Related papers: Second-Order Finite Automata
Determinisation and completion of finite tree automata are important operations with applications in program analysis and verification. However, the complexity of the classical procedures for determinisation and completion is high. They are…
There are many types of automata and grammar models that have been studied in the literature, and for these models, it is common to determine whether certain problems are decidable. One problem that has been difficult to answer throughout…
Automata for unordered unranked trees are relevant for defining schemas and queries for data trees in Json or Xml format. While the existing notions are well-investigated concerning expressiveness, they all lack a proper notion of…
A mixed dominating set is a collection of vertices and edges that dominates all vertices and edges of a graph. We study the complexity of exact and parameterized algorithms for \textsc{Mixed Dominating Set}, resolving some open questions.…
The present paper introduces and studies an alternative concept of two-way finite automata called input-erasing two-way finite automata. Like the original model, these new automata can also move the reading head freely left or right on the…
The first-order theory of a string automatic structure is known to be decidable, but there are examples of string automatic structures with nonelementary first-order theories. We prove that the first-order theory of a string automatic…
A nondeterministic automaton is semantically deterministic (SD) if different nondeterministic choices in the automaton lead to equivalent states. Semantic determinism is interesting as it is a natural relaxation of determinism, and as some…
Numerous computer systems use dynamic control and data structures of unbounded size. These data structures have often the character of trees or they can be encoded as trees with some additional pointers. This is exploited by some currently…
Timed languages contain sequences of discrete events ("letters'') separated by real-valued delays, they can be recognized by timed automata, and represent behaviors of various real-time systems. The notion of bandwidth of a timed language…
Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. It states that the strategy must be closed under certain rearrangements of moves, and corresponds to the intuition…
A three-way (resp., two-way) two-dimensional automaton has a read-only input head that moves in three (resp., two) directions on a finite array of cells labelled by symbols of the input alphabet. Restricting the input head movement of a…
Many natural language processing systems operate over tokenizations of text to address the open-vocabulary problem. In this paper, we give and analyze an algorithm for the efficient construction of deterministic finite automata (DFA)…
Infinite words over infinite alphabets serve as models of the temporal development of the allocation and (re-)use of resources over linear time. We approach omega-languages over infinite alphabets in the setting of nominal sets, and study…
We generalize some of the central results in automata theory to the abstraction level of coalgebras and thus lay out the foundations of a universal theory of automata operating on infinite objects. Let F be any set functor that preserves…
We introduce layered automata, a subclass of alternating parity automata that generalises deterministic automata. Assuming a consistency property, these automata are history deterministic and 0-1 probabilistic. We show that every…
Functional decomposition is the process of breaking down a function $f$ into a composition $f=g(f_1,\dots,f_k)$ of simpler functions $f_1,\dots,f_k$ belonging to some class $\mathcal{F}$. This fundamental notion can be used to model…
We introduce a novel automata model, called pebble-intervals automata (PIA), and study its power and closure properties. PIAs are tailored for a decidable fragment of FO that is important for reasoning about structures that use data values…
We consider two natural problems about nondeterministic finite automata. First, given such an automaton M of n states, and a length l, does M accept a word of length l? We show that the classic problem of triangle-free graph recognition…
Over the past two decades several fragments of first-order logic have been identified and shown to have good computational and algorithmic properties, to a great extent as a result of appropriately describing the image of the standard…
A finitary automaton group is a group generated by an invertible, deterministic finite-state letter-to-letter transducer whose only cycles are self-loops at an identity state. We show that, for this presentation of finite groups, the…