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By generating plausible and smooth transitions between two image frames, video inbetweening is an essential tool for video editing and long video synthesis. Traditional works lack the capability to generate complex large motions. While…
Co-speech gestures, if presented in the lively form of videos, can achieve superior visual effects in human-machine interaction. While previous works mostly generate structural human skeletons, resulting in the omission of appearance…
Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limitations, we introduce PhysCtrl, a novel framework for…
Within recent approaches to text-to-video (T2V) generation, achieving controllability in the synthesized video is often a challenge. Typically, this issue is addressed by providing low-level per-frame guidance in the form of edge maps,…
Generating consistent long videos is a complex challenge: while diffusion-based generative models generate visually impressive short clips, extending them to longer durations often leads to memory bottlenecks and long-term inconsistency. In…
We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…
We present a method for generating video sequences with coherent motion between a pair of input key frames. We adapt a pretrained large-scale image-to-video diffusion model (originally trained to generate videos moving forward in time from…
Cinematic storytelling is profoundly shaped by the artful manipulation of photographic elements such as depth of field and exposure. These effects are crucial in conveying mood and creating aesthetic appeal. However, controlling these…
Text-to-motion synthesis is a crucial task in computer vision. Existing methods are limited in their universality, as they are tailored for single-person or two-person scenarios and can not be applied to generate motions for more…
Traditional and neural video codecs commonly encounter limitations in controllability and generality under ultra-low-bitrate coding scenarios. To overcome these challenges, we propose M3-CVC, a controllable video compression framework…
While recent text-to-video models excel at generating diverse scenes, they struggle with precise motion control, particularly for complex, multi-subject motions. Although methods for single-motion customization have been developed to…
While image manipulation achieves tremendous breakthroughs (e.g., generating realistic faces) in recent years, video generation is much less explored and harder to control, which limits its applications in the real world. For instance,…
We present a method to generate a video sequence given a single image. Because items in an image can be animated in arbitrarily many different ways, we introduce as control signal a sequence of motion strokes. Such control signal can be…
Text-to-motion (T2M) generation aims to create realistic human movements from text descriptions, with promising applications in animation and robotics. Despite recent progress, current T2M models perform poorly on unseen text descriptions…
This paper introduces CameraCtrl II, a framework that enables large-scale dynamic scene exploration through a camera-controlled video diffusion model. Previous camera-conditioned video generative models suffer from diminished video dynamics…
Generating realistic animated videos from static images is an important area of research in computer vision. Methods based on physical simulation and motion prediction have achieved notable advances, but they are often limited to specific…
Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is…
We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…
Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V)…
Generating realistic and controllable human motions, particularly those involving rich multi-character interactions, remains a significant challenge due to data scarcity and the complexities of modeling inter-personal dynamics. To address…