphics using polygonal meshes. In this paper, we present a geometric method using projections. Starting from an implicit polynomial equation of a surface in 3-D or a curve in 2-D, we…

Computational Geometry · Computer Science 2026-04-03 Michal Zamboj , Jakub Řada

Geodesic paths and distances are among the most popular intrinsic properties of 3D surfaces. Traditionally, geodesic paths on discrete polygon surfaces were computed using shortest path algorithms, such as Dijkstra. However, such algorithms…

Computer Vision and Pattern Recognition · Computer Science 2022-05-31 Rolandos Alexandros Potamias , Alexandros Neofytou , Kyriaki-Margarita Bintsi , Stefanos Zafeiriou

Several aspects of managing a sensor network (e.g., motion planning for data mules, serial data fusion and inference) benefit once the network is linearized to a path. The linearization is often achieved by constructing a space filling…

Computational Geometry · Computer Science 2015-07-21 Mayank Goswami , Siming Li , Junwei Zhang , Emil Saucan , David Xianfeng Gu , Jie Gao
‹ Prev 1 2 3 10 Next ›