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Related papers: A functional skeleton transfer

200 papers

3D object reconfiguration encompasses common robot manipulation tasks in which a set of objects must be moved through a series of physically feasible state changes into a desired final configuration. Object reconfiguration is challenging to…

Robotics · Computer Science 2023-03-01 Yiyuan Lee , Wil Thomason , Zachary Kingston , Lydia E. Kavraki

We present RigAnything, a novel autoregressive transformer-based model, which makes 3D assets rig-ready by probabilistically generating joints and skeleton topologies and assigning skinning weights in a template-free manner. Unlike most…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Isabella Liu , Zhan Xu , Wang Yifan , Hao Tan , Zexiang Xu , Xiaolong Wang , Hao Su , Zifan Shi

Acquisition and creation of 3D assets have been largely view- or appearance-driven. As a result, existing digital 3D models often lack the requisite structural components to function as intended, such as joints, supports, interiors, or…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Mingrui Zhao , Sai Raj Kishore Perla , Kai Wang , Sauradip Nag , Duc Anh Nguyen , Jiayi Peng , Ruiqi Wang , Angel X. Chang , Manolis Savva , Ali Mahdavi-Amiri , Hao Zhang

This paper focuses on the challenging problem of 3D pose estimation of a diverse spectrum of articulated objects from single depth images. A novel structured prediction approach is considered, where 3D poses are represented as skeletal…

Computer Vision and Pattern Recognition · Computer Science 2016-12-05 Yu Zhang , Chi Xu , Li Cheng

The motion of deformable 4D objects lies in a low-dimensional manifold. To better capture the low dimensionality and enable better controllability, traditional methods have devised several heuristic-based methods, i.e., rigging, for…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Guangzhao He , Chen Geng , Shangzhe Wu , Jiajun Wu

In this work we present a novel approach for computing correspondences between non-rigid objects, by exploiting a reduced representation of deformation fields. Different from existing works that represent deformation fields by training a…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Ramana Sundararaman , Riccardo Marin , Emanuele Rodola , Maks Ovsjanikov

This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 Qiuhong Ke , Mohammed Bennamoun , Senjian An , Ferdous Sohel , Farid Boussaid

The main challenges of 3D pose transfer are: 1) Lack of paired training data with different characters performing the same pose; 2) Disentangling pose and shape information from the target mesh; 3) Difficulty in applying to meshes with…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Jinnan Chen , Chen Li , Gim Hee Lee

Modern incarnations of tactile sensors produce high-dimensional raw sensory feedback such as images, making it challenging to efficiently store, process, and generalize across sensors. To address these concerns, we introduce a novel…

Robotics · Computer Science 2024-09-24 Sikai Li , Samanta Rodriguez , Yiming Dou , Andrew Owens , Nima Fazeli

This paper presents an image classification based approach for skeleton-based video action recognition problem. Firstly, A dataset independent translation-scale invariant image mapping method is proposed, which transformes the skeleton…

Computer Vision and Pattern Recognition · Computer Science 2017-06-14 Bo Li , Mingyi He , Xuelian Cheng , Yucheng Chen , Yuchao Dai

The rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that can keep pace with the increasing complexity and diversity…

Graphics · Computer Science 2025-04-18 Jia-Peng Zhang , Cheng-Feng Pu , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu

Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep…

Graphics · Computer Science 2021-11-24 L. Mourot , L. Hoyet , F. Le Clerc , François Schnitzler , Pierre Hellier

Shape deformation is an important component in any geometry processing toolbox. The goal is to enable intuitive deformations of single or multiple shapes or to transfer example deformations to new shapes while preserving the plausibility of…

Graphics · Computer Science 2020-09-04 Minhyuk Sung , Zhenyu Jiang , Panos Achlioptas , Niloy J. Mitra , Leonidas J. Guibas

Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Kfir Aberman , Rundi Wu , Dani Lischinski , Baoquan Chen , Daniel Cohen-Or

Skeleton-based human action recognition is a powerful approach for understanding human behaviour from pose data, but collecting large-scale, diverse, and well-annotated 3D skeleton datasets is both expensive and labor-intensive. To address…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Xu Dong , Wanqing Li , Anthony Adeyemi-Ejeye , Andrew Gilbert

Automatic surgical gesture recognition is fundamentally important to enable intelligent cognitive assistance in robotic surgery. With recent advancement in robot-assisted minimally invasive surgery, rich information including surgical…

Computer Vision and Pattern Recognition · Computer Science 2021-06-30 Yonghao Long , Jie Ying Wu , Bo Lu , Yueming Jin , Mathias Unberath , Yun-Hui Liu , Pheng Ann Heng , Qi Dou

Objects we interact with and manipulate often share similar parts, such as handles, that allow us to transfer our actions flexibly due to their shared functionality. This work addresses the problem of transferring a grasp experience or a…

Robotics · Computer Science 2023-08-21 Ahmet Tekden , Marc Peter Deisenroth , Yasemin Bekiroglu

General skinning techniques aim to deform the surface of an articulated model following the pose change of a skeleton. Their rapidity makes them ideal tools for real-time animation purposes. However, popular skinning algorithms are simple,…

Computational Geometry · Computer Science 2021-06-08 Tong Fu , Raphaëlle Chaine , Julie Digne

Recovering 3D human body shape and pose from 2D images is a challenging task due to high complexity and flexibility of human body, and relatively less 3D labeled data. Previous methods addressing these issues typically rely on predicting…

Computer Vision and Pattern Recognition · Computer Science 2019-03-29 Pengfei Yao , Zheng Fang , Fan Wu , Yao Feng , Jiwei Li

Markerless motion capture has become an active field of research in computer vision in recent years. Its extensive applications are known in a great variety of fields, including computer animation, human motion analysis, biomedical…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 Doan Duy Vo , Russell Butler
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