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Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL…

Logic in Computer Science · Computer Science 2024-10-01 Catalin Dima , Mariem Hammami , Youssouf Oualhadj , Régine Laleau

The number of quantifiers needed to express first-order properties is captured by two-player combinatorial games called multi-structural (MS) games. We play these games on linear orders and strings, and introduce a technique we call…

Logic in Computer Science · Computer Science 2024-04-08 Marco Carmosino , Ronald Fagin , Neil Immerman , Phokion Kolaitis , Jonathan Lenchner , Rik Sengupta , Ryan Williams

Linear programming describes the problem of optimising a linear objective function over a set of constraints on its variables. In this paper we present a solver for linear programs implemented in the proof assistant Isabelle/HOL. This…

Logic in Computer Science · Computer Science 2024-03-29 Julian Parsert

We introduce a generalization of the bisimulation game that finds distinguishing Hennessy-Milner logic formulas from every finitary, subformula-closed language in van Glabbeek's linear-time--branching-time spectrum between two finite-state…

Computer Science and Game Theory · Computer Science 2023-06-22 Benjamin Bisping , David N. Jansen , Uwe Nestmann

In this article we present an ongoing effort to formalise quantum algorithms and results in quantum information theory using the proof assistant Isabelle/HOL. Formal methods being critical for the safety and security of algorithms and…

Logic in Computer Science · Computer Science 2020-12-29 Anthony Bordg , Hanna Lachnitt , Yijun He

We consider a two-player zero-sum game with integral payoff and with incomplete information on one side, where the payoff is chosen among a continuous set of possible payoffs. We prove that the value function of this game is solution of an…

Probability · Mathematics 2012-02-23 Pierre Cardaliaguet , Catherine Rainer

We study the problem of characterizing the set of games that are consistent with observed equilibrium play. Our contribution is to develop and analyze a new methodology based on convex optimization to address this problem for many classes…

Computer Science and Game Theory · Computer Science 2017-03-23 Juba Ziani , Venkat Chandrasekaran , Katrina Ligett

We note that the remarkable EXPSPACE-hardness result in [G\"oller, Haase, Ouaknine, Worrell, ICALP 2010] ([GHOW10] for short) allows us to answer an open complexity question for simulation preorder of succinct one counter nets (i.e., one…

Logic in Computer Science · Computer Science 2018-01-04 Petr Jancar , Petr Osicka , Zdenek Sawa

Ehrenfeucht-Fraisse games provide means to characterize elementary equivalence for first-order logic, and by standard translation also for modal logics. We propose a novel generalization of Ehrenfeucht- Fraisse games to hybrid-dynamic…

Logic in Computer Science · Computer Science 2025-06-12 Guillermo Badia , Daniel Gaina , Alexander Knapp , Tomasz Kowalski , Martin Wirsing

Quantum guessing games form a versatile framework for studying different tasks of information processing. A quantum guessing game with posterior information uses quantum systems to encode messages and classical communication to give partial…

Quantum Physics · Physics 2022-06-22 Claudio Carmeli , Teiko Heinosaari , Alessandro Toigo

Weakly acyclic games form a natural generalization of the class of games that have the finite improvement property (FIP). In such games one stipulates that from any initial joint strategy some finite improvement path exists. We classify…

Computer Science and Game Theory · Computer Science 2014-04-30 Krzysztof R. Apt , Sunil Simon

One often finds in the literature connections between measures of fairness and measures of feature importance employed to interpret trained classifiers. However, there seems to be no study that compares fairness measures and feature…

Machine Learning · Computer Science 2019-10-15 Juliana Cesaro , Fabio G. Cozman

We give tolerant testers with sublinear query complexity in the adjacency-list model for Unique Games. Prior tolerant testers required structural assumptions such as expansion or clusterability. For Unique Games, the tester distinguishes…

Data Structures and Algorithms · Computer Science 2026-05-19 Yuichi Yoshida

Adversarial machine learning, i.e., increasing the robustness of machine learning algorithms against so-called adversarial examples, is now an established field. Yet, newly proposed methods are evaluated and compared under unrealistic…

Machine Learning · Computer Science 2021-09-28 Maximilian Samsinger , Florian Merkle , Pascal Schöttle , Tomas Pevny

We propose an alternative to the Turing test that removes the inherent asymmetry between humans and machines in Turing's original imitation game. In this new test, both humans and machines judge each other. We argue that this makes the test…

Artificial Intelligence · Computer Science 2022-05-12 Toby Walsh

We formally verify an algorithm for approximate policy iteration on Factored Markov Decision Processes using the interactive theorem prover Isabelle/HOL. Next, we show how the formalized algorithm can be refined to an executable, verified…

Artificial Intelligence · Computer Science 2024-06-12 Maximilian Schäffeler , Mohammad Abdulaziz

Many cyber-physical systems (CPS) are safety-critical, so it is important to formally verify them, e.g. in formal logics that show a model's correctness specification always holds. Constructive Differential Game Logic (CdGL) is such a logic…

Logic in Computer Science · Computer Science 2022-10-07 Rose Bohrer , André Platzer

Communication games are one of the widely used tools that are designed to demonstrate quantum supremacy over classical resources. In that, two or more parties collaborate to perform an information processing task to achieve the highest…

Quantum Physics · Physics 2023-01-02 Abhyoudai. S. S. , Sumit Mukherjee , A. K. Pan

Behavioural equivalences can be characterized via bisimulation, modal logics, and spoiler-duplicator games. In this paper we work in the general setting of coalgebra and focus on generic algorithms for computing the winning strategies of…

Logic in Computer Science · Computer Science 2020-10-15 Barbara König , Christina Mika-Michalski , Lutz Schröder

Hyperproperties generalize traditional trace properties by relating multiple execution traces rather than reasoning about individual runs in isolation. They provide a unified way to express important requirements such as information flow…

Logic in Computer Science · Computer Science 2025-10-07 Raven Beutner , Bernd Finkbeiner