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Related papers: Planning from video game descriptions

200 papers

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…

Physics and Society · Physics 2019-07-11 Kunal Bhattacharya , Tuomas Takko , Daniel Monsivais , Kimmo Kaski

In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…

Artificial Intelligence · Computer Science 2019-05-28 Nicola Gigante , Angelo Montanari , Marta Cialdea Mayer , Andrea Orlandini , Mark Reynolds

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network…

Machine Learning · Computer Science 2018-11-01 Nick Haber , Damian Mrowca , Li Fei-Fei , Daniel L. K. Yamins

Recent research in behaviour understanding through language grounding has shown it is possible to automatically generate behaviour models from textual instructions. These models usually have goal-oriented structure and are modelled with…

Artificial Intelligence · Computer Science 2020-01-14 Debajyoti Paul Chowdhury , Arghya Biswas , Tomasz Sosnowski , Kristina Yordanova

Intelligent agents such as robots are increasingly deployed in real-world, safety-critical settings. It is vital that these agents are able to explain the reasoning behind their decisions to human counterparts, however, their behavior is…

Machine Learning · Computer Science 2023-09-20 Xijia Zhang , Yue Guo , Simon Stepputtis , Katia Sycara , Joseph Campbell

Intelligent agents such as robots are increasingly deployed in real-world, safety-critical settings. It is vital that these agents are able to explain the reasoning behind their decisions to human counterparts; however, their behavior is…

Machine Learning · Computer Science 2023-12-01 Xijia Zhang , Yue Guo , Simon Stepputtis , Katia Sycara , Joseph Campbell

World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics. However, because these models…

Artificial Intelligence · Computer Science 2026-05-15 Hongyu Wang , Jingquan Wang , Bocheng Zou , Radu Serban , Dan Negrut

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl

Planning is a critical component of any artificial intelligence system that concerns the realization of strategies or action sequences typically for intelligent agents and autonomous robots. Given predefined parameterized actions, a…

Artificial Intelligence · Computer Science 2019-12-18 Michiaki Tatsubori , Asim Munawar , Takao Moriyama

In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support…

Software Engineering · Computer Science 2018-03-06 Swen E. Gaudl

In this paper, we propose a methodology designed to support decision-making during the execution phase of military ground combat operations, with a focus on one's actions. This methodology generates and evaluates recommendations for various…

Artificial Intelligence · Computer Science 2025-11-10 Johan Schubert , Patrik Hansen , Pontus Hörling , Ronnie Johansson

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

Ontologies are known for their ability to organize rich metadata, support the identification of novel insights via semantic queries, and promote reuse. In this paper, we consider the problem of automated planning, where the objective is to…

Artificial Intelligence · Computer Science 2024-07-09 Bharath Muppasani , Vishal Pallagani , Biplav Srivastava , Raghava Mutharaju , Michael N. Huhns , Vignesh Narayanan

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

Machine Learning · Computer Science 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

Computer Science and Game Theory · Computer Science 2009-08-04 Mugurel Ionut Andreica

Traffic scenarios are inherently interactive. Multiple decision-makers predict the actions of others and choose strategies that maximize their rewards. We view these interactions from the perspective of game theory which introduces various…

Machine Learning · Computer Science 2020-04-28 Christian Muench , Frans A. Oliehoek , Dariu M. Gavrila

Are world models a necessary ingredient for flexible, goal-directed behaviour, or is model-free learning sufficient? We provide a formal answer to this question, showing that any agent capable of generalizing to multi-step goal-directed…

Artificial Intelligence · Computer Science 2025-10-21 Jonathan Richens , David Abel , Alexis Bellot , Tom Everitt

Planning is a pivotal ability of any intelligent system being developed for real-world applications. AI planning is concerned with researching and developing planning systems that automatically compute plans that satisfy some user…

Artificial Intelligence · Computer Science 2023-07-11 Ebaa Alnazer , Ilche Georgievski