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We introduce and study a class of optimization problems we coin replenishment problems with fixed turnover times: a very natural model that has received little attention in the literature. Nodes with capacity for storing a certain commodity…

Data Structures and Algorithms · Computer Science 2017-12-15 Thomas Bosman , Martijn van Ee , Yang Jiao , Alberto Marchetti-Spaccamela , R. Ravi , Leen Stougie

Optimal transportation provides a means of lifting distances between points on a geometric domain to distances between signals over the domain, expressed as probability distributions. On a graph, transportation problems can be used to…

Optimization and Control · Mathematics 2018-03-26 Montacer Essid , Justin Solomon

We give a 1.25 approximation algorithm for the Steiner Tree Problem with distances one and two, improving on the best known bound for that problem.

Computational Complexity · Computer Science 2008-10-13 Piotr Berman , Marek Karpinski , Alex Zelikovsky

We study the Travelling Salesperson (TSP) and the Steiner Tree problem (STP) in graphs of low highway dimension. This graph parameter was introduced by Abraham et al. [SODA 2010] as a model for transportation networks, on which TSP and STP…

Data Structures and Algorithms · Computer Science 2019-07-15 Yann Disser , Andreas Emil Feldmann , Max Klimm , Jochen Konemann

The Traveling Salesperson Problem (TSP) is one of the best-known combinatorial optimisation problems. However, many real-world problems are composed of several interacting components. The Traveling Thief Problem (TTP) addresses such…

Neural and Evolutionary Computing · Computer Science 2020-06-08 Jakob Bossek , Aneta Neumann , Frank Neumann

The $k$-Opt heuristic is a simple improvement heuristic for the Traveling Salesman Problem. It starts with an arbitrary tour and then repeatedly replaces $k$ edges of the tour by $k$ other edges, as long as this yields a shorter tour. We…

Data Structures and Algorithms · Computer Science 2023-05-17 Ulrich A. Brodowsky , Stefan Hougardy , Xianghui Zhong

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

We study the problem of approximating the value of a Unique Game instance in the streaming model. A simple count of the number of constraints divided by $p$, the alphabet size of the Unique Game, gives a trivial $p$-approximation that can…

Computational Complexity · Computer Science 2020-11-13 Venkatesan Guruswami , Runzhou Tao

We consider the Travelling Salesman Problem with Neighbourhoods (TSPN) on the Euclidean plane ($\mathbb{R}^2$) and present a Polynomial-Time Approximation Scheme (PTAS) when the neighbourhoods are parallel line segments with lengths between…

Data Structures and Algorithms · Computer Science 2025-04-17 Benyamin Ghaseminia , Mohammad R. Salavatipour

A long line of literature has focused on the problem of selecting a team of individuals from a large pool of candidates, such that certain constraints are respected, and a given objective function is maximized. Even though extant research…

Social and Information Networks · Computer Science 2019-05-09 Sanaz Bahargam , Theodoros Lappas , Evimaria Terzi

We propose and evaluate a number of solutions to the problem of calculating the cost to serve each location in a single-vehicle transport setting. Such cost to serve analysis has application both strategically and operationally in…

Computer Science and Game Theory · Computer Science 2014-08-22 Haris Aziz , Casey Cahan , Charles Gretton , Phillip Kilby , Nicholas Mattei , Toby Walsh

The optimal value computation for turned-based stochastic games with reachability objectives, also known as simple stochastic games, is one of the few problems in $NP \cap coNP$ which are not known to be in $P$. However, there are some…

Computational Complexity · Computer Science 2014-08-10 David Auger , Pierre COUCHENEY , Yann Strozecki

In the Weighted Triangle-Free 2-Matching problem (WTF2M), we are given an undirected edge-weighted graph. Our goal is to compute a maximum-weight subgraph that is a 2-matching (i.e., no node has degree more than $2$) and triangle-free…

Data Structures and Algorithms · Computer Science 2026-03-11 Miguel Bosch-Calvo , Fabrizio Grandoni , Yusuke Kobayashi , Takashi Noguchi

For an orientation $H$ with $n$ vertices, let $T(H)$ denote the maximum possible number of labeled copies of $H$ in an $n$-vertex tournament. It is easily seen that $T(H) \ge n!/2^{e(H)}$ as the latter is the expected number of such copies…

Combinatorics · Mathematics 2015-11-25 Raphael Yuster

We revisit the classic task of finding the shortest tour of $n$ points in $d$-dimensional Euclidean space, for any fixed constant $d \geq 2$. We determine the optimal dependence on $\varepsilon$ in the running time of an algorithm that…

Computational Geometry · Computer Science 2024-09-13 Sándor Kisfaludi-Bak , Jesper Nederlof , Karol Węgrzycki

We conjecture that PPAD has a PCP-like complete problem, seeking a near equilibrium in which all but very few players have very little incentive to deviate. We show that, if one assumes that this problem requires exponential time, several…

Computational Complexity · Computer Science 2025-09-08 Yakov Babichenko , Christos Papadimitriou , Aviad Rubinstein

A digraph $D$ is called \emph{path extendable} if for every nonhamiltonian (directed) path $P$ in $D$, there exists another path $P^\prime$ with the same initial and terminal vertices as $P$, and $V(P^\prime) = V (P)\cup \{w\}$ for a vertex…

Combinatorics · Mathematics 2025-05-01 Zan-Bo Zhang , Weihua He , Hajo Broersma , Xiaoyan Zhang

Apart from the principles and methodologies inherited from Economics and Game Theory, the studies in Algorithmic Mechanism Design typically employ the worst-case analysis and approximation schemes of Theoretical Computer Science. For…

Computer Science and Game Theory · Computer Science 2017-12-15 Jie Zhang

For a given polygonal region $P$, the Lawn Mowing Problem (LMP) asks for a shortest tour $T$ that gets within Euclidean distance 1/2 of every point in $P$; this is equivalent to computing a shortest tour for a unit-diameter cutter $C$ that…

Computational Geometry · Computer Science 2023-07-04 Sándor P. Fekete , Dominik Krupke , Michael Perk , Christian Rieck , Christian Scheffer

We study the maximum matching problem in the random-order semi-streaming setting. In this problem, the edges of an arbitrary $n$-vertex graph $G=(V, E)$ arrive in a stream one by one and in a random order. The goal is to have a single pass…

Data Structures and Algorithms · Computer Science 2021-03-02 Sepehr Assadi , Soheil Behnezhad
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