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With the global Internet of Things IoT market size predicted to grow to over 1 trillion dollars in the next 5 years, many large corporations are scrambling to solidify their product line as the defacto device suite for consumers. This has…
The ability to associate touch with sight is essential for tasks that require physically interacting with objects in the world. We propose a dataset with paired visual and tactile data called Touch and Go, in which human data collectors…
Finding inherent or processed links within a dataset allows to discover potential knowledge. The main contribution of this article is to define a global framework that enables optimal knowledge discovery by visually rendering co-occurences…
We study the problem of concept induction in visual reasoning, i.e., identifying concepts and their hierarchical relationships from question-answer pairs associated with images; and achieve an interpretable model via working on the induced…
The metaverse, i.e., the collection of technologies that provide a virtual twin of the real world via mixed reality, internet of things, and others, is gaining prominence. However, the metaverse faces challenges as it grows toward…
Designing a visualization is often a process of iterative refinement where the designer improves a chart over time by adding features, improving encodings, and fixing mistakes. However, effective design requires external critique and…
This Research through Design paper explores how object detection may be applied to a large digital art museum collection to facilitate new ways of encountering and experiencing art. We present the design and evaluation of an interactive…
Human visual reasoning is characterized by an ability to identify abstract patterns from only a small number of examples, and to systematically generalize those patterns to novel inputs. This capacity depends in large part on our ability to…
Ubiquitous computing encapsulates the idea for technology to be interwoven into the fabric of everyday life. As computing blends into everyday physical artifacts, powerful opportunities open up for social connection. Prior connected media…
We introduce and we analyze a new dataset which resembles the input to biological vision systems much more than most previously published ones. Our analysis leaded to several important conclusions. First, it is possible to disambiguate over…
Composite visualization represents a widely embraced design that combines multiple visual representations to create an integrated view. However, the traditional approach of creating composite visualizations in immersive environments…
The rapid growth and availability of event sequence data across domains requires effective analysis and exploration methods to facilitate decision-making. Visual analytics combines computational techniques with interactive visualizations,…
Internet of Things (IoT) applications promise to make many aspects of our lives more efficient and adaptive through the use of distributed sensing and computing nodes. A central aspect of such applications is their complex communication…
Visual relationships capture a wide variety of interactions between pairs of objects in images (e.g. "man riding bicycle" and "man pushing bicycle"). Consequently, the set of possible relationships is extremely large and it is difficult to…
We propose two novel interaction techniques for visualization-assisted exploration of urban data: Layer Toggling and Visibility-Preserving Lenses. Layer Toggling mitigates visual overload by organizing information into separate layers while…
We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29…
Digital Earth was born with the aim of replicating the real world within the digital world. Many efforts have been made to observe and sense the Earth, both from space and by using in situ sensors. Focusing on the latter, advances in…
The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to augment the tried-and-tested approach of conducting user…
The concept of social machines is increasingly being used to characterise various socio-cognitive spaces on the Web. Social machines are human collectives using networked digital technology which initiate real-world processes and activities…
Due to the fact that it is prohibitively expensive to completely annotate visual relationships, i.e., the (obj1, rel, obj2) triplets, relationship models are inevitably biased to object classes of limited pairwise patterns, leading to poor…