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The significant progress on Generative Adversarial Networks (GANs) have made it possible to generate surprisingly realistic images for single object based on natural language descriptions. However, controlled generation of images for…

Computer Vision and Pattern Recognition · Computer Science 2019-11-14 Hongdong Zheng , Yalong Bai , Wei Zhang , Tao Mei

The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2019-02-05 Mehmet Ozgur Turkoglu , William Thong , Luuk Spreeuwers , Berkay Kicanaoglu

People capture photos and videos to relive and share memories of personal significance. Recently, media montages (stories) have become a popular mode of sharing these memories due to their intuitive and powerful storytelling capabilities.…

Computation and Language · Computer Science 2022-11-09 Satwik Kottur , Seungwhan Moon , Aram H. Markosyan , Hardik Shah , Babak Damavandi , Alborz Geramifard

This paper proposes a novel framework for generating lingual descriptions of indoor scenes. Whereas substantial efforts have been made to tackle this problem, previous approaches focusing primarily on generating a single sentence for each…

Computer Vision and Pattern Recognition · Computer Science 2015-03-03 Dahua Lin , Chen Kong , Sanja Fidler , Raquel Urtasun

We present SceneSuggest: an interactive 3D scene design system providing context-driven suggestions for 3D model retrieval and placement. Using a point-and-click metaphor we specify regions in a scene in which to automatically place and…

Graphics · Computer Science 2017-03-02 Manolis Savva , Angel X. Chang , Maneesh Agrawala

Shared displays are well suited to public viewing and collaboration, however they lack personal space to view private information and act without disturbing others. Combining them with Augmented Reality (AR) headsets allows interaction…

Human-Computer Interaction · Computer Science 2020-05-22 Raphaël James , Anastasia Bezerianos , Olivier Chapuis , Maxime Cordeil , Tim Dwyer , Arnaud Prouzeau

Scene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks. This work proposes a method to incrementally build up semantic scene graphs from a 3D environment given a sequence of…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Shun-Cheng Wu , Johanna Wald , Keisuke Tateno , Nassir Navab , Federico Tombari

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

Human-Computer Interaction · Computer Science 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

As a common form of communication in social media,stickers win users' love in the internet scenarios, for their ability to convey emotions in a vivid, cute, and interesting way. People prefer to get an appropriate sticker through retrieval…

Human-Computer Interaction · Computer Science 2025-03-27 Zhiqiang Yuan , Jiapei Zhang , Ying Deng , Yeshuang Zhu , Jie Zhou , Jinchao Zhang

General scene perception has progressed from object recognition toward open-vocabulary grounding, part localization, and affordance prediction. Yet these capabilities are often realized as isolated predictions that localize objects, parts,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Pengxin Xu , Xincheng Lin , Luping Xiao , Qing Jiang , Meishan Zhang , Hao Fei , Shanghang Zhang , Xingyu Chen

We introduce the concept of a subjective camera to reconstruct meaningful moments that physical cameras fail to capture. We propose Subjective Camera 1.0, a framework for reconstructing real-world scenes from readily accessible subjective…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Haoyang Chen , Dongfang Sun , Caoyuan Ma , Shiqin Wang , Kewei Zhang , Zheng Wang , Zhixiang Wang

Route planning and navigation are common tasks that often require additional information on points of interest. Augmented Reality (AR) enables mobile users to utilize text labels, in order to provide a composite view associated with…

Human-Computer Interaction · Computer Science 2021-08-06 Thomas Köppel , M. Eduard Gröller , Hsiang-Yun Wu

Spatial augmented reality (SAR) directly projects digital content onto physical scenes using projectors, creating immersive experience without head-mounted displays. However, for SAR to support intelligent interaction, such as reasoning…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Zimo Cao , Yuchen Deng , Haibin Ling , Bingyao Huang

Augmented reality (AR) provides ways to visualize missing view samples for novel view synthesis. Existing approaches present 3D annotations for new view samples and task users with taking images by aligning the AR display. This data…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Ayaka Yasunaga , Hideo Saito , Shohei Mori

"Scene description" applications that describe visual content in a photo are useful daily tools for blind and low vision (BLV) people. Researchers have studied their use, but they have only explored those that leverage remote sighted…

Human-Computer Interaction · Computer Science 2025-03-13 Ricardo Gonzalez , Jazmin Collins , Shiri Azenkot , Cynthia Bennett

Controllable scene synthesis aims to create interactive environments for various industrial use cases. Scene graphs provide a highly suitable interface to facilitate these applications by abstracting the scene context in a compact manner.…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Guangyao Zhai , Evin Pınar Örnek , Shun-Cheng Wu , Yan Di , Federico Tombari , Nassir Navab , Benjamin Busam

The concept of 3D scene graphs is increasingly recognized as a powerful semantic and hierarchical representation of the environment. Current approaches often address this at a coarse, object-level resolution. In contrast, our goal is to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Dennis Rotondi , Fabio Scaparro , Hermann Blum , Kai O. Arras

Recent advancements in text-to-image generation have been propelled by the development of diffusion models and multi-modality learning. However, since text is typically represented sequentially in these models, it often falls short in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Guibao Shen , Luozhou Wang , Jiantao Lin , Wenhang Ge , Chaozhe Zhang , Xin Tao , Yuan Zhang , Pengfei Wan , Zhongyuan Wang , Guangyong Chen , Yijun Li , Ying-Cong Chen

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

Augmented reality (AR) is one of the relatively old, yet trending areas in the intersection of computer vision and computer graphics with numerous applications in several areas, from gaming and entertainment, to education and healthcare.…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Shervin Minaee , Xiaodan Liang , Shuicheng Yan