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Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

Logic in Computer Science · Computer Science 2008-12-18 Samuel Mimram

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

Artificial Intelligence · Computer Science 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

The widespread adoption of algorithmic decision-making systems has brought about the necessity to interpret the reasoning behind these decisions. The majority of these systems are complex black box models, and auxiliary models are often…

Human-Computer Interaction · Computer Science 2022-02-28 Md Naimul Hoque , Klaus Mueller

Computer games play an important role in our society and motivate people to learn computer science. Since artificial intelligence is integral to most games, they can also be used to teach artificial intelligence. We introduce the Game AI…

Computers and Society · Computer Science 2015-11-25 Mark O. Riedl

In this paper, we offer a guide for researchers on evaluating reasoning in language models, building the case that reasoning should be assessed through evidence of adaptive, multi-step search rather than final-answer accuracy alone. Under…

Artificial Intelligence · Computer Science 2026-05-05 Munachiso Samuel Nwadike , Zangir Iklassov , Kareem Ali , Rifo Genadi , Kentaro Inui

Automated reasoning is a key technology in the young but rapidly growing field of Explainable Artificial Intelligence (XAI). Explanability helps build trust in artificial intelligence systems beyond their mere predictive accuracy and…

Artificial Intelligence · Computer Science 2026-03-20 Ashlin Iser

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the…

Machine Learning · Computer Science 2019-10-29 Shiyu Chang , Yang Zhang , Mo Yu , Tommi S. Jaakkola

Existing methods for visual reasoning attempt to directly map inputs to outputs using black-box architectures without explicitly modeling the underlying reasoning processes. As a result, these black-box models often learn to exploit biases…

Computer Vision and Pattern Recognition · Computer Science 2017-05-11 Justin Johnson , Bharath Hariharan , Laurens van der Maaten , Judy Hoffman , Li Fei-Fei , C. Lawrence Zitnick , Ross Girshick

Many proposed applications of neural networks in machine learning, cognitive/brain science, and society hinge on the feasibility of inner interpretability via circuit discovery. This calls for empirical and theoretical explorations of…

Artificial Intelligence · Computer Science 2025-04-02 Federico Adolfi , Martina G. Vilas , Todd Wareham

When explaining the decisions of deep neural networks, simple stories are tempting but dangerous. Especially in computer vision, the most popular explanation approaches give a false sense of comprehension to its users and provide an overly…

Machine Learning · Computer Science 2021-09-17 Matthias Kirchler , Martin Graf , Marius Kloft , Christoph Lippert

Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's…

Logic in Computer Science · Computer Science 2022-10-07 Rose Bohrer , André Platzer

In this paper, we introduce a system called GamePad that can be used to explore the application of machine learning methods to theorem proving in the Coq proof assistant. Interactive theorem provers such as Coq enable users to construct…

Machine Learning · Computer Science 2018-12-24 Daniel Huang , Prafulla Dhariwal , Dawn Song , Ilya Sutskever

Machine Learning explainability techniques have been proposed as a means of `explaining' or interrogating a model in order to understand why a particular decision or prediction has been made. Such an ability is especially important at a…

Machine Learning · Statistics 2022-02-28 Matthew J. Vowels

Our ability to know when to trust the decisions made by machine learning systems has not kept up with the staggering improvements in their performance, limiting their applicability in high-stakes domains. We introduce Prover-Verifier Games…

Machine Learning · Computer Science 2021-08-30 Cem Anil , Guodong Zhang , Yuhuai Wu , Roger Grosse

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

Populations and Evolution · Quantitative Biology 2007-05-23 Anders Eriksson , Kristian Lindgren

When the inverse of an algorithm is well-defined -- that is, when its output can be deterministically transformed into the input producing it -- we say that the algorithm is invertible. While one can describe an invertible algorithm using a…

Programming Languages · Computer Science 2022-12-07 Joachim Tilsted Kristensen , Robin Kaarsgaard , Michael Kirkedal Thomsen

A program invariant is a property that holds for every execution of the program. Recent work suggest to infer likely-only invariants, via dynamic analysis. A likely invariant is a property that holds for some executions but is not…

Software Engineering · Computer Science 2007-05-23 Tristan Denmat , Arnaud Gotlieb , Mireille Ducasse

We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning. Unlike prior single-agent or monolithic models, GAM-Agent formulates the reasoning process as a non-zero-sum game between base…

Artificial Intelligence · Computer Science 2025-05-30 Jusheng Zhang , Yijia Fan , Wenjun Lin , Ruiqi Chen , Haoyi Jiang , Wenhao Chai , Jian Wang , Keze Wang

Generating explanation to explain its behavior is an essential capability for a robotic teammate. Explanations help human partners better understand the situation and maintain trust of their teammates. Prior work on robot generating…

Artificial Intelligence · Computer Science 2019-02-05 Yu Zhang , Mehrdad Zakershahrak