English
Related papers

Related papers: A Game Characterization for Contrasimilarity

200 papers

Last-iterate convergence of learning dynamics in games has attracted significant recent attention. In two-player zero-sum games with bandit feedback, where only the loss of the selected action pair is observed, Fiegel et al. (2025) show a…

Machine Learning · Computer Science 2026-05-12 Soumita Hait , Ping Li , Haipeng Luo , Mengxiao Zhang

Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the controller, while the other describes the (adversarial) environment, and…

Computer Science and Game Theory · Computer Science 2010-06-04 Marta Kwiatkowska , Gethin Norman , Ashutosh Trivedi

This paper provides an analysis of different formal representations of beliefs in epistemic game theory. The aim is to attempt a synthesis of different structures of beliefs in the presence of indeterminate probabilities. Special attention…

Computer Science and Game Theory · Computer Science 2013-09-09 Yang Liu

Game theory is appropriate for studying cyber conflict because it allows for an intelligent and goal-driven adversary. Applications of game theory have led to a number of results regarding optimal attack and defense strategies. However, the…

Cryptography and Security · Computer Science 2015-11-16 Erik M. Ferragut , Andrew C. Brady , Ethan J. Brady , Jacob M. Ferragut , Nathan M. Ferragut , Max C. Wildgruber

We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…

Quantum Physics · Physics 2007-11-21 Julia Kempe , Hirotada Kobayashi , Keiji Matsumoto , Ben Toner , Thomas Vidick

Combinatorial games are widely used in finite model theory, constraint satisfaction, modal logic and concurrency theory to characterize logical equivalences between structures. In particular, Ehrenfeucht-Fraisse games, pebble games, and…

Logic in Computer Science · Computer Science 2021-07-27 Samson Abramsky , Nihil Shah

We construct witnesses that can be used to derive strategies in fixpoint games and provide proof that the least fixpoint of a function is either above or not below some given bound. We rely on a lattice-theoretical approach, including a…

Logic in Computer Science · Computer Science 2026-03-13 Barbara König , Karla Messing

Saraswat's concurrent constraint programming (ccp) is a mature formalism for modeling processes (or programs) that interact by telling and asking constraints in a global medium, called the store. Bisimilarity is a standard behavioural…

Logic in Computer Science · Computer Science 2012-12-10 Andrés Aristizábal , Filippo Bonchi , Luis Pino , Frank D. Valencia

By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…

Computer Science and Game Theory · Computer Science 2017-12-11 Yaqi Hao , Daizhan Cheng

Candogan et al. (2011) provide an orthogonal direct-sum decomposition of finite games into potential, harmonic and nonstrategic components. In this paper we study the issue of decomposing games that are strategically equivalent from a…

Computer Science and Game Theory · Computer Science 2020-04-01 Joseph Abdou , Nikolaos Pnevmatikos , Marco Scarsini , Xavier Venel

This paper provides a new version of matrix semi-tensor product method based on adjacent transpositions to test symmetric games. The advantage of using adjacent transpositions lies in the great simplification of analysis of symmetric games.…

Computer Science and Game Theory · Computer Science 2022-02-22 Lei Wang , Xinyun Liu , Ting Li , Jiandong Zhu

We study the problem of learning minimax policies in zero-sum matrix games. Fiegel et al. (2025) recently showed that achieving last-iterate convergence in this setting is harder when the players are uncoupled, by proving a lower bound on…

Machine Learning · Computer Science 2026-04-17 Come Fiegel , Pierre Menard , Tadashi Kozuno , Michal Valko , Vianney Perchet

In this paper, the author puts forward a variation of Feige's Hypothesis, which claims that it is hard on average refuting Unbalanced Max 3-XOR under biased assignments on a natural distribution. Under this hypothesis, the author…

Computational Complexity · Computer Science 2014-12-16 Peng Cui

Self-similarity is the property of a system being similar to a part of itself. We posit that a special class of behaviourally self-similar systems exhibits a degree of resilience to adversarial behaviour. We formalise the notions of system,…

Programming Languages · Computer Science 2016-08-11 Sanjiva Prasad , Lenore D. Zuck

In the present paper, based on the previous work (Part I), we present a game semantics for the intensional variant of intuitionistic type theory that refutes the principle of uniqueness of identity proofs and validates the univalence axiom,…

Logic in Computer Science · Computer Science 2016-04-06 Norihiro Yamada

In this extended abstract, we discuss the opportunity to formally verify that inference systems for probabilistic programming guarantee good performance. In particular, we focus on hybrid inference systems that combine exact and approximate…

Programming Languages · Computer Science 2023-07-17 Eric Atkinson , Ellie Y. Cheng , Guillaume Baudart , Louis Mandel , Michael Carbin

Recently, we had to realize that more and more game theoretical articles have been published in peer-reviewed journals with severe logical deficiencies. In particular, we observed that the indirect proof was not applied correctly. These…

Computer Science and Game Theory · Computer Science 2015-09-22 Holger Ingmar Meinhardt

Most fairness assumptions used for verifying liveness properties are criticised for being too strong or unrealistic. On the other hand, justness, arguably the minimal fairness assumption required for the verification of liveness properties,…

Logic in Computer Science · Computer Science 2021-08-03 Rob van Glabbeek , Peter Höfner , Weiyou Wang

We present a general way of defining various reduction games on \omega\ which "represent" corresponding topologically defined classes of functions. In particular, we will show how to construct games for piecewise defined functions, for…

Logic · Mathematics 2011-12-01 Luca Motto Ros

We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata…

Logic in Computer Science · Computer Science 2023-06-22 Vojtěch Forejt , Petr Jančar , Stefan Kiefer , James Worrell