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Motivated by the increasing need to understand the algorithmic foundations of distributed large-scale graph computations, we study a number of fundamental graph problems in a message-passing model for distributed computing where $k \geq 2$…
There are many classical problems in P whose time complexities have not been improved over the past decades. Recent studies of "Hardness in P" have revealed that, for several of such problems, the current fastest algorithm is the best…
We consider the ``minimum degree spanning tree'' problem. As input, we receive an undirected, connected graph $G=(V, E)$ with $n$ nodes and $m$ edges, and our task is to find a spanning tree $T$ of $G$ that minimizes $\max_{u \in V}…
This short article presents a new implementation for decision trees. By introducing pre-sorted deques, the leaf-wise greedy tree growing strategy no longer needs to re-sort data at each node, and takes O(kn) time and O(1) extra memory…
We present a quantum algorithm for sampling random spanning trees from a weighted graph in $\widetilde{O}(\sqrt{mn})$ time, where $n$ and $m$ denote the number of vertices and edges, respectively. Our algorithm has sublinear runtime for…
Research on the similarity of a graph to being a tree - called the treewidth of the graph - has seen an enormous rise within the last decade, but a practically fast algorithm for this task has been discovered only recently by Tamaki (ESA…
We give a greedy learning algorithm for reconstructing an evolutionary tree based on a certain harmonic average on triplets of terminal taxa. After the pairwise distances between terminal taxa are estimated from sequence data, the algorithm…
Given a graph with edge costs and vertex profits and given a budget B, the Orienteering Problem asks for a walk of cost at most B of maximum profit. Additionally, each profit may be given with a time window within it can be collected by the…
Floor-planning is a fundamental step in VLSI chip design. Based upon the concept of orderly spanning trees, we present a simple O(n)-time algorithm to construct a floor-plan for any n-node plane triangulation. In comparison with previous…
The girth of a graph is the length of its shortest cycle. Due to its relevance in graph theory, network analysis and practical fields such as distributed computing, girth-related problems have been object of attention in both past and…
We study the problem of maintaining a breadth-first spanning tree and the induced BFS ordering in a directed graph under edge updates. While semi-dynamic algorithms are known, maintaining the spanning tree, level information, and numbering…
Vizing's theorem states that any graph of maximum degree $\Delta$ can be properly edge colored with at most $\Delta+1$ colors. In the online setting, it has been a matter of interest to find an algorithm that can properly edge color any…
We study {\sc greedy} routing over $n$ nodes placed in a ring, with the \emph{distance} between two nodes defined to be the clockwise or the absolute distance between them along the ring. Such graphs arise in the context of modeling social…
A classical result of Koml\'os, S\'ark\"ozy and Szemer\'edi states that every $n$-vertex graph with minimum degree at least $(1/2+ o(1))n$ contains every $n$-vertex tree with maximum degree $O(n/\log{n})$ as a subgraph, and the bounds on…
$\newcommand{\eps}{\varepsilon}$ In this paper, we consider two important problems defined on finite metric spaces, and provide efficient new algorithms and approximation schemes for these problems on inputs given as graph shortest path…
We prove that every weighted graph contains a spanning tree subgraph of average stretch O((log n log log n)^2). Moreover, we show how to construct such a tree in time O(m log^2 n).
Given an edge-weighted graph $G=(V,E)$ and a set $E_0\subset E$, the incremental network design problem with minimum spanning trees asks for a sequence of edges $e'_1,\ldots,e'_T\in E\setminus E_0$ minimizing $\sum_{t=1}^Tw(X_t)$ where…
We study the problem of constructing universal Steiner trees for undirected graphs. Given a graph $G$ and a root node $r$, we seek a single spanning tree $T$ of minimum {\em stretch}, where the stretch of $T$ is defined to be the maximum…
Rooted spanning trees (RSTs) are a core primitive in parallel graph analytics, underpinning algorithms such as biconnected components and planarity testing. On GPUs, RST construction has traditionally relied on breadth-first search (BFS)…
We consider the probability that a spanning tree chosen uniformly at random from a graph can be partitioned into a fixed number $k$ of trees of equal size by removing $k-1$ edges. In that case, the spanning tree is called {\em splittable}.…