Related papers: Sparse to Dense Motion Transfer for Face Image Ani…
Face animation is a challenging task. Existing model-based methods (utilizing 3DMMs or landmarks) often result in a model-like reconstruction effect, which doesn't effectively preserve identity. Conversely, model-free approaches face…
We propose a method to learn, even using a dataset where objects appear only in sparsely sampled views (e.g. Pix3D), the ability to synthesize a pose trajectory for an arbitrary reference image. This is achieved with a cross-modal pose…
This paper presents a simple method for "do as I do" motion transfer: given a source video of a person dancing, we can transfer that performance to a novel (amateur) target after only a few minutes of the target subject performing standard…
Our goal is to transfer the motion of real people from a source video to a target video with realistic results. While recent advances significantly improved image-to-image translations, only few works account for body motions and temporal…
In this work we focus on learning facial representations that can be adapted to train effective face recognition models, particularly in the absence of labels. Firstly, compared with existing labelled face datasets, a vastly larger…
Image animation aims to animate a source image by using motion learned from a driving video. Current state-of-the-art methods typically use convolutional neural networks (CNNs) to predict motion information, such as motion keypoints and…
Video generation has recently made striking visual progress, but maintaining coherent object motion and interactions remains difficult. We trace two practical bottlenecks: (i) human-provided motion hints (e.g., small 2D maps) often collapse…
We study the problem of animating images by transferring spatio-temporal visual effects (such as melting) from a collection of videos. We tackle two primary challenges in visual effect transfer: 1) how to capture the effect we wish to…
As the quality of few shot facial animation from landmarks increases, new applications become possible, such as ultra low bandwidth video chat compression with a high degree of realism. However, there are some important challenges to tackle…
Landmark-based human action recognition in videos is a challenging task in computer vision. One key step is to design a generic approach that generates discriminative features for the spatial structure and temporal dynamics. To this end, we…
Video retargeting for digital face animation is used in virtual reality, social media, gaming, movies, and video conference, aiming to animate avatars' facial expressions based on videos of human faces. The standard method to represent…
We present a method for synthesizing a frontal, neutral-expression image of a person's face given an input face photograph. This is achieved by learning to generate facial landmarks and textures from features extracted from a…
Facial landmark detection, or face alignment, is a fundamental task that has been extensively studied. In this paper, we investigate a new perspective of facial landmark detection and demonstrate it leads to further notable improvement.…
We propose a novel landmarks-assisted collaborative end-to-end deep framework for automatic 4D FER. Using 4D face scan data, we calculate its various geometrical images, and afterwards use rank pooling to generate their dynamic images…
In this paper, we address the problem of landmark-based visual place recognition. In the state-of-the-art method, accurate object proposal algorithms are first leveraged for generating a set of local regions containing particular landmarks…
We propose a method for learning landmark detectors for visual objects (such as the eyes and the nose in a face) without any manual supervision. We cast this as the problem of generating images that combine the appearance of the object as…
The objective of face animation is to generate dynamic and expressive talking head videos from a single reference face, utilizing driving conditions derived from either video or audio inputs. Current approaches often require fine-tuning for…
Image animation is the task of transferring the motion of a driving video to a given object in a source image. While great progress has recently been made in unsupervised motion transfer, requiring no labeled data or domain priors, many…
In this paper, we propose a novel approach for conducting face morphing attacks, which utilizes optimal-landmark-guided image blending. Current face morphing attacks can be categorized into landmark-based and generation-based approaches.…
We propose a new algorithm for color transfer between images that have perceptually similar semantic structures. We aim to achieve a more accurate color transfer that leverages semantically-meaningful dense correspondence between images. To…